Port over custom packets and update to 1.16.2

master
Tanner Collin 4 years ago
parent 8fabe5859a
commit 34dbe0e99e
  1. 7
      monkey_patch.py
  2. 96
      protocol/packets.py
  3. 41
      protocol/types.py

@ -10,6 +10,13 @@ def get_packets(old_get_packets):
mc_packets.add(packets.ChunkDataPacket)
mc_packets.add(packets.BlockChangePacket)
mc_packets.add(packets.MultiBlockChangePacket)
mc_packets.add(packets.AcknowledgePlayerDiggingPacket)
mc_packets.add(packets.BlockBreakAnimationPacket)
mc_packets.add(packets.SetSlotPacket)
mc_packets.add(packets.TimeUpdatePacket)
mc_packets.add(packets.PlayerDiggingPacket)
mc_packets.add(packets.PickItemPacket)
mc_packets.add(packets.HeldItemChangePacket)
return mc_packets
return lambda x: wrapper(old_get_packets, x)

@ -1,18 +1,14 @@
from math import floor
from minecraft.networking.packets import Packet, PacketBuffer
from minecraft.networking.types import (
VarInt, Integer, Boolean, UnsignedByte, Long, Short,
multi_attribute_alias, Vector, UnsignedLong
)
from protocol.types import Nbt
from minecraft.networking.packets import Packet
from minecraft.networking.types import (
VarInt, Integer, UnsignedByte, Position, Vector, MutableRecord,
attribute_alias, multi_attribute_alias, Long, Boolean, VarLong,
Short, UnsignedLong, Byte, BlockFace,
)
from protocol.types import Nbt, Slot
class BlockChangePacket(Packet):
id = 0x0B
@ -176,9 +172,7 @@ class ChunkDataPacket(Packet):
y = e['y']
self.chunks[floor(y/16)].entities.append(e)
class Chunk:
position = multi_attribute_alias(Vector, 'x', 'y', 'z')
def __init__(self, x, y, z, empty=True):
@ -246,3 +240,87 @@ class Chunk:
def origin(self):
return self.position*16
class AcknowledgePlayerDiggingPacket(Packet):
id = 0x07
packet_name = 'acknowledge player digging'
definition = [
{'location': Position},
{'block': VarInt},
{'status': VarInt},
{'successful': Boolean},
]
class BlockBreakAnimationPacket(Packet):
id = 0x08
packet_name = 'block break animation'
definition = [
{'entity_id': VarInt},
{'location': Position},
{'destroy_stage': Byte},
]
class SetSlotPacket(Packet):
id = 0x15
packet_name = 'set slot'
definition = [
{'window_id': Byte},
{'slot': Short},
{'slot_data': Slot},
]
class TimeUpdatePacket(Packet):
id = 0x4E
packet_name = 'time update'
definition = [
{'world_age': Long},
{'time_of_day': Long},
]
class PlayerDiggingPacket(Packet):
# used when player mines / breaks blocks
# https://wiki.vg/Protocol#Player_Digging
id = 0x1B
packet_name = 'player digging'
definition = [
{'status': VarInt},
{'location': Position},
{'face': VarInt},
]
STARTED = 0
CANCELLED = 1
FINISHED = 2
# PlayerBlockPlacementPacket.Face is an alias for BlockFace.
Face = BlockFace
class PickItemPacket(Packet):
# used when player picks item (middle click)
# https://wiki.vg/Protocol#Pick_Item
id = 0x18
packet_name = 'pick item'
definition = [
{'slot_to_use': VarInt},
]
class HeldItemChangePacket(Packet):
# Sent when the player changes the slot selection
# https://wiki.vg/Protocol#Held_Item_Change_.28serverbound.29
id = 0x25
packet_name = 'held item change'
definition = [
{'slot': Short},
]

@ -1,11 +1,12 @@
from __future__ import division
from minecraft.networking.types.basic import Type, Byte, Short, Integer, Long, Float, Double, ShortPrefixedByteArray
import struct
from minecraft.networking.types.basic import (
Type, Byte, Short, Integer, Long, Float, Double,
ShortPrefixedByteArray, Boolean, VarInt, TrailingByteArray
)
from minecraft.networking.types.utility import Vector
from minecraft.networking.types.basic import Type, Byte, Short, Integer, Long, Float, Double, ShortPrefixedByteArray
class IntegerPrefixedByteArray(Type):
@ -19,6 +20,7 @@ class IntegerPrefixedByteArray(Type):
Integer.send(len(value), socket)
socket.send(value)
TAG_End = 0
TAG_Byte = 1
TAG_Short = 2
@ -96,3 +98,36 @@ class Nbt(Type):
def send(value, socket):
# TODO
pass
class Slot(Type):
def __init__(self, present, item_id, item_count, nbt):
self.present = present
self.item_id = item_id
self.item_count = item_count
self.nbt = nbt
def __str__(self):
return str(self.__dict__)
def __repr__(self):
return 'Slot(present={}, item_id={}, item_count={}, nbt={}'.format(
self.present, self.item_id, self.item_count, self.nbt)
@staticmethod
def read(file_object):
present = Boolean.read(file_object)
item_id = VarInt.read(file_object) if present else None
item_count = Byte.read(file_object) if present else None
nbt = TrailingByteArray.read(file_object) if present else None
return Slot(present, item_id, item_count, nbt)
#a = {}
#a['present'] = Boolean.read(file_object)
#a['item_id'] = VarInt.read(file_object) if a['present'] else None
#a['item_count'] = Byte.read(file_object) if a['present'] else None
#a['nbt'] = TrailingByteArray.read(file_object) if a['present'] else None
#return a
@staticmethod
def send(value, socket):
# TODO
pass

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