Wait for chunks to load and tune physics

master
Tanner Collin 4 years ago
parent d37f55a2db
commit 1d4adb796a
  1. 35
      bot.py

@ -14,7 +14,7 @@ from minecraft.networking.connection import Connection
from minecraft.networking.packets import Packet, clientbound, serverbound
from minecraft.networking.types import BlockFace, VarInt, Position, Boolean, Byte
from minecraft.compat import input
from minecraft.managers import ChunksManager
from minecraft.managers import chunks, ChunksManager
#class AcknowledgePlayerDiggingPacket(Packet):
@ -729,12 +729,16 @@ def cap(x, amount):
def tick(connection, player_info):
s['jobstate'].run()
target = None
p = player_info.pos
try:
player_info.chunks.get_block_at(*pint(p))
except chunks.ChunkNotLoadedException:
return
s['jobstate'].run()
if s['path'] and len(s['path']):
target = LPoint3f(s['path'][0])
target.x += 0.5
@ -749,27 +753,33 @@ def tick(connection, player_info):
s['y_a'] = -36.0
# jump gap
if d.xz.length() > 1.9 and not s['y_v']:
s['y_v'] = 10.0
if d.xz.length() > 1.6 and not s['y_v']:
s['y_v'] = 8.5
s['y_a'] = -36.0
if d.length() > 0.2:
if d.length() > 0:
if s['y_v'] < 5:
p.x -= cap(d.x, 0.2)
p.z -= cap(d.z, 0.2)
else:
if len(s['path']) > 1 and d.length() < 0.2:
s['path'].pop(0)
if s['y_v'] or s['y_a']:
p.y += s['y_v'] * TICK
s['y_v'] += s['y_a'] * TICK
if player_info.chunks.get_block_at(floor(p.x), ceil(p.y-1), floor(p.z)) not in blocks.NON_SOLID_IDS:
block_below = player_info.chunks.get_block_at(floor(p.x), ceil(p.y-1), floor(p.z))
in_air = block_below in blocks.NON_SOLID_IDS
if in_air:
s['y_a'] = -36.0
else:
p.y = ceil(p.y)
s['y_v'] = 0
s['y_a'] = 0
else:
s['y_a'] = -36.0
if s['look_at']:
@ -801,8 +811,7 @@ def tick(connection, player_info):
s['pitch'] += cap(target_pitch_d, 10)
packet = serverbound.play.PositionAndLookPacket(x=p.x, feet_y=p.y, z=p.z, pitch=s['pitch'], yaw=s['yaw'], on_ground=True)
packet = serverbound.play.PositionAndLookPacket(x=p.x, feet_y=p.y, z=p.z, pitch=s['pitch'], yaw=s['yaw'], on_ground=(not in_air))
connection.write_packet(packet, force=True)
if s['break']:

Loading…
Cancel
Save