feat: Implement pause and stop functions for stopwatches
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
@@ -113,22 +113,24 @@
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var x = w / 2;
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var y = g.getHeight() / 2;
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if (stopWatch.start1 || stopWatch.elapsed1) {
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let Tt1 = (stopWatch.elapsed1 || 0);
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if (stopWatch.start1) {
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let Tt1 = Date.now() - stopWatch.start1;
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Tt1 += Date.now() - stopWatch.start1;
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}
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let Ttxt1 = timeToText(Tt1);
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//g.drawLine(0, y-60, w, y-60);
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//g.drawLine(0, y-34, w, y-34);
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g.clearRect(0, y-60, w, y-34);
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g.setFontAlign(0, 0).setFont("Vector", 26).drawString(Ttxt1, x, y-45);
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}
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if (stopWatch.start2 || stopWatch.elapsed2) {
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let Tt2 = (stopWatch.elapsed2 || 0);
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if (stopWatch.start2) {
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let Tt2 = Date.now() - stopWatch.start2;
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Tt2 += Date.now() - stopWatch.start2;
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}
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let Ttxt2 = timeToText(Tt2);
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//g.drawLine(0, y+88, w, y+88);
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//g.drawLine(0, y+61, w, y+61);
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g.clearRect(0, y+61, w, y+88);
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g.setFontAlign(0, 0).setFont("Vector", 26).drawString(Ttxt2, x, y+76);
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}
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@@ -185,6 +187,10 @@
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let startSW1 = function() {
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console.log("Starting stopwatch 1...");
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stopWatch.start1 = Date.now();
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if (!stopWatch.elapsed1) {
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stopWatch.elapsed1 = 0;
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}
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saveStopWatch();
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if (!stopWatch1Timer) {
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drawStopWatches();
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@@ -195,6 +201,10 @@
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let startSW2 = function() {
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console.log("Starting stopwatch 2...");
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stopWatch.start2 = Date.now();
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if (!stopWatch.elapsed2) {
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stopWatch.elapsed2 = 0;
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}
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saveStopWatch();
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if (!stopWatch1Timer) {
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drawStopWatches();
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@@ -202,6 +212,66 @@
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}
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}
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let pauseSW1 = function() {
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if (!stopWatch.start1) return;
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stopWatch.elapsed1 += Date.now() - stopWatch.start1;
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stopWatch.start1 = null;
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saveStopWatch();
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if (!stopWatch.start2) {
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if (stopWatch1Timer) {
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clearInterval(stopWatch1Timer);
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stopWatch1Timer = null;
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}
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}
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drawStopWatches();
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};
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let stopSW1 = function() {
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stopWatch.start1 = null;
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stopWatch.elapsed1 = null;
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saveStopWatch();
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if (!stopWatch.start2) {
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if (stopWatch1Timer) {
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clearInterval(stopWatch1Timer);
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stopWatch1Timer = null;
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}
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}
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paintFace();
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drawStopWatches();
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};
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let pauseSW2 = function() {
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if (!stopWatch.start2) return;
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stopWatch.elapsed2 += Date.now() - stopWatch.start2;
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stopWatch.start2 = null;
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saveStopWatch();
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if (!stopWatch.start1) {
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if (stopWatch1Timer) {
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clearInterval(stopWatch1Timer);
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stopWatch1Timer = null;
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}
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}
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drawStopWatches();
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};
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let stopSW2 = function() {
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stopWatch.start2 = null;
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stopWatch.elapsed2 = null;
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saveStopWatch();
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if (!stopWatch.start1) {
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if (stopWatch1Timer) {
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clearInterval(stopWatch1Timer);
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stopWatch1Timer = null;
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}
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}
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paintFace();
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drawStopWatches();
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};
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let handleTouch = function(button, xy) {
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console.log(button, xy);
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