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9 Commits

Author SHA1 Message Date
jay 1b21fcb096 refactor(mover): ♻️ use a better name for default move 3 years ago
jay 4b3e58ceb3 fix(mover): 🐛 attempt to fix move while riding vehicle 3 years ago
jay 8e854a0a2f refactor(mover): 🔊 improve debug logging code 3 years ago
jay c42a3a2304 feat(mover): add an action to move / run away from an entity or goal 3 years ago
jay b453b7d6bd feat(mover): add shortcuts and aliases for the jump command 3 years ago
jay 6b79f1fc60 refactor(plugins): ♻️ change plugin load order 3 years ago
jay 6e1ef5aada refactor(statemachine): 🔇 remove debug 3 years ago
jay e2ae7e5ad2 fix(statemachine): ✏️ fix SM action function sending Lower instead of Upper case commands 3 years ago
jay 42138a421b fix(statemachine): 🥅 fix for lookatPlayer when no or invalid player 3 years ago
  1. 6
      lib/index.js
  2. 88
      lib/plugins/mover.js
  3. 22
      lib/plugins/statemachine.js

@ -96,13 +96,13 @@ cfg.quiet = true
bot.once("spawn", () => {
plugins = {
command: require('./plugins/command'),
eater: require('./plugins/eater'),
inventory: require('./plugins/inventory'),
informer: require('./plugins/informer'),
inventory: require('./plugins/inventory'),
finder: require('./plugins/finder'),
mover: require('./plugins/mover'),
sleeper: require('./plugins/sleeper'),
eater: require('./plugins/eater'),
armor: require('./plugins/armor'),
mover: require('./plugins/mover'),
guard: require('./plugins/guard'),
// miner: require('./plugins/miner.js'),
statemachine: require('./plugins/statemachine'),

@ -11,17 +11,16 @@ let movements = []
function initMoves(bot = bot, mcData = bot.mcData) {
console.info(movements)
if (movements.length > 0) {
bot.pathfinder.setMovements(movements.defaultMove)
return console.warn("movements already initialized!")
return console.warn("go init: movements already initialized!", movements)
}
let defaultMove = new Movements(bot, mcData)
defaultMove.canDig = false
defaultMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
defaultMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
defaultMove.blocksToAvoid.add(mcData.blocksByName.magma_block.id)
movements.push(defaultMove)
const normalMove = new Movements(bot, mcData)
normalMove.canDig = false
normalMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
normalMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
normalMove.blocksToAvoid.add(mcData.blocksByName.magma_block.id)
movements.push(normalMove)
movements.defaultMove = movements[0]
bot.pathfinder.setMovements(defaultMove)
@ -82,6 +81,66 @@ function follow(entity, dynamic = true, distance = 3) {
bot.pathfinder.setGoal(new GoalFollow(entity, distance), dynamic)
}
function away(entity = bot.nearestEntity(), invertInvert = true, dynamic = true, distance = 10) {
const currentGoal = bot.pathfinder.goal
console.assert(currentGoal || entity)
const { GoalInvert } = require('mineflayer-pathfinder').goals
bot.pathfinder.setMovements(movements.defaultMove)
if (!currentGoal) {
const { GoalFollow } = require('mineflayer-pathfinder').goals
if (entity.entity) {
console.log("go away entity:", entity, entity.entity)
entity = entity.entity
}
cfg.quiet || bot.chat(
`going away from ${entity?.type
}: ${entity?.username || entity?.displayName
}${dynamic ? "" : " once"}`
)
// alternative implementation
// follow(entity, dynamic, distance)
// bot.pathfinder.setGoal(new GoalInvert(bot.pathfinder.goal), dynamic)
return bot.pathfinder.setGoal(new GoalInvert(
new GoalFollow(entity, distance)
), dynamic)
}
if (currentGoal instanceof GoalInvert) {
const currEntity = currentGoal.goal.entity
console.log("go away inverse goal:", currentGoal.goal)
if (invertInvert) {
cfg.quiet || bot.chat(
`switching towards ${currentGoal.goal?.constructor.name
}: ${currEntity?.type
}: ${currEntity?.username || currEntity?.displayName
}${dynamic ? "" : " once"}`
)
bot.pathfinder.setGoal(currentGoal.goal, dynamic)
} else {
cfg.quiet || bot.chat(
`already going away from ${currentGoal.goal?.constructor.name
}; not switching`
)
}
} else {
const currEntity = currentGoal.entity
console.log("go away goal:", currentGoal)
cfg.quiet || bot.chat(
`going away from ${currentGoal?.constructor.name
}: ${currEntity?.type
}: ${currEntity?.username || currEntity?.displayName
}${dynamic ? "" : " once"}`
)
bot.pathfinder.setGoal(new GoalInvert(currentGoal), dynamic)
}
}
function ride(entity) {
entity = entity?.entity || entity
const ridableMobs = ["Horse", "Donkey", "Pig", "Strider"]
@ -107,7 +166,8 @@ function ride(entity) {
function moveOrRide(turn = false, reverse = -1, directionLabel, message_parts2) {
// bot.once("attach", state = "vehiccel")
if (bot.vehicle) {
const amount = parseInt(message_parts2[0]) || 10 * -reverse
// FIXME moveVehicle should be +-1 or 0?
const amount = Math.sign(parseInt(message_parts2[0]) || -reverse)
bot.moveVehicle(turn && amount || 0, !turn && amount || 0)
} else {
command([directionLabel].concat(message_parts2))
@ -230,6 +290,11 @@ function command(message_parts, player) {
case "mount":
ride(message_parts2[0])
break
case "away":
case "run":
case "runaway":
away()
break
case "w":
case "f":
moveOrRide(0, -1, "forward", message_parts2)
@ -246,6 +311,11 @@ function command(message_parts, player) {
case "r":
moveOrRide(1, 1, "left", message_parts2)
break
case "up":
case "u":
case "j":
moveOrRide(1, 1, "left", message_parts2)
break
case "back":
case "forward":
case "jump":

@ -78,8 +78,9 @@ function init(smName = "dummy", webserver) {
actions: {
// action implementation
lookAtPlayerOnce: (context, event) => {
const player = context?.player || bot.nearestEntity(entity => entity.type === 'player');
if (player.position || player.entity) {
const player = context?.player && (context?.player?.isValid || context?.player?.entity?.isValid)
|| bot.nearestEntity(entity => entity.type === 'player');
if (player?.position || player?.entity) {
context.player = player;
bot.lookAt((player.entity || player).position.offset(0, 1, 0));
}
@ -87,9 +88,10 @@ function init(smName = "dummy", webserver) {
},
activities: {
lookAtPlayer: (context, event) => {
const player = context?.player || bot.nearestEntity(entity => entity.type === 'player');
// TODO check every event?
if (player.position || player.entity) {
const player = (context?.player?.isValid || context?.player?.entity?.isValid) && context?.player
|| bot.nearestEntity(entity => entity.type === 'player' && entity.isValid);
// TODO check pos every event?
if (player?.position || player?.entity) {
context.player = player;
function looks() {
bot.lookAt((player.entity || player).position.offset(0, 1, 0));
@ -97,6 +99,11 @@ function init(smName = "dummy", webserver) {
bot.on("time", looks);
return () => bot.off("time", looks);
}
else {
quiet || bot.chat("look: no valid players");
// TODO use xstate logger
context.debug && console.log("sm: no valid player", this, context, player);
}
}
},
delays: {
@ -255,9 +262,6 @@ function runSM(name = getSM(undefined, undefined, true), player // or supervisor
cfg.statemachine.running[machine.id] = service;
cfg.statemachine.recent = machine;
service.start();
// // TODO check if idle state is different (maybe?)
console.log("sm run", service.state.value === machine.initialState.value, service.state);
console.log("sm run", service.state !== machine.initialState, machine.initialState);
// return machine
return service;
}
@ -291,7 +295,7 @@ function actionSM(action, name = getSM()) {
if (service.status !== InterpreterStatus.Running)
return;
// const machine = service.machine
service.send(action.toLowerCase());
service.send(action.toUpperCase());
}
function stepSM(command = "", ...message_parts) {
let service = getSM(undefined, true);

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