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4 Commits
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8e719d5ccf
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8e719d5ccf | ||
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112eb04a8d | ||
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ba7c53be0c | ||
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5b4718fa5d |
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@ -431,15 +431,16 @@ function command(username, message) {
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case "toss":
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case "drop":
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if (!message_parts[1]) { return false } // FIXME, works but ugly
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// TODO use cfg.plugins.inventory.itemByName
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const item = cfg.plugins.inventory.itemByName(message_parts[1])
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if (!mcData.findItemOrBlockByName(message_parts[1])) {
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console.log("doesn't exist:", message_parts[1])
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cfg.quiet || bot.chat(`item doesn't exist: ${message_parts[1]}`)
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return false
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} else if (!item) {
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}
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const item = cfg.plugins.inventory.itemByName(message_parts[1])
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if (!item) {
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console.log("don't have:", message_parts[1])
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cfg.quiet || bot.chat(`don't have item: ${message_parts[1]}`)
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return false
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}
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switch (message_parts.length) {
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case 2:
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@ -7,27 +7,32 @@ let bot = {}
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let inv
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// cfg.autosleep = false
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function sleep(quiet) {
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quiet = quiet !== undefined ? quiet : cfg.sleep.quiet
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function sleep(quiet = cfg.sleep.quiet) {
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if(bot.game.dimension !== "minecraft:overworld" || cfg.sleep.force){
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!quiet && bot.chat("can't sleep, not in overworld now")
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return
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}
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if (bot.isSleeping && !cfg.sleep.force) {
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!quiet && bot.chat("already in bed!")
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return
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}
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let bed = bot.findBlock({
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matching: block => bot.isABed(block)
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})
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let bedstatus = bed && bot.parseBedMetadata(bed).occupied ? "n unoccupied" : ""
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if(bed && bedstatus == "n unoccupied"){
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let bed_occupied = bed && bot.parseBedMetadata(bed).occupied
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if (bed && bed_occupied) {
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bot.lookAt(bed.position)
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bed = bot.findBlock({
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matching: block => bot.isABed(block) && !bot.parseBedMetadata(block).occupied
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}) || bed
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bedstatus = bot.parseBedMetadata(bed).occupied ? "n unoccupied" : ""
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bed_occupied = bot.parseBedMetadata(bed).occupied
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}
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if (bed && bedstatus == "") {
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if (bed && !bed_occupied) {
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bot.lookAt(bed.position)
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bot.waitForChunksToLoad(() => {
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cfg.plugins.mover.moveNear(bed.position)
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cfg.plugins.mover && cfg.plugins.mover.moveNear(bed.position, 2)
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bot.once('goal_reached', (goal) => {
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console.info(goal)
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bot.sleep(bed, (err) => {
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if (err) {
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!quiet && bot.chat(`can't sleep: ${err.message}`)
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@ -35,21 +40,42 @@ function sleep(quiet) {
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!quiet && bot.chat("zzz")
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console.log("sleeping? ", bot.isSleeping)
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// hack until this is fixed
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// bot.isSleeping = bot.isSleeping ? bot.isSleeping : true
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bot.isSleeping = true
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// TODO confirm this is fixed
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// bot.isSleeping = true
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}
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})
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})
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} else if (inv && inv.equipItem("red_bed", "hand", true)) {
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// doesn't work fortunately
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// FIXME: DONT IMPLEMENT until it is detected as NOT NETHER
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// bot.placeBlock()
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})
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} else if (bed = bot.inventory.items().filter(bot.isABed)[0]) {
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const v = require('vec3')
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bot.equip(bed, "hand", (err) => { if (err) console.error(err) })
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bot.waitForChunksToLoad(() => {
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let refBlock =
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// FIXME hack to get around findBlock returning null
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bot.blockAt(bot.entity.position.offset(1, 0, 1), false)
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// bot.findBlock({
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// matching: (block) => {
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// // if (block && block.type !== 0 && block.position) {
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// if (block && block.position) {
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// console.info("found", block)
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// const blockAbove = bot.blockAt(block.position.offset(0, 1, 0))
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// return !blockAbove || blockAbove.type === 0
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// }
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// // console.info("not found", block)
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// return false
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// }
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// , maxDistance: 10
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// })
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console.log(refBlock)
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bot.placeBlock(refBlock, new v.Vec3(0, 1, 0), console.error)
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setTimeout(sleep, 3000, true)
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})
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} else {
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// TODO: use mover
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// bot.gameplay.solveFor(
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// new ObtainItem("bed"), (err) => {
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// if (err) {
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// !quiet && bot.chat(`need a${bedstatus} bed: may not see if just placed`)
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!quiet && bot.chat(`need a${bed_occupied ? "n unoccupied" : ""} bed: may not see if just placed`)
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// }
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// }
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// )
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@ -72,7 +98,7 @@ function autoSleep() {
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if (!bot.time.isDay && !cfg.sleep.timeoutFn && cfg.sleep.auto && !bot.isSleeping) {
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sleep()
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cfg.sleep.timeoutFn = setTimeout(() => { cfg.sleep.timeoutFn = null }, cfg.sleep.timeout)
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console.log("sleeping?", bot.isSleeping, bot.time)
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console.log("sleeping?", bot.isSleeping, bot.time.isDay, bot.time.timeOfDay)
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}
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}
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