Compare commits
No commits in common. "1e820452217864152ef2678b7d3ac3a77840642c" and "2f88eedce93f8490adbc43491d89619e149ceb74" have entirely different histories.
1e82045221
...
2f88eedce9
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -10,7 +10,6 @@
|
|||
|
||||
# production
|
||||
/build
|
||||
/data
|
||||
|
||||
# misc
|
||||
.DS_Store
|
||||
|
|
4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
|
@ -3,8 +3,6 @@
|
|||
"command",
|
||||
"mover",
|
||||
"sleeper",
|
||||
"informer",
|
||||
"statemachine",
|
||||
"builder"
|
||||
"informer"
|
||||
]
|
||||
}
|
|
@ -104,7 +104,7 @@ bot.once("spawn", () => {
|
|||
mover: require('./plugins/mover'),
|
||||
guard: require('./plugins/guard'),
|
||||
// miner: require('./plugins/miner.js'),
|
||||
statemachine: require('./plugins/statemachine'),
|
||||
// statemachine: require('./plugins/statemachine'),
|
||||
}
|
||||
|
||||
cfg.plugins = plugins
|
||||
|
|
|
@ -404,16 +404,6 @@ function command(username, message) {
|
|||
break
|
||||
}
|
||||
break;
|
||||
case "sm":
|
||||
case "step":
|
||||
cfg.plugins.statemachine?.command?.(
|
||||
message_parts[0] == "sm" ? message_parts.slice(1) : message_parts, player
|
||||
)
|
||||
// TODO refactor into plugin detection and command exec function
|
||||
// safecommand(plugin_name, message_parts, player)
|
||||
// message_parts includes command?
|
||||
|| bot.chat("statemachine plugin not loaded")
|
||||
break
|
||||
case "location":
|
||||
// TODO put in /lib/location
|
||||
switch (message_parts[1]) {
|
||||
|
|
|
@ -1,476 +1,115 @@
|
|||
// import { createMachine, interpret, InterpreterStatus } from "xstate";
|
||||
const { createMachine, interpret, InterpreterStatus } = require('xstate');
|
||||
// import { access, mkdir, writeFile, readFile } from "fs";
|
||||
const { access, mkdir, writeFile, readFile } = require('fs');
|
||||
const v = require('vec3'); // for look dummy action, maybe not needed in future
|
||||
// ANGRAM_PREFIX='MINECRAFT'
|
||||
const { MINECRAFT_DATA_FOLDER } = process.env || require("dotenv-packed").parseEnv().parsed;
|
||||
const storage_dir = MINECRAFT_DATA_FOLDER || './data/' + "/sm/";
|
||||
// import { createBot } from "mineflayer"
|
||||
// let { pathfinder, Movements, goals } = require('mineflayer-pathfinder')
|
||||
// let cfg
|
||||
// let bot = createBot({ username: 'statebot' })
|
||||
let bot;
|
||||
let quiet;
|
||||
let updateRate = 20;
|
||||
const machines = {
|
||||
list: {},
|
||||
running: {},
|
||||
};
|
||||
let webserver;
|
||||
let cfg = {
|
||||
statemachine: {
|
||||
webserver: null,
|
||||
// quiet: true,
|
||||
quiet: quiet,
|
||||
list: {},
|
||||
running: {},
|
||||
draft: null,
|
||||
recent: null,
|
||||
// debug: null,
|
||||
debug: true,
|
||||
updateRate: updateRate
|
||||
}
|
||||
// FIXME temp variables to satisfy typescript autocomplete
|
||||
// , quiet: null
|
||||
,
|
||||
bot: bot,
|
||||
plugins: { statemachine: null }
|
||||
};
|
||||
// Edit your machine(s) here
|
||||
function init(smName = "dummy", webserver) {
|
||||
access(storage_dir, err => {
|
||||
if (err?.code === 'ENOENT') {
|
||||
mkdir(storage_dir, e => e && console.warn("sm init: create dir", e));
|
||||
}
|
||||
else if (err) {
|
||||
console.warn("sm init: create dir", err);
|
||||
}
|
||||
});
|
||||
// const machine = newSM(smName)
|
||||
// machine.states.idle.on.TOGGLE = "start"
|
||||
// machine.states.start.on.TOGGLE = "idle"
|
||||
const machine = createMachine({
|
||||
id: smName,
|
||||
initial: "idle",
|
||||
states: {
|
||||
idle: {
|
||||
on: { TOGGLE: "start", NEXT: "start", PREV: "look", STOP: "finish" }
|
||||
},
|
||||
start: {
|
||||
on: { TOGGLE: "look", NEXT: "look", PREV: "idle" },
|
||||
entry: 'lookAtPlayerOnce',
|
||||
},
|
||||
look: {
|
||||
on: { TOGGLE: "idle", NEXT: "idle", PREV: "start" },
|
||||
// entry: ['look', 'blah']
|
||||
// entry: 'lookAtPlayerOnce',
|
||||
activities: 'lookAtPlayer',
|
||||
meta: { debug: true }
|
||||
},
|
||||
finish: {
|
||||
type: 'final'
|
||||
},
|
||||
},
|
||||
on: { START: '.start', STOP: '.idle' },
|
||||
meta: { debug: true },
|
||||
context: { player: null, rate: updateRate },
|
||||
}, {
|
||||
actions: {
|
||||
// action implementation
|
||||
lookAtPlayerOnce: (context, event) => {
|
||||
const player = context?.player || bot.nearestEntity(entity => entity.type === 'player');
|
||||
if (player.position || player.entity) {
|
||||
context.player = player;
|
||||
bot.lookAt((new v.Vec3(0, 1, 0)).add((player.entity || player).position));
|
||||
}
|
||||
}
|
||||
},
|
||||
activities: {
|
||||
lookAtPlayer: (context, event) => {
|
||||
const player = context?.player || bot.nearestEntity(entity => entity.type === 'player');
|
||||
// TODO check every event?
|
||||
if (player.position || player.entity) {
|
||||
context.player = player;
|
||||
function looks() {
|
||||
bot.lookAt((new v.Vec3(0, 1, 0)).add((player.entity || player).position));
|
||||
}
|
||||
bot.on("time", looks);
|
||||
return () => bot.off("time", looks);
|
||||
}
|
||||
}
|
||||
},
|
||||
delays: {
|
||||
/* ... */
|
||||
},
|
||||
guards: {
|
||||
/* ... */
|
||||
},
|
||||
services: {
|
||||
/* ... */
|
||||
}
|
||||
});
|
||||
console.log("sm init: machine", machine);
|
||||
const service = runSM(saveSM(machine));
|
||||
if (service?.send) {
|
||||
setTimeout(service.send, 200, "TOGGLE");
|
||||
// setTimeout(service.send, 400, "TOGGLE")
|
||||
}
|
||||
else {
|
||||
console.warn("sm init: service", service);
|
||||
}
|
||||
// Load your dependency plugins.
|
||||
|
||||
const {pathfinder} = require('mineflayer-pathfinder')
|
||||
// bot.loadPlugin(require('prismarine-viewer').mineflayer)
|
||||
// const mineflayerViewer = require('prismarine-viewer').mineflayer
|
||||
|
||||
// Import required behaviors.
|
||||
const {
|
||||
StateTransition,
|
||||
BotStateMachine,
|
||||
EntityFilters,
|
||||
BehaviorFollowEntity,
|
||||
BehaviorLookAtEntity,
|
||||
BehaviorGetClosestEntity,
|
||||
NestedStateMachine,
|
||||
BehaviorIdle,
|
||||
StateMachineWebserver,
|
||||
} = require("mineflayer-statemachine");
|
||||
|
||||
// TODO chat
|
||||
|
||||
|
||||
|
||||
// wait for our bot to login.
|
||||
function statemachineInit() {
|
||||
cfg.botAddress = new RegExp(`^${bot.username} (!.+)`)
|
||||
// This targets object is used to pass data between different states. It can be left empty.
|
||||
const targets = new Object();
|
||||
|
||||
// Create our states
|
||||
const getClosestPlayer = new BehaviorGetClosestEntity(
|
||||
bot, targets, entity => EntityFilters().PlayersOnly(entity) && bot.entity.position.distanceTo(entity.position) <= 50 ); // && a.username !== bot.username);
|
||||
const followPlayer = new BehaviorFollowEntity(bot, targets);
|
||||
const lookAtPlayer = new BehaviorLookAtEntity(bot, targets);
|
||||
const stay = new BehaviorIdle();
|
||||
|
||||
// Create our transitions
|
||||
const transitions = [
|
||||
|
||||
// We want to start following the player immediately after finding them.
|
||||
// Since getClosestPlayer finishes instantly, shouldTransition() should always return true.
|
||||
new StateTransition({
|
||||
parent: getClosestPlayer,
|
||||
child: followPlayer,
|
||||
onTransition: (quiet) => quiet || bot.chat(`Hi ${targets.entity.username}!`),
|
||||
shouldTransition: () => bot.entity.position.distanceTo(targets.entity.position) <= 50,
|
||||
// shouldTransition: () => getClosestPlayer.distanceToTarget() < 100 || console.info("player too far!") && false,
|
||||
}),
|
||||
|
||||
// If the distance to the player is less than two blocks, switch from the followPlayer
|
||||
// state to the lookAtPlayer state.
|
||||
new StateTransition({
|
||||
parent: followPlayer,
|
||||
child: lookAtPlayer,
|
||||
// onTransition: () => console.log(targets),
|
||||
shouldTransition: () => followPlayer.distanceToTarget() < 2,
|
||||
}),
|
||||
|
||||
// If the distance to the player is more than two blocks, switch from the lookAtPlayer
|
||||
// state to the followPlayer state.
|
||||
new StateTransition({
|
||||
parent: lookAtPlayer,
|
||||
child: followPlayer,
|
||||
shouldTransition: () => lookAtPlayer.distanceToTarget() >= 5,
|
||||
}),
|
||||
new StateTransition({
|
||||
parent: lookAtPlayer,
|
||||
child: stay,
|
||||
onTransition: () => bot.chat("ok, staying"),
|
||||
// shouldTransition: () => true,
|
||||
}),
|
||||
new StateTransition({
|
||||
parent: stay,
|
||||
child: getClosestPlayer,
|
||||
// shouldTransition: () => Math.random() > 0.01,
|
||||
// shouldTransition: () => Math.random() > 0.1 && getClosestPlayer.distanceToTarget() < 2,
|
||||
}),
|
||||
];
|
||||
|
||||
// Now we just wrap our transition list in a nested state machine layer. We want the bot
|
||||
// to start on the getClosestPlayer state, so we'll specify that here.
|
||||
const rootLayer = new NestedStateMachine(transitions, getClosestPlayer, stay);
|
||||
|
||||
// We can start our state machine simply by creating a new instance.
|
||||
cfg.stateMachines.follow = new BotStateMachine(bot, rootLayer);
|
||||
const webserver = new StateMachineWebserver(bot, cfg.stateMachines.follow);
|
||||
webserver.startServer();
|
||||
|
||||
// mineflayerViewer(bot, { port: 3000 })
|
||||
// const path = [bot.entity.position.clone()]
|
||||
// bot.on('move', () => {
|
||||
// if (path[path.length - 1].distanceTo(bot.entity.position) > 1) {
|
||||
// path.push(bot.entity.position.clone())
|
||||
// bot.viewer.drawLine('path', path)
|
||||
// }
|
||||
// })
|
||||
}
|
||||
function newSM(smName = "sm_" + Object.keys(cfg.statemachine.list).length) {
|
||||
smName = smName.replace(/\s+/, '_');
|
||||
if (cfg.statemachine.list[smName]) {
|
||||
console.warn("sm exists", smName);
|
||||
quiet || bot.chat(`sm ${smName} already exists, edit or use another name instead`);
|
||||
return;
|
||||
}
|
||||
const machine = createMachine({
|
||||
id: smName,
|
||||
initial: "start",
|
||||
// TODO use history states for PAUSE and RESUME
|
||||
states: { idle: { on: { START: "start" } }, start: { on: { STOP: "idle" } } }
|
||||
});
|
||||
cfg.statemachine.draft = machine;
|
||||
return machine;
|
||||
|
||||
const load = (config) => {
|
||||
cfg = config
|
||||
bot = cfg.bot
|
||||
// cfg.inventory = {
|
||||
// auto: true,
|
||||
// quiet: false
|
||||
// }
|
||||
// bot.on('chat', inventory)
|
||||
bot.loadPlugin(pathfinder)
|
||||
// statemachineInit()
|
||||
}
|
||||
function saveSM(machine = cfg.statemachine.draft) {
|
||||
if (!machine?.id) {
|
||||
console.warn("sm save: invalid", machine);
|
||||
quiet || bot.chat("sm: couldn't save, invalid");
|
||||
return;
|
||||
}
|
||||
// TODO do tests and validation
|
||||
// 1. ensure default states [start, idle]
|
||||
// 2. ensure closed cycle from start to idle
|
||||
cfg.statemachine.list[machine.id] = machine;
|
||||
if (machine.id === cfg.statemachine.draft?.id) {
|
||||
cfg.statemachine.draft = null;
|
||||
}
|
||||
writeFile(
|
||||
// TODO
|
||||
// `${storage_dir}/${player}/${machine.id}.json`
|
||||
`${storage_dir}/${machine.id}.json`,
|
||||
// TODO decide which data to store
|
||||
// https://xstate.js.org/docs/guides/states.html#persisting-state
|
||||
// JSON.stringify(machine.toJSON),
|
||||
// JSON.stringify(machine.states.toJSON), // + activities, delays, etc
|
||||
JSON.stringify({ config: machine.config, context: machine.context }), e => e && console.log("sm load sm: write file", e));
|
||||
// return run ? runSM(machine) : machine
|
||||
return machine;
|
||||
|
||||
const unload = () => {
|
||||
// bot.off('chat', inventory)
|
||||
}
|
||||
function loadSM(name, run = true) {
|
||||
//: StateMachine<any, any, any> {
|
||||
readFile(
|
||||
// readFileSync(
|
||||
// TODO
|
||||
// `${storage_dir}/${player}/${machine.id}.json`
|
||||
`${storage_dir}/${name}.json`, afterRead
|
||||
// JSON.stringify(machine.toJSON),
|
||||
);
|
||||
function afterRead(err, jsonString) {
|
||||
if (err) {
|
||||
console.warn("sm load sm: read file", err);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
const machine = createMachine(JSON.parse(jsonString).config);
|
||||
// TODO do tests and validation
|
||||
// 1. ensure default states [start, idle]
|
||||
// 2. ensure closed cycle from start to idle
|
||||
cfg.statemachine.list[machine.id] = machine;
|
||||
if (machine.id === cfg.statemachine.draft?.id) {
|
||||
cfg.statemachine.draft = machine;
|
||||
}
|
||||
if (run) {
|
||||
runSM(machine);
|
||||
}
|
||||
}
|
||||
}
|
||||
// return run ? runSM(machine) : machine
|
||||
// return machine
|
||||
}
|
||||
// function isInterpreter(SMorService: StateMachine<any, any, any> | Interpreter<any>): SMorService is Interpreter<any> {
|
||||
// return (SMorService as Interpreter<any>).start !== undefined;
|
||||
// }
|
||||
function getSM(name = cfg.statemachine.draft || cfg.statemachine.recent, asService = false, quiet = false) {
|
||||
const machine = typeof name === "string" ? cfg.statemachine.list[name]
|
||||
: name;
|
||||
if (!machine) {
|
||||
console.warn("sm get: doesn't exist", name);
|
||||
cfg.statemachine.quiet || bot.chat(`sm ${name} doesn't exist`);
|
||||
return;
|
||||
}
|
||||
if (asService) {
|
||||
const service = cfg.statemachine.running[machine?.id];
|
||||
if (!service) {
|
||||
quiet || console.warn("sm get: already stopped", machine);
|
||||
quiet || cfg.statemachine.quiet || bot.chat(`sm ${machine?.id} isn't running`);
|
||||
return interpret(machine);
|
||||
}
|
||||
return service;
|
||||
}
|
||||
else {
|
||||
// return machine.machine ? machine.machine : machine
|
||||
return machine;
|
||||
}
|
||||
}
|
||||
function runSM(name = getSM(undefined, undefined, true), player // or supervisor?
|
||||
, restart = false) {
|
||||
if (!name)
|
||||
return;
|
||||
const service = getSM(name, true, true);
|
||||
if (!service)
|
||||
return;
|
||||
const machine = service.machine;
|
||||
if (!machine)
|
||||
return;
|
||||
switch (service.status) {
|
||||
case InterpreterStatus.Running:
|
||||
if (!restart) {
|
||||
console.warn("sm run: already running", service.id);
|
||||
quiet || bot.chat(`sm ${service.id} already running`);
|
||||
return service;
|
||||
}
|
||||
stopSM(machine);
|
||||
case InterpreterStatus.NotStarted:
|
||||
case InterpreterStatus.Stopped:
|
||||
break;
|
||||
default:
|
||||
console.warn("sm run: unknown status:", service.status, service);
|
||||
return;
|
||||
break;
|
||||
}
|
||||
if (cfg.statemachine.debug || machine.meta?.debug) {
|
||||
service.onTransition((state) => {
|
||||
quiet || bot.chat(`sm trans: ${machine.id}, ${state.value}`);
|
||||
quiet || state.meta?.debug && bot.chat(`sm next events: ${machine.id}, ${state.nextEvents}`);
|
||||
console.log("sm debug: trans", state.value, state);
|
||||
}).onDone((done) => {
|
||||
quiet || bot.chat(`sm done: ${machine.id}, ${done}`);
|
||||
console.log("sm debug: done", done.data, done);
|
||||
});
|
||||
}
|
||||
cfg.statemachine.running[machine.id] = service;
|
||||
cfg.statemachine.recent = machine;
|
||||
service.start();
|
||||
// // TODO check if idle state is different (maybe?)
|
||||
console.log("sm run", service.state.value === machine.initialState.value, service.state);
|
||||
console.log("sm run", service.state !== machine.initialState, machine.initialState);
|
||||
// return machine
|
||||
return service;
|
||||
}
|
||||
function stopSM(name = getSM(), quiet = false) {
|
||||
let service = getSM(name, true, quiet);
|
||||
if (!service)
|
||||
return;
|
||||
const machine = service.machine;
|
||||
switch (service.status) {
|
||||
case InterpreterStatus.NotStarted:
|
||||
case InterpreterStatus.Stopped:
|
||||
console.log("sm stop status", service.status, service.id, cfg.statemachine.running[service.id]);
|
||||
// TODO check if any bugs
|
||||
case InterpreterStatus.Running:
|
||||
break;
|
||||
default:
|
||||
console.warn("sm stop: unknown status:", service.status);
|
||||
break;
|
||||
}
|
||||
service?.stop?.();
|
||||
cfg.statemachine.running[machine.id] = null;
|
||||
delete cfg.statemachine.running[machine.id];
|
||||
// return machine
|
||||
return service;
|
||||
}
|
||||
function actionSM(action, name = getSM()) {
|
||||
if (!action) {
|
||||
return console.warn("sm action", action);
|
||||
}
|
||||
let service = getSM(name, true, true);
|
||||
if (service.status !== InterpreterStatus.Running)
|
||||
return;
|
||||
// const machine = service.machine
|
||||
service.send(action.toLowerCase());
|
||||
}
|
||||
function stepSM(command = "", ...message_parts) {
|
||||
let service = getSM(undefined, true);
|
||||
if (!service)
|
||||
return;
|
||||
if (!service.send) {
|
||||
console.warn("sm step: can't send", service.machine);
|
||||
// TODO start a temporary service to interpret
|
||||
quiet || bot.chat("sm: step doesn't support machines that aren't running yet");
|
||||
return;
|
||||
}
|
||||
if (service?.status !== InterpreterStatus.Running) {
|
||||
console.warn("sm step: machine not running, attempting start", service);
|
||||
runSM;
|
||||
}
|
||||
// const machine = service.machine
|
||||
switch (command) {
|
||||
case "edit":
|
||||
// maybe `edit <type>`, like `add`?
|
||||
// where type:
|
||||
// context
|
||||
// action
|
||||
// timeout | all timeout
|
||||
break;
|
||||
case "undo":
|
||||
break;
|
||||
case "del":
|
||||
break;
|
||||
case "p":
|
||||
case "prev":
|
||||
service?.send("PREV");
|
||||
break;
|
||||
case "add":
|
||||
// maybe `add <type>`?
|
||||
// where type:
|
||||
// context
|
||||
// action
|
||||
// timeout
|
||||
case "new":
|
||||
break;
|
||||
// case "with":
|
||||
// console.log(this)
|
||||
// stepSM(getSM(message_parts[0], true, true), ...message_parts.slice(1))
|
||||
// break;
|
||||
case "help":
|
||||
quiet || bot.chat("![sm ]step [ p(rev) | n(ext) ]");
|
||||
break;
|
||||
case "n":
|
||||
case "next":
|
||||
default:
|
||||
service?.send("NEXT");
|
||||
quiet || bot.chat("stepped");
|
||||
break;
|
||||
}
|
||||
}
|
||||
function tickSM(time = bot.time.timeOfDay, rate = 20) {
|
||||
if (time % rate !== 0) {
|
||||
return;
|
||||
}
|
||||
console.log("sm tick", rate, time);
|
||||
}
|
||||
function debugSM(name = getSM()) {
|
||||
if (!name)
|
||||
return;
|
||||
let service = getSM(name, true);
|
||||
if (!service)
|
||||
return;
|
||||
const machine = service.machine;
|
||||
machine.meta.debug = !!!machine.meta.debug;
|
||||
console.info("sm debug", machine.meta, service, machine);
|
||||
cfg.statemachine.quiet || machine.meta.debug && bot.chat("sm debug: " + machine.id);
|
||||
}
|
||||
function command(message_parts) {
|
||||
const message_parts2 = message_parts.slice(1);
|
||||
switch (message_parts[0]) {
|
||||
case "add":
|
||||
command(["new"].concat(message_parts2));
|
||||
break;
|
||||
case "finish":
|
||||
case "done":
|
||||
case "end":
|
||||
command(["save"].concat(message_parts2));
|
||||
break;
|
||||
case "do":
|
||||
case "load":
|
||||
case "start":
|
||||
command(["run"].concat(message_parts2));
|
||||
break;
|
||||
case "debug":
|
||||
switch (message_parts[1]) {
|
||||
case "sm":
|
||||
case "global":
|
||||
case "meta":
|
||||
cfg.statemachine.debug = !!!cfg.statemachine.debug;
|
||||
quiet || bot.chat(`sm debug: ${cfg.statemachine.debug}`);
|
||||
break;
|
||||
}
|
||||
case "new":
|
||||
case "save":
|
||||
case "run":
|
||||
case "step":
|
||||
case "stop":
|
||||
// temp
|
||||
case "action":
|
||||
switch (message_parts2.length) {
|
||||
case 0:
|
||||
console.warn(`sm ${message_parts[0]}: no name, using defaults`);
|
||||
case 1:
|
||||
// FIXME `this` doesn't work always
|
||||
(this.runSM && this || cfg.plugins.statemachine)[message_parts[0] + "SM"](...message_parts2);
|
||||
break;
|
||||
default:
|
||||
if (["action"].includes(message_parts[0])) {
|
||||
(this.runSM && this || cfg.plugins.statemachine)[message_parts[0] + "SM"](...message_parts2);
|
||||
}
|
||||
else {
|
||||
console.warn(`sm ${message_parts[0]}: more than 1 arg passed`, message_parts2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case "undo":
|
||||
break;
|
||||
case "list":
|
||||
case "status":
|
||||
// TODO current/recent, updateRate
|
||||
const { list, running } = cfg.statemachine;
|
||||
console.log("sm list", running, list);
|
||||
quiet || bot.chat(`${Object.keys(running).length} of ${Object.keys(list).length} active: ${Object.keys(running)}`
|
||||
+ (message_parts[1] === "all" ? `${Object.keys(list)}` : ''));
|
||||
break;
|
||||
case "quiet":
|
||||
quiet = cfg.statemachine.quiet = !!!cfg.statemachine.quiet;
|
||||
quiet || bot.chat(`sm: ${cfg.statemachine.quiet ? "" : "not "}being quiet`);
|
||||
break;
|
||||
default:
|
||||
// TODO general helper from declarative commands object
|
||||
quiet || bot.chat(`sm help: !sm [new | step| save | run | list | quiet | debug]`);
|
||||
console.warn("sm unknown command", message_parts);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
function load(config) {
|
||||
webserver = cfg.statemachine.webserver = config.statemachine?.webserver || webserver;
|
||||
config.statemachine = cfg.statemachine || {
|
||||
webserver: null,
|
||||
// quiet: true,
|
||||
quiet: false,
|
||||
list: {},
|
||||
running: {},
|
||||
draft: null,
|
||||
recent: null,
|
||||
// debug: null,
|
||||
debug: true,
|
||||
updateRate: updateRate
|
||||
};
|
||||
cfg = config;
|
||||
bot = cfg.bot;
|
||||
// pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
|
||||
// mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
|
||||
init(undefined, webserver);
|
||||
updateRate = cfg.statemachine.updateRate || updateRate;
|
||||
bot.on('time', tickSM);
|
||||
// bot.once('time', tickSM, 5)
|
||||
console.log("sm load", cfg.statemachine);
|
||||
}
|
||||
function unload() {
|
||||
const { list, running } = cfg.statemachine;
|
||||
bot.off('time', tickSM);
|
||||
Object.keys(running).forEach(sm => {
|
||||
stopSM(sm);
|
||||
});
|
||||
// delete cfg.statemachine;
|
||||
cfg.statemachine = null;
|
||||
console.log("sm unload: deleted", cfg.statemachine);
|
||||
}
|
||||
module.exports = {
|
||||
load, unload, command, init,
|
||||
newSM, saveSM, loadSM, runSM, stopSM, actionSM, stepSM, debugSM
|
||||
};
|
||||
|
||||
module.exports = { load, unload }
|
19
package.json
19
package.json
|
@ -31,24 +31,23 @@
|
|||
"homepage": "https://github.com/PrismarineJS/prismarine-template#readme",
|
||||
"devDependencies": {
|
||||
"jest": "^26.6.3",
|
||||
"require-self": "^0.2.3",
|
||||
"typescript": "^4.2.3"
|
||||
"require-self": "^0.2.3"
|
||||
},
|
||||
"dependencies": {
|
||||
"dotenv-packed": "^1.2.1",
|
||||
"minecraft-data": "^2.80.0",
|
||||
"mineflayer": "^3.4.0",
|
||||
"minecraft-data": "^2.73.1",
|
||||
"mineflayer": "^2.40.1",
|
||||
"mineflayer-armor-manager": "^1.4.0",
|
||||
"mineflayer-pathfinder": "^1.6.1",
|
||||
"mineflayer-pathfinder": "^1.3.6",
|
||||
"mineflayer-pvp": "^1.0.2",
|
||||
"prismarine-block": "^1.8.0",
|
||||
"prismarine-block": "^1.7.3",
|
||||
"prismarine-chat": "^1.0.3",
|
||||
"prismarine-entity": "^1.1.0",
|
||||
"prismarine-item": "^1.8.0",
|
||||
"prismarine-nbt": "^1.5.0",
|
||||
"prismarine-item": "^1.5.0",
|
||||
"prismarine-nbt": "^1.4.0",
|
||||
"prismarine-recipe": "^1.1.0",
|
||||
"vec3": "^0.1.7",
|
||||
"xstate": "^4.17.0"
|
||||
"typescript": "^4.1.3",
|
||||
"vec3": "^0.1.7"
|
||||
},
|
||||
"files": [
|
||||
"lib/**/*"
|
||||
|
|
Loading…
Reference in New Issue
Block a user