jay
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6e1ef5aada
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refactor(statemachine): 🔇 remove debug
code
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2021-04-05 17:43:48 +05:00 |
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jay
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e2ae7e5ad2
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fix(statemachine): ✏️ fix SM action function sending Lower instead of Upper case commands
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2021-04-03 15:16:46 +05:00 |
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jay
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42138a421b
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fix(statemachine): 🥅 fix for lookatPlayer when no or invalid player
Fixes the case when player isn't nearby or entity is invalid due to teleport
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2021-04-03 15:15:08 +05:00 |
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jay
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aded1e4193
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style: 🎨 fix crlf -> lf for real this time, using .gitattributes
Add a .gitattributes file to permanentyl fix crlf issues.
For explanantion:
https://adaptivepatchwork.com/2012/03/01/mind-the-end-of-your-line/#the-new-system
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2021-03-24 15:07:45 +05:00 |
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jay
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60394e38eb
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refactor: ♻️ replace add with vec3.offset
This avoids having to import and creat a `new vec3.v()`
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2021-03-24 00:40:54 +05:00 |
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jay
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33c4233223
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feat(statemachine): 🚧 first draft of new xstate based statemachine implementation
Replaces the old statemachine.
Done so far:
- Basic command interface
- Machine saving and loading
- Sample dummy machine
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2021-03-22 14:32:08 +05:00 |
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jay
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4f1e510386
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feat: 🎉 init new repo
Dump of current working bot.
Warning: somewhat messy code! Lints haven't been run, no tests, etc.
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2020-12-21 21:08:38 +05:00 |
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