refactor: ➖ remove sleeper's prismarine-gameplay dependence
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@ -1,13 +1,6 @@
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let pathfinder
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//TODO replace with simple pathfinder motions
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const {
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gameplay,
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MoveTo,
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MoveToInteract,
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ObtainItem,
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// Craft
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} = require('prismarine-gameplay')
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let cfg = {}
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let bot = {}
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@ -33,15 +26,8 @@ function sleep(quiet) {
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}
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if (bed && bedstatus == "") {
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bot.lookAt(bed.position)
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// const nearbed =
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bot.gameplay.solveFor(
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new MoveTo((bed.position.range = 2) && bed.position), (err) => {
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// new MoveTo(bed.position), (err) => {
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// new MoveToInteract(bed.position), (err) => {
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if (err) {
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!quiet && bot.chat(`can't reach bed: ${err.message}`)
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} else {
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bot.waitForChunksToLoad(() => {
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cfg.plugins.moveNear(bed.position)
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bot.sleep(bed, (err) => {
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if (err) {
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!quiet && bot.chat(`can't sleep: ${err.message}`)
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@ -54,21 +40,19 @@ function sleep(quiet) {
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}
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})
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})
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}
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})
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// } else if (bed){
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} else if (inv && inv.equipItem("red_bed", "hand", true)) {
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// doesn't work fortunately
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// FIXME: DONT IMPLEMENT until it is detected as NOT NETHER
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bot.placeBlock()
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// bot.placeBlock()
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} else {
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bot.gameplay.solveFor(
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new ObtainItem("bed"), (err) => {
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if (err) {
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!quiet && bot.chat(`need a${bedstatus} bed: may not see if just placed`)
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}
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}
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)
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// TODO: use mover
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// bot.gameplay.solveFor(
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// new ObtainItem("bed"), (err) => {
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// if (err) {
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// !quiet && bot.chat(`need a${bedstatus} bed: may not see if just placed`)
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// }
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// }
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// )
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// bot.chat('/afk')
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}
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bot.pathfinder.movements
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@ -104,7 +88,6 @@ const load = (config) => {
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pathfinder = bot.pathfinder || require('mineflayer-pathfinder').pathfinder
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// bot.loadPlugin(pathfinder)
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bot.loadPlugin(gameplay)
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inv = cfg.plugins["inventory"]
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bot.on("time", autoSleep)
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