feat(mover): ✨ implement moveY (vertical move up or down)
Doesn't appear to be working properly, bot assumes XZ is goal reached
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@ -209,6 +209,10 @@ function command(username, message) {
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case "closer":
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case "closer":
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subcommand("go follow close")
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subcommand("go follow close")
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break
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break
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case "up":
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case "down":
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cfg.plugins.mover.moveY(player.position)
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break
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default:
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default:
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subcommand("go follow once")
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subcommand("go follow once")
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}
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}
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@ -50,6 +50,19 @@ function moveXZ(pos) {
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bot.pathfinder.setGoal(new GoalXZ(pos.x, pos.z))
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bot.pathfinder.setGoal(new GoalXZ(pos.x, pos.z))
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}
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}
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function moveY(pos) {
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const { GoalY } = require('mineflayer-pathfinder').goals
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if (Array.isArray(pos) && pos.length == 1) {
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pos = v(null, pos[0], null)
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}
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pos = v(pos)
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console.log(pos)
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cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
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bot.pathfinder.setMovements(movements.defaultMove)
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bot.pathfinder.setGoal(new GoalY(pos.y))
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}
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function follow(entity, dynamic = true, distance = 3) {
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function follow(entity, dynamic = true, distance = 3) {
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console.assert(entity)
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console.assert(entity)
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const { GoalFollow } = require('mineflayer-pathfinder').goals
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const { GoalFollow } = require('mineflayer-pathfinder').goals
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@ -120,4 +133,4 @@ const unload = () => {
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bot.off('goal_reached', goalReached)
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bot.off('goal_reached', goalReached)
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}
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}
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module.exports = { load, unload, stop, initMoves, moveNear, moveXZ, follow }
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module.exports = { load, unload, stop, initMoves, moveNear, moveXZ, moveY, follow }
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