angram/lib/plugins/eater.js

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let cfg = {}
let bot = {}
let isEating = false
function eat(callback = e => e && console.error(e)) {
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isEating = true
const foodNames = require('minecraft-data')(bot.version).foodsArray.map((item) => item.name)
let available_food = bot.inventory
.items()
.filter((item) => foodNames.includes(item.name))
if (available_food.length === 0 || !available_food) {
isEating = false
return callback(new Error('No food found.'))
}
if (cfg.eat.bannedFood.length > 0) {
available_food = available_food.filter(
(item) => !cfg.eat.bannedFood.includes(item.name)
)
}
let priority = cfg.eat.priority
let best_food = available_food.reduce((prev, current) => (prev[priority] > current[priority]) ? prev : current)
if (!best_food) {
isEating = false
return callback(new Error('No best food has been found.'))
}
bot.emit('eat_start')
bot.equip(best_food, 'hand', function (error) {
if (error) {
console.warn(error, best_food)
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isEating = false
bot.emit('eat_stop')
} else {
try {
bot.consume().catch(error => {
if (error.message === "Food is full") {
console.warn(error, best_food)
} else {
return callback({ error, best_food })
}
}).finally(() => {
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isEating = false
bot.emit('eat_stop')
})
} catch { }
if (bot.food !== 20) eat(callback)
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}
})
}
function checkFood() {
console.info("eater: "
// , " status: ", !isEating
, cfg.eat.auto && "auto"
, bot.food < cfg.eat.startAt && "hungry"
, "hunger:", bot.food
, "at:", cfg.eat.startAt)
if (
!isEating
&& cfg.eat.auto
&& bot.food < cfg.eat.startAt
) {
if (
(bot.pathfinder
&& !(bot.pathfinder.isMining() || bot.pathfinder.isBuilding())
// TODO implement better idle state
) || true // idle most likely
) {
eat()
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}
}
}
function resetEat(value) {
// to prevent the plugin from breaking if the bot gets killed while eating btw
isEating = !!value // false
}
const load = (config) => {
cfg = config
bot = cfg.bot
cfg.eat = {
priority: 'saturation', //'foodPoints', //
// startAt: 19, //anarchy
// startAt: 18,
startAt: 14,
bannedFood: [
"enchanted_golden_apple", "golden_apple", "pufferfish", "chorus_fruit"
],
auto: true
}
bot.on('health', checkFood)
bot.on('spawn', resetEat)
}
const unload = () => {
bot.off('health', checkFood)
bot.off('spawn', resetEat)
}
module.exports = { load, unload, eat, resetEat }