Increase buffer

main
Tanner Collin 2 years ago
parent b2ad9369ac
commit d9de230b24
  1. 7
      main.py
  2. 2
      pyezviz/mqtt.py

@ -1,6 +1,6 @@
import os import os, sys
import logging import logging
logging.basicConfig( logging.basicConfig(stream=sys.stdout,
format='[%(asctime)s] %(levelname)s %(module)s/%(funcName)s - %(message)s', format='[%(asctime)s] %(levelname)s %(module)s/%(funcName)s - %(message)s',
level=logging.DEBUG if os.environ.get('DEBUG') else logging.INFO) level=logging.DEBUG if os.environ.get('DEBUG') else logging.INFO)
@ -49,7 +49,8 @@ if __name__ == '__main__':
logging.info('==========================') logging.info('==========================')
logging.info('Booting up...') logging.info('Booting up...')
pygame.init() pygame.init()
pygame.mixer.init(buffer=1024) pygame.mixer.pre_init(buffer=4096)
pygame.mixer.init(buffer=4096)
client = EzvizClient(secrets.EZVIZ_EMAIL, secrets.EZVIZ_PASS, 'apiius.ezvizlife.com') client = EzvizClient(secrets.EZVIZ_EMAIL, secrets.EZVIZ_PASS, 'apiius.ezvizlife.com')
try: try:

@ -35,7 +35,7 @@ def on_connect(client, userdata, flags, return_code):
"""On MQTT connect.""" """On MQTT connect."""
# pylint: disable=unused-argument # pylint: disable=unused-argument
if return_code == 0: if return_code == 0:
logging.info("connected OK Returned code=%s", return_code) logging.debug("connected OK Returned code=%s", return_code)
else: else:
logging.info("Bad connection Returned code=%s", return_code) logging.info("Bad connection Returned code=%s", return_code)
client.reconnect() client.reconnect()

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