Files
unnamed-cad-software/src/SketchGrid.cpp
2026-02-09 16:51:15 -07:00

113 lines
3.0 KiB
C++

#include "SketchGrid.h"
SketchGrid::SketchGrid()
{
}
SketchGrid::~SketchGrid()
{
}
void SketchGrid::initializeGL()
{
initializeOpenGLFunctions();
}
void SketchGrid::paintGL(SketchPlane plane, const QMatrix4x4& projection, const QMatrix4x4& modelview)
{
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(projection.constData());
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(modelview.constData());
glPushAttrib(GL_LINE_BIT | GL_POINT_BIT | GL_CURRENT_BIT);
glDisable(GL_DEPTH_TEST);
drawGridLines(plane);
drawAxes(plane);
glEnable(GL_DEPTH_TEST);
glPopAttrib();
}
void SketchGrid::drawGridLines(SketchPlane plane)
{
const int gridSize = 50;
const float darkFactor = 0.8f;
// Lighter lines
glColor3f(0.5f, 0.5f, 0.5f);
glLineWidth(1.0f);
glBegin(GL_LINES);
for (int i = -gridSize; i <= gridSize; ++i)
{
if (i == 0 || i % 5 == 0) continue;
if (plane == XY) {
glVertex3f(i, -gridSize, 0); glVertex3f(i, gridSize, 0);
glVertex3f(-gridSize, i, 0); glVertex3f(gridSize, i, 0);
} else if (plane == XZ) {
glVertex3f(i, 0, -gridSize); glVertex3f(i, 0, gridSize);
glVertex3f(-gridSize, 0, i); glVertex3f(gridSize, 0, i);
} else { // YZ
glVertex3f(0, i, -gridSize); glVertex3f(0, i, gridSize);
glVertex3f(0, -gridSize, i); glVertex3f(0, gridSize, i);
}
}
glEnd();
// Darker lines
glColor3f(0.5f * darkFactor, 0.5f * darkFactor, 0.5f * darkFactor);
glLineWidth(1.5f);
glBegin(GL_LINES);
for (int i = -gridSize; i <= gridSize; i += 5)
{
if (i == 0) continue;
if (plane == XY) {
glVertex3f(i, -gridSize, 0); glVertex3f(i, gridSize, 0);
glVertex3f(-gridSize, i, 0); glVertex3f(gridSize, i, 0);
} else if (plane == XZ) {
glVertex3f(i, 0, -gridSize); glVertex3f(i, 0, gridSize);
glVertex3f(-gridSize, 0, i); glVertex3f(gridSize, 0, i);
} else { // YZ
glVertex3f(0, i, -gridSize); glVertex3f(0, i, gridSize);
glVertex3f(0, -gridSize, i); glVertex3f(0, gridSize, i);
}
}
glEnd();
}
void SketchGrid::drawAxes(SketchPlane plane)
{
const int axisLength = 50;
glLineWidth(2.0f);
glBegin(GL_LINES);
// X Axis (Red)
if (plane == XY || plane == XZ) {
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(-axisLength, 0, 0);
glVertex3f(axisLength, 0, 0);
}
// Y Axis (Green)
if (plane == XY || plane == YZ) {
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(0, -axisLength, 0);
glVertex3f(0, axisLength, 0);
}
// Z Axis (Blue)
if (plane == XZ || plane == YZ) {
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(0, 0, -axisLength);
glVertex3f(0, 0, axisLength);
}
glEnd();
// Origin dot
glPointSize(5.0f);
glColor3f(1.0f, 1.0f, 1.0f); // White
glBegin(GL_POINTS);
glVertex3f(0, 0, 0);
glEnd();
}