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unnamed-cad-software/src/shaders/texture.vert
2026-02-15 13:11:14 -07:00

16 lines
293 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
void main()
{
gl_Position = projectionMatrix * modelViewMatrix * vec4(aPos, 1.0);
TexCoord = aTexCoord;
}