fix: Normalize angle for dimension text to align with arc
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
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@@ -735,6 +735,11 @@ void ViewportWidget::paintGL()
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lineAngle = atan2(lineVec.z(), lineVec.y());
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lineAngle = atan2(lineVec.z(), lineVec.y());
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}
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}
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double angleDiff = lineAngle - refAngle;
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while (angleDiff <= -M_PI) angleDiff += 2 * M_PI;
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while (angleDiff > M_PI) angleDiff -= 2 * M_PI;
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lineAngle = refAngle + angleDiff;
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double angleDiffDegrees = qRadiansToDegrees(lineAngle - refAngle);
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double angleDiffDegrees = qRadiansToDegrees(lineAngle - refAngle);
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while (angleDiffDegrees <= -180.0) angleDiffDegrees += 360.0;
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while (angleDiffDegrees <= -180.0) angleDiffDegrees += 360.0;
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while (angleDiffDegrees > 180.0) angleDiffDegrees -= 360.0;
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while (angleDiffDegrees > 180.0) angleDiffDegrees -= 360.0;
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