refactor: Migrate ViewCube to shader-based rendering

Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
2026-02-15 13:11:14 -07:00
parent 6843a85135
commit e155c9551c
5 changed files with 192 additions and 93 deletions

15
src/shaders/texture.vert Normal file
View File

@@ -0,0 +1,15 @@
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
void main()
{
gl_Position = projectionMatrix * modelViewMatrix * vec4(aPos, 1.0);
TexCoord = aTexCoord;
}