fix: Resolve variable redeclaration and font metrics scope in paintGL
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
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@@ -407,8 +407,8 @@ void ViewportWidget::paintGL()
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// Arrowheads for arc
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QVector<GLfloat> arrowVertices;
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float arrowLength = 0.02f * -m_camera->zoom();
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float arrowWidth = 0.005f * -m_camera->zoom();
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float arcArrowLength = 0.02f * -m_camera->zoom();
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float arcArrowWidth = 0.005f * -m_camera->zoom();
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// End arrowhead
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QVector3D endPoint(vertices[vertices.size()-3], vertices[vertices.size()-2], vertices[vertices.size()-1]);
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@@ -424,11 +424,11 @@ void ViewportWidget::paintGL()
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radialDir_end = QVector3D(0, cos(endAngle), sin(endAngle));
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tangentDir_end = QVector3D(0, -sin(endAngle), cos(endAngle));
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}
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QVector3D arrow_base_end = endPoint - arrowLength * tangentDir_end;
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QVector3D arrowP1_end = arrow_base_end + arrowWidth * radialDir_end;
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QVector3D arrowP2_end = arrow_base_end - arrowWidth * radialDir_end;
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arrowVertices << endPoint.x() << endPoint.y() << endPoint.z() << arrowP1_end.x() << arrowP1_end.y() << arrowP1_end.z();
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arrowVertices << endPoint.x() << endPoint.y() << endPoint.z() << arrowP2_end.x() << arrowP2_end.y() << arrowP2_end.z();
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QVector3D arc_arrow_base_end = endPoint - arcArrowLength * tangentDir_end;
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QVector3D arc_arrowP1_end = arc_arrow_base_end + arcArrowWidth * radialDir_end;
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QVector3D arc_arrowP2_end = arc_arrow_base_end - arcArrowWidth * radialDir_end;
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arrowVertices << endPoint.x() << endPoint.y() << endPoint.z() << arc_arrowP1_end.x() << arc_arrowP1_end.y() << arc_arrowP1_end.z();
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arrowVertices << endPoint.x() << endPoint.y() << endPoint.z() << arc_arrowP2_end.x() << arc_arrowP2_end.y() << arc_arrowP2_end.z();
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// Start arrowhead
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QVector3D startPoint(vertices[0], vertices[1], vertices[2]);
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@@ -444,11 +444,11 @@ void ViewportWidget::paintGL()
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radialDir_start = QVector3D(0, cos(startAngle), sin(startAngle));
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tangentDir_start = QVector3D(0, -sin(startAngle), cos(startAngle));
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}
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QVector3D arrow_base_start = startPoint + arrowLength * tangentDir_start;
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QVector3D arrowP1_start = arrow_base_start + arrowWidth * radialDir_start;
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QVector3D arrowP2_start = arrow_base_start - arrowWidth * radialDir_start;
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arrowVertices << startPoint.x() << startPoint.y() << startPoint.z() << arrowP1_start.x() << arrowP1_start.y() << arrowP1_start.z();
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arrowVertices << startPoint.x() << startPoint.y() << startPoint.z() << arrowP2_start.x() << arrowP2_start.y() << arrowP2_start.z();
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QVector3D arc_arrow_base_start = startPoint + arcArrowLength * tangentDir_start;
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QVector3D arc_arrowP1_start = arc_arrow_base_start + arcArrowWidth * radialDir_start;
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QVector3D arc_arrowP2_start = arc_arrow_base_start - arcArrowWidth * radialDir_start;
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arrowVertices << startPoint.x() << startPoint.y() << startPoint.z() << arc_arrowP1_start.x() << arc_arrowP1_start.y() << arc_arrowP1_start.z();
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arrowVertices << startPoint.x() << startPoint.y() << startPoint.z() << arc_arrowP2_start.x() << arc_arrowP2_start.y() << arc_arrowP2_start.z();
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m_vbo.bind();
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m_vbo.allocate(arrowVertices.constData(), arrowVertices.size() * sizeof(GLfloat));
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@@ -638,11 +638,12 @@ void ViewportWidget::paintGL()
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QVector3D screenPos = project(textPos3D, model, projection, rect());
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painter.setRenderHint(QPainter::Antialiasing);
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QFontMetrics fm(painter.font());
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if (screenPos.z() < 1.0f) {
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dimText = lengthFromInput ? dimInput : QString::number(lineLength, 'f', 2);
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painter.setRenderHint(QPainter::Antialiasing);
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QFontMetrics fm(painter.font());
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QRect textRect = fm.boundingRect(dimText + "_");
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textRect.moveCenter(screenPos.toPoint());
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