refactor: Extract snapping logic into dedicated Snapping class
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
185
src/Snapping.cpp
185
src/Snapping.cpp
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#include "Snapping.h"
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#include "ViewportWidget.h"
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#include "Camera.h"
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#include "Document.h"
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#include "SketchFeature.h"
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#include "SketchLine.h"
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#include "SketchRectangle.h"
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#include "SketchObject.h"
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#include "ApplicationController.h"
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#include <QOpenGLShaderProgram>
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#include <QVector>
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#include <QtMath>
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Snapping::Snapping(ViewportWidget* viewport) : m_viewport(viewport)
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{
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}
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bool Snapping::update(const QPoint& mousePos)
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{
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bool oldIsSnappingOrigin = m_isSnappingOrigin;
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bool oldIsSnappingVertex = m_isSnappingVertex;
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bool shouldSnap = false;
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if (m_viewport->currentPlane() != ViewportWidget::SketchPlane::NONE && m_viewport->activeTool() != static_cast<int>(ApplicationController::ToolType::None)) {
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QVector3D worldPos = m_viewport->unproject(mousePos, m_viewport->currentPlane());
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const float snapRectHalfSize = 0.0075f * -m_viewport->camera()->zoom();
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switch (m_viewport->currentPlane()) {
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case ViewportWidget::SketchPlane::XY:
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shouldSnap = qAbs(worldPos.x()) < snapRectHalfSize && qAbs(worldPos.z()) < snapRectHalfSize;
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break;
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case ViewportWidget::SketchPlane::XZ:
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shouldSnap = qAbs(worldPos.x()) < snapRectHalfSize && qAbs(worldPos.y()) < snapRectHalfSize;
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break;
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case ViewportWidget::SketchPlane::YZ:
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shouldSnap = qAbs(worldPos.y()) < snapRectHalfSize && qAbs(worldPos.z()) < snapRectHalfSize;
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break;
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case ViewportWidget::SketchPlane::NONE:
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break;
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}
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}
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m_isSnappingOrigin = shouldSnap;
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if (m_isSnappingOrigin) {
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m_isSnappingVertex = false;
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}
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m_isSnappingVertex = false;
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if (!m_isSnappingOrigin && m_viewport->document() && m_viewport->currentPlane() != ViewportWidget::SketchPlane::NONE && m_viewport->activeTool() != static_cast<int>(ApplicationController::ToolType::None)) {
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QVector3D worldPos = m_viewport->unproject(mousePos, m_viewport->currentPlane());
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const float snapRectHalfSize = 0.0075f * -m_viewport->camera()->zoom();
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for (Feature* feature : m_viewport->document()->features()) {
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if (auto sketch = dynamic_cast<SketchFeature*>(feature)) {
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for (const auto& obj : sketch->objects()) {
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if (obj->type() == SketchObject::ObjectType::Line) {
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auto line = static_cast<const SketchLine*>(obj);
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const gp_Pnt vertices[] = {line->startPoint(), line->endPoint()};
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for (const auto& vertex : vertices) {
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bool isClose = false;
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switch (m_viewport->currentPlane()) {
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case ViewportWidget::SketchPlane::XY:
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isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
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break;
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case ViewportWidget::SketchPlane::XZ:
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isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize;
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break;
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case ViewportWidget::SketchPlane::YZ:
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isClose = qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
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break;
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case ViewportWidget::SketchPlane::NONE:
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break;
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}
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if (isClose) {
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m_isSnappingVertex = true;
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m_snapVertex = vertex;
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goto end_snap_check;
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}
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}
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} else if (obj->type() == SketchObject::ObjectType::Rectangle) {
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auto rect = static_cast<const SketchRectangle*>(obj);
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const auto& p1 = rect->corner1();
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const auto& p3 = rect->corner2();
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gp_Pnt p2, p4;
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if (sketch->plane() == SketchFeature::SketchPlane::XY) {
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p2.SetCoord(p3.X(), p1.Y(), p1.Z());
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p4.SetCoord(p1.X(), p1.Y(), p3.Z());
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} else if (sketch->plane() == SketchFeature::SketchPlane::XZ) {
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p2.SetCoord(p3.X(), p1.Y(), p1.Z());
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p4.SetCoord(p1.X(), p3.Y(), p1.Z());
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} else if (sketch->plane() == SketchFeature::SketchPlane::YZ) {
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p2.SetCoord(p1.X(), p3.Y(), p1.Z());
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p4.SetCoord(p1.X(), p1.Y(), p3.Z());
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}
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const gp_Pnt vertices[] = {p1, p2, p3, p4};
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for (const auto& vertex : vertices) {
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bool isClose = false;
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switch (m_viewport->currentPlane()) {
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case ViewportWidget::SketchPlane::XY:
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isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
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break;
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case ViewportWidget::SketchPlane::XZ:
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isClose = qAbs(worldPos.x() - vertex.X()) < snapRectHalfSize && qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize;
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break;
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case ViewportWidget::SketchPlane::YZ:
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isClose = qAbs(worldPos.y() - vertex.Y()) < snapRectHalfSize && qAbs(worldPos.z() - vertex.Z()) < snapRectHalfSize;
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break;
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case ViewportWidget::SketchPlane::NONE:
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break;
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}
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if (isClose) {
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m_isSnappingVertex = true;
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m_snapVertex = vertex;
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goto end_snap_check;
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}
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}
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}
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}
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}
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}
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end_snap_check:;
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}
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return (oldIsSnappingOrigin != m_isSnappingOrigin) || (oldIsSnappingVertex != m_isSnappingVertex);
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}
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void Snapping::paintGL() const
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{
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if (!m_isSnappingOrigin && !m_isSnappingVertex) {
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return;
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}
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QVector<GLfloat> vertices;
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if (m_isSnappingOrigin) {
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const float rectSize = 0.0075f * -m_viewport->camera()->zoom();
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
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vertices << -rectSize << 0 << -rectSize << rectSize << 0 << -rectSize;
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vertices << rectSize << 0 << -rectSize << rectSize << 0 << rectSize;
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vertices << rectSize << 0 << rectSize << -rectSize << 0 << rectSize;
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vertices << -rectSize << 0 << rectSize << -rectSize << 0 << -rectSize;
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} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
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vertices << -rectSize << -rectSize << 0 << rectSize << -rectSize << 0;
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vertices << rectSize << -rectSize << 0 << rectSize << rectSize << 0;
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vertices << rectSize << rectSize << 0 << -rectSize << rectSize << 0;
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vertices << -rectSize << rectSize << 0 << -rectSize << -rectSize << 0;
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} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
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vertices << 0 << -rectSize << -rectSize << 0 << rectSize << -rectSize;
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vertices << 0 << rectSize << -rectSize << 0 << rectSize << rectSize;
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vertices << 0 << rectSize << rectSize << 0 << -rectSize << rectSize;
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vertices << 0 << -rectSize << rectSize << 0 << -rectSize << -rectSize;
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}
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} else if (m_isSnappingVertex) {
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const float rectSize = 0.0075f * -m_viewport->camera()->zoom();
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const auto& v = m_snapVertex;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
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vertices << v.X() - rectSize << v.Y() << v.Z() - rectSize << v.X() + rectSize << v.Y() << v.Z() - rectSize;
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vertices << v.X() + rectSize << v.Y() << v.Z() - rectSize << v.X() + rectSize << v.Y() << v.Z() + rectSize;
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vertices << v.X() + rectSize << v.Y() << v.Z() + rectSize << v.X() - rectSize << v.Y() << v.Z() + rectSize;
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vertices << v.X() - rectSize << v.Y() << v.Z() + rectSize << v.X() - rectSize << v.Y() << v.Z() - rectSize;
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} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
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vertices << v.X() - rectSize << v.Y() - rectSize << v.Z() << v.X() + rectSize << v.Y() - rectSize << v.Z();
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vertices << v.X() + rectSize << v.Y() - rectSize << v.Z() << v.X() + rectSize << v.Y() + rectSize << v.Z();
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vertices << v.X() + rectSize << v.Y() + rectSize << v.Z() << v.X() - rectSize << v.Y() + rectSize << v.Z();
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vertices << v.X() - rectSize << v.Y() + rectSize << v.Z() << v.X() - rectSize << v.Y() - rectSize << v.Z();
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} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
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vertices << v.X() << v.Y() - rectSize << v.Z() - rectSize << v.X() << v.Y() + rectSize << v.Z() - rectSize;
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vertices << v.X() << v.Y() + rectSize << v.Z() - rectSize << v.X() << v.Y() + rectSize << v.Z() + rectSize;
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vertices << v.X() << v.Y() + rectSize << v.Z() + rectSize << v.X() << v.Y() - rectSize << v.Z() + rectSize;
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vertices << v.X() << v.Y() - rectSize << v.Z() + rectSize << v.X() << v.Y() - rectSize << v.Z() - rectSize;
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}
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}
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m_viewport->shaderProgram()->setUniformValue(m_viewport->colorLoc(), QVector4D(1.0f, 1.0f, 0.0f, 0.5f));
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m_viewport->vbo().bind();
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m_viewport->vbo().allocate(vertices.constData(), vertices.size() * sizeof(GLfloat));
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDrawArrays(GL_LINES, 0, vertices.size() / 3);
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glDisable(GL_BLEND);
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}
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