fix: Redefine angle dimension quadrant snapping

Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
2026-02-16 19:47:03 -07:00
parent c117ff3a8a
commit c9c1b38f45

View File

@@ -250,14 +250,14 @@ void ViewportWidget::paintGL()
while (relativeMouseAngle > 180.0) relativeMouseAngle -= 360.0; while (relativeMouseAngle > 180.0) relativeMouseAngle -= 360.0;
double snappedAngle = 0; double snappedAngle = 0;
if (relativeMouseAngle >= -45 && relativeMouseAngle < 45) { if (relativeMouseAngle >= 0 && relativeMouseAngle < 90) { // Quadrant 1
snappedAngle = inputAngleDegrees; snappedAngle = inputAngleDegrees;
} else if (relativeMouseAngle >= 45 && relativeMouseAngle < 135) { } else if (relativeMouseAngle >= 90 && relativeMouseAngle <= 180) { // Quadrant 2
snappedAngle = 180 - inputAngleDegrees; snappedAngle = 180.0 - inputAngleDegrees;
} else if (relativeMouseAngle >= 135 || relativeMouseAngle < -135) { } else if (relativeMouseAngle < -90) { // Quadrant 3
snappedAngle = inputAngleDegrees + 180.0; snappedAngle = -180.0 + inputAngleDegrees;
} else { // -135 to -45 } else { // Quadrant 4
snappedAngle = 360 - inputAngleDegrees; snappedAngle = -inputAngleDegrees;
} }
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle); double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
@@ -803,10 +803,15 @@ void ViewportWidget::mousePressEvent(QMouseEvent *event)
while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0; while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
while (relativeMouseAngle > 180.0) relativeMouseAngle -= 360.0; while (relativeMouseAngle > 180.0) relativeMouseAngle -= 360.0;
double snappedAngle = 0; double snappedAngle = 0;
if (relativeMouseAngle >= -45 && relativeMouseAngle < 45) snappedAngle = inputAngleDegrees; if (relativeMouseAngle >= 0 && relativeMouseAngle < 90) { // Quadrant 1
else if (relativeMouseAngle >= 45 && relativeMouseAngle < 135) snappedAngle = 180 - inputAngleDegrees; snappedAngle = inputAngleDegrees;
else if (relativeMouseAngle >= 135 || relativeMouseAngle < -135) snappedAngle = inputAngleDegrees + 180.0; } else if (relativeMouseAngle >= 90 && relativeMouseAngle <= 180) { // Quadrant 2
else snappedAngle = 360 - inputAngleDegrees; snappedAngle = 180.0 - inputAngleDegrees;
} else if (relativeMouseAngle < -90) { // Quadrant 3
snappedAngle = -180.0 + inputAngleDegrees;
} else { // Quadrant 4
snappedAngle = -inputAngleDegrees;
}
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle); double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
QVector3D finalDir; QVector3D finalDir;
if (m_currentPlane == SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad)); if (m_currentPlane == SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
@@ -1089,10 +1094,15 @@ void ViewportWidget::keyPressEvent(QKeyEvent *event)
while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0; while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
while (relativeMouseAngle > 180.0) relativeMouseAngle -= 360.0; while (relativeMouseAngle > 180.0) relativeMouseAngle -= 360.0;
double snappedAngle = 0; double snappedAngle = 0;
if (relativeMouseAngle >= -45 && relativeMouseAngle < 45) snappedAngle = inputAngleDegrees; if (relativeMouseAngle >= 0 && relativeMouseAngle < 90) { // Quadrant 1
else if (relativeMouseAngle >= 45 && relativeMouseAngle < 135) snappedAngle = 180 - inputAngleDegrees; snappedAngle = inputAngleDegrees;
else if (relativeMouseAngle >= 135 || relativeMouseAngle < -135) snappedAngle = inputAngleDegrees + 180.0; } else if (relativeMouseAngle >= 90 && relativeMouseAngle <= 180) { // Quadrant 2
else snappedAngle = 360 - inputAngleDegrees; snappedAngle = 180.0 - inputAngleDegrees;
} else if (relativeMouseAngle < -90) { // Quadrant 3
snappedAngle = -180.0 + inputAngleDegrees;
} else { // Quadrant 4
snappedAngle = -inputAngleDegrees;
}
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle); double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
QVector3D finalDir; QVector3D finalDir;
if (m_currentPlane == SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad)); if (m_currentPlane == SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));