feat: Add animated home button to view cube to reset camera
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
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@@ -269,6 +269,70 @@ void Camera::animateToPlaneView(int plane)
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animGroup->start(QAbstractAnimation::DeleteWhenStopped);
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}
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void Camera::animateToHomeView()
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{
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auto* animGroup = new QParallelAnimationGroup(this);
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const float full_circle = 360.0f * 16.0f;
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float currentXRot = xRotation();
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float targetXRot = 30 * 16;
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float diffX = targetXRot - currentXRot;
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diffX = fmod(diffX, full_circle);
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if (diffX > full_circle / 2.0f) {
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diffX -= full_circle;
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} else if (diffX < -full_circle / 2.0f) {
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diffX += full_circle;
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}
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auto* xRotAnim = new QPropertyAnimation(this, "xRotation");
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xRotAnim->setDuration(300);
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xRotAnim->setStartValue(currentXRot);
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xRotAnim->setEndValue(currentXRot + diffX);
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xRotAnim->setEasingCurve(QEasingCurve::InOutQuad);
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animGroup->addAnimation(xRotAnim);
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float currentYRot = yRotation();
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float targetYRot = -45 * 16;
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float diffY = targetYRot - currentYRot;
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diffY = fmod(diffY, full_circle);
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if (diffY > full_circle / 2.0f) {
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diffY -= full_circle;
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} else if (diffY < -full_circle / 2.0f) {
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diffY += full_circle;
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}
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auto* yRotAnim = new QPropertyAnimation(this, "yRotation");
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yRotAnim->setDuration(300);
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yRotAnim->setStartValue(currentYRot);
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yRotAnim->setEndValue(currentYRot + diffY);
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yRotAnim->setEasingCurve(QEasingCurve::InOutQuad);
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animGroup->addAnimation(yRotAnim);
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auto* panXAnim = new QPropertyAnimation(this, "panX");
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panXAnim->setDuration(300);
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panXAnim->setStartValue(panX());
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panXAnim->setEndValue(0.0f);
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panXAnim->setEasingCurve(QEasingCurve::InOutQuad);
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animGroup->addAnimation(panXAnim);
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auto* panYAnim = new QPropertyAnimation(this, "panY");
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panYAnim->setDuration(300);
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panYAnim->setStartValue(panY());
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panYAnim->setEndValue(0.0f);
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panYAnim->setEasingCurve(QEasingCurve::InOutQuad);
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animGroup->addAnimation(panYAnim);
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auto* zoomAnim = new QPropertyAnimation(this, "zoom");
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zoomAnim->setDuration(300);
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zoomAnim->setStartValue(zoom());
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zoomAnim->setEndValue(-20.0f);
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zoomAnim->setEasingCurve(QEasingCurve::InOutQuad);
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animGroup->addAnimation(zoomAnim);
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animGroup->start(QAbstractAnimation::DeleteWhenStopped);
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}
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void Camera::startRotation(const QVector3D& pivot)
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{
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m_rotationPivot = pivot;
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