style: Refine sketch grid line appearance
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@@ -71,14 +71,14 @@ void SketchGrid::drawGridLines(SketchPlane plane, QOpenGLShaderProgram* shaderPr
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m_vbo.bind();
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m_vbo.bind();
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// Draw minor lines
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// Draw minor lines
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shaderProgram->setUniformValue(colorLoc, QVector4D(0.5f, 0.5f, 0.5f, 1.0f));
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shaderProgram->setUniformValue(colorLoc, QVector4D(0.4f, 0.4f, 0.4f, 1.0f));
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glLineWidth(1.0f);
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glLineWidth(1.0f);
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m_vbo.allocate(minorLines.constData(), minorLines.size() * sizeof(GLfloat));
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m_vbo.allocate(minorLines.constData(), minorLines.size() * sizeof(GLfloat));
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glDrawArrays(GL_LINES, 0, minorLines.size() / 3);
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glDrawArrays(GL_LINES, 0, minorLines.size() / 3);
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// Draw major lines
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// Draw major lines
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shaderProgram->setUniformValue(colorLoc, QVector4D(0.6f, 0.6f, 0.6f, 1.0f));
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shaderProgram->setUniformValue(colorLoc, QVector4D(0.6f, 0.6f, 0.6f, 1.0f));
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glLineWidth(1.5f);
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glLineWidth(1.0f);
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m_vbo.allocate(majorLines.constData(), majorLines.size() * sizeof(GLfloat));
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m_vbo.allocate(majorLines.constData(), majorLines.size() * sizeof(GLfloat));
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glDrawArrays(GL_LINES, 0, majorLines.size() / 3);
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glDrawArrays(GL_LINES, 0, majorLines.size() / 3);
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}
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}
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