fix: Correctly position angle dimension text in all quadrants

Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
2026-02-16 19:53:48 -07:00
parent 8febc50fec
commit 9cacbf4e0e

View File

@@ -690,6 +690,29 @@ void ViewportWidget::paintGL()
else refDir = QVector3D(0, 1, 0);
}
QVector3D currentMouseWorldPosForText = unproject(m_currentMousePos, m_currentPlane);
QVector3D mouseVecForText = currentMouseWorldPosForText - startPos;
if (mouseVecForText.length() > 1e-6) {
double mouseAngle;
if (m_currentPlane == SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.x()));
else if (m_currentPlane == SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.y(), mouseVecForText.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.y()));
double refAngleForQuadrant;
if (m_currentPlane == SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else if (m_currentPlane == SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngleForQuadrant;
while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
while (relativeMouseAngle > 180.0) relativeMouseAngle -= 360.0;
if (relativeMouseAngle >= 90 || relativeMouseAngle < -90) {
refDir = -refDir;
}
}
double refAngle, lineAngle;
if (m_currentPlane == SketchPlane::XY) {
refAngle = atan2(refDir.z(), refDir.x());