refactor: Move LineTool event handling to LineTool and add tool APIs
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
256
src/LineTool.cpp
256
src/LineTool.cpp
@@ -30,7 +30,125 @@ void LineTool::deactivate()
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void LineTool::mousePressEvent(QMouseEvent *event)
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{
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// To be implemented
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gp_Pnt p;
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QString dimInput = m_viewport->property("dimensionInput").toString();
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QString angleInput = m_viewport->property("angleInput").toString();
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bool lengthFromInput = false;
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bool angleFromInput = false;
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double inputLength = 0;
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double inputAngleDegrees = 0;
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if (m_isDefiningLine) {
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if (!dimInput.isEmpty()) {
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bool ok;
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inputLength = dimInput.toDouble(&ok);
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if (ok) lengthFromInput = true;
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}
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if (!angleInput.isEmpty()) {
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bool ok;
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inputAngleDegrees = angleInput.toDouble(&ok);
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if (ok) angleFromInput = true;
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}
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}
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if (m_isDefiningLine && (lengthFromInput || angleFromInput)) {
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QVector3D worldPos;
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QVector3D startPos(m_firstLinePoint.X(), m_firstLinePoint.Y(), m_firstLinePoint.Z());
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if (angleFromInput) {
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QVector3D refDir;
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if (m_viewport->property("isChainedLine").toBool()) {
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refDir = m_viewport->property("previousLineDirection").value<QVector3D>();
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} else {
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0);
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else refDir = QVector3D(0, 0, -1);
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}
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QVector3D currentMouseWorldPos = m_viewport->unproject(event->pos(), m_viewport->currentPlane());
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QVector3D mouseVec = currentMouseWorldPos - startPos;
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double mouseAngle;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
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else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
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double refAngle;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
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else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
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double relativeMouseAngle = mouseAngle - refAngle;
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while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
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while (relativeMouseAngle > 180.0) relativeMouseAngle -= 360.0;
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double snappedAngle = 0;
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if (relativeMouseAngle >= 0 && relativeMouseAngle < 90) { // Quadrant 1
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snappedAngle = inputAngleDegrees;
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} else if (relativeMouseAngle >= 90 && relativeMouseAngle <= 180) { // Quadrant 2
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snappedAngle = 180.0 - inputAngleDegrees;
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} else if (relativeMouseAngle < -90) { // Quadrant 3
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snappedAngle = -180.0 + inputAngleDegrees;
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} else { // Quadrant 4
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snappedAngle = -inputAngleDegrees;
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}
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double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
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QVector3D finalDir;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
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else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
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double lineLength;
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if (lengthFromInput) lineLength = inputLength;
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else {
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lineLength = QVector3D::dotProduct(mouseVec, finalDir);
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if (lineLength < 0) lineLength = 0;
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}
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worldPos = startPos + lineLength * finalDir;
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} else if (lengthFromInput) {
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QVector3D currentMouseWorldPos = m_viewport->unproject(event->pos(), m_viewport->currentPlane());
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QVector3D dir = (currentMouseWorldPos - startPos);
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if (dir.length() > 1e-6) {
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dir.normalize();
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worldPos = startPos + inputLength * dir;
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} else {
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos = startPos + QVector3D(inputLength, 0, 0);
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else worldPos = startPos + QVector3D(0, inputLength, 0);
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}
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}
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p.SetCoord(worldPos.x(), worldPos.y(), worldPos.z());
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} else {
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if (m_viewport->isSnappingOrigin()) {
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p.SetCoord(0, 0, 0);
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} else if (m_viewport->isSnappingVertex()) {
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p = m_viewport->snapVertex();
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} else {
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QVector3D worldPos = m_viewport->unproject(event->pos(), m_viewport->currentPlane());
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if (m_viewport->isSnappingHorizontal()) {
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z());
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y());
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
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} else if (m_viewport->isSnappingVertical()) {
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setX(m_firstLinePoint.X());
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setY(m_firstLinePoint.Y());
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}
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p.SetCoord(worldPos.x(), worldPos.y(), worldPos.z());
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}
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}
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if (!m_isDefiningLine) {
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m_firstLinePoint = p;
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m_isDefiningLine = true;
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m_viewport->setProperty("dimensionInput", QVariant(""));
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m_viewport->setProperty("angleInput", QVariant(""));
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m_viewport->setProperty("dimensionEditMode", "length");
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m_viewport->setProperty("isChainedLine", false);
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} else {
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QVector3D start(m_firstLinePoint.X(), m_firstLinePoint.Y(), m_firstLinePoint.Z());
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QVector3D end(p.X(), p.Y(), p.Z());
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m_viewport->setProperty("previousLineDirection", QVariant::fromValue((end - start).normalized()));
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m_viewport->addLine(m_firstLinePoint, p);
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m_firstLinePoint = p;
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m_viewport->setProperty("dimensionInput", QVariant(""));
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m_viewport->setProperty("angleInput", QVariant(""));
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m_viewport->setProperty("dimensionEditMode", "length");
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m_viewport->setProperty("isChainedLine", true);
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}
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}
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void LineTool::mouseMoveEvent(QMouseEvent *event)
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@@ -40,7 +158,141 @@ void LineTool::mouseMoveEvent(QMouseEvent *event)
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void LineTool::keyPressEvent(QKeyEvent *event)
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{
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// To be implemented
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if (event->key() == Qt::Key_Escape) {
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if (m_isDefiningLine) {
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m_isDefiningLine = false;
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m_viewport->setProperty("dimensionInput", QVariant(""));
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m_viewport->setProperty("angleInput", QVariant(""));
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m_viewport->deactivateActiveTool();
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return;
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}
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}
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if (m_isDefiningLine) {
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if (event->key() == Qt::Key_Tab) {
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QString currentMode = m_viewport->property("dimensionEditMode").toString();
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if (currentMode == "length") {
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m_viewport->setProperty("dimensionEditMode", "angle");
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} else {
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m_viewport->setProperty("dimensionEditMode", "length");
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}
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return;
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}
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QString editMode = m_viewport->property("dimensionEditMode").toString();
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const char* propertyName = (editMode == "length") ? "dimensionInput" : "angleInput";
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QString currentInput = m_viewport->property(propertyName).toString();
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if (event->key() >= Qt::Key_0 && event->key() <= Qt::Key_9) {
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currentInput += event->text();
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m_viewport->setProperty(propertyName, currentInput);
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return;
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} else if (event->key() == Qt::Key_Period) {
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if (!currentInput.contains('.')) {
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currentInput += '.';
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m_viewport->setProperty(propertyName, currentInput);
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return;
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}
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} else if (event->key() == Qt::Key_Backspace) {
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if (!currentInput.isEmpty()) {
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currentInput.chop(1);
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m_viewport->setProperty(propertyName, currentInput);
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return;
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}
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} else if (event->key() == Qt::Key_Return || event->key() == Qt::Key_Enter) {
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QVector3D worldPos;
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QVector3D startPos(m_firstLinePoint.X(), m_firstLinePoint.Y(), m_firstLinePoint.Z());
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// This is duplicated from paintGL to ensure consistent line creation
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QString dimInput = m_viewport->property("dimensionInput").toString();
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QString angleInput = m_viewport->property("angleInput").toString();
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bool lengthFromInput = false;
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bool angleFromInput = false;
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double inputLength = 0;
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double inputAngleDegrees = 0;
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if (!dimInput.isEmpty()) {
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bool ok;
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inputLength = dimInput.toDouble(&ok);
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if (ok) lengthFromInput = true;
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}
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if (!angleInput.isEmpty()) {
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bool ok;
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inputAngleDegrees = angleInput.toDouble(&ok);
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if (ok) angleFromInput = true;
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}
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if (angleFromInput) {
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QVector3D refDir;
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if (m_viewport->property("isChainedLine").toBool()) {
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refDir = m_viewport->property("previousLineDirection").value<QVector3D>();
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} else {
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refDir = QVector3D(1, 0, 0);
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else refDir = QVector3D(0, 0, -1);
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}
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QVector3D currentMouseWorldPos = m_viewport->unproject(m_viewport->currentMousePos(), m_viewport->currentPlane());
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QVector3D mouseVec = currentMouseWorldPos - startPos;
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double mouseAngle;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
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else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
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double refAngle;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
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else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
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double relativeMouseAngle = mouseAngle - refAngle;
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while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
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while (relativeMouseAngle > 180.0) relativeMouseAngle -= 360.0;
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double snappedAngle = 0;
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if (relativeMouseAngle >= 0 && relativeMouseAngle < 90) { // Quadrant 1
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snappedAngle = inputAngleDegrees;
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} else if (relativeMouseAngle >= 90 && relativeMouseAngle <= 180) { // Quadrant 2
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snappedAngle = 180.0 - inputAngleDegrees;
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} else if (relativeMouseAngle < -90) { // Quadrant 3
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snappedAngle = -180.0 + inputAngleDegrees;
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} else { // Quadrant 4
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snappedAngle = -inputAngleDegrees;
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}
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double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
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QVector3D finalDir;
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
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else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
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else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
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double lineLength;
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if (lengthFromInput) lineLength = inputLength;
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else {
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lineLength = QVector3D::dotProduct(mouseVec, finalDir);
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if (lineLength < 0) lineLength = 0;
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}
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worldPos = startPos + lineLength * finalDir;
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} else if (lengthFromInput) {
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QVector3D currentMouseWorldPos = m_viewport->unproject(m_viewport->currentMousePos(), m_viewport->currentPlane());
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QVector3D dir = (currentMouseWorldPos - startPos);
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if (dir.length() > 1e-6) {
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dir.normalize();
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worldPos = startPos + inputLength * dir;
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} else {
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if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY || m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos = startPos + QVector3D(inputLength, 0, 0);
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else worldPos = startPos + QVector3D(0, inputLength, 0);
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}
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} else {
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worldPos = m_viewport->unproject(m_viewport->currentMousePos(), m_viewport->currentPlane());
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}
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gp_Pnt p;
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p.SetCoord(worldPos.x(), worldPos.y(), worldPos.z());
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QVector3D prevDir = (worldPos - startPos).normalized();
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m_viewport->setProperty("previousLineDirection", QVariant::fromValue(prevDir));
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m_viewport->addLine(m_firstLinePoint, p);
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m_firstLinePoint = p;
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m_viewport->setProperty("dimensionInput", QVariant(""));
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m_viewport->setProperty("angleInput", QVariant(""));
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m_viewport->setProperty("dimensionEditMode", "length");
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m_viewport->setProperty("isChainedLine", true);
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return;
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}
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}
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}
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void LineTool::paintGL()
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