fix: Correct Z-up plane mapping for drawing tools on XY and XZ planes

Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
2026-02-18 16:56:23 -07:00
parent 2f9e3fdbd6
commit 8ccc5e48e9
3 changed files with 96 additions and 96 deletions

View File

@@ -63,12 +63,12 @@ void LineTool::mousePressEvent(QMouseEvent *event)
QVector3D currentMouseWorldPos = m_viewport->unproject(event->pos(), m_viewport->currentPlane());
QVector3D mouseVec = currentMouseWorldPos - startPos;
double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
double refAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngle;
while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
@@ -85,8 +85,8 @@ void LineTool::mousePressEvent(QMouseEvent *event)
}
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
QVector3D finalDir;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
double lineLength;
if (lengthFromInput) lineLength = inputLength;
@@ -115,8 +115,8 @@ void LineTool::mousePressEvent(QMouseEvent *event)
} else {
QVector3D worldPos = m_viewport->unproject(event->pos(), m_viewport->currentPlane());
if (m_viewport->isSnappingHorizontal()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y());
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setY(m_firstLinePoint.Y());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setZ(m_firstLinePoint.Z());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
} else if (m_viewport->isSnappingVertical()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
@@ -165,9 +165,9 @@ void LineTool::mouseMoveEvent(QMouseEvent *event)
double angle = 0;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
angle = atan2(delta.z(), delta.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
angle = atan2(delta.y(), delta.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
angle = atan2(delta.z(), delta.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
angle = atan2(delta.z(), delta.y());
}
@@ -219,12 +219,12 @@ void LineTool::finalizeCreation()
QVector3D currentMouseWorldPos = m_viewport->unproject(m_viewport->currentMousePos(), m_viewport->currentPlane());
QVector3D mouseVec = currentMouseWorldPos - startPos;
double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
double refAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngle;
while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
@@ -241,8 +241,8 @@ void LineTool::finalizeCreation()
}
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
QVector3D finalDir;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
double lineLength;
if (lengthFromInput) lineLength = inputLength;
@@ -321,13 +321,13 @@ void LineTool::paintGL()
// Quadrant snapping
double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
double refAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngle;
@@ -347,8 +347,8 @@ void LineTool::paintGL()
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
QVector3D finalDir;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
double lineLength;
@@ -380,8 +380,8 @@ void LineTool::paintGL()
} else if (m_viewport->isSnappingVertex()) {
worldPos.setX(m_viewport->snapVertex().X()); worldPos.setY(m_viewport->snapVertex().Y()); worldPos.setZ(m_viewport->snapVertex().Z());
} else if (m_viewport->isSnappingHorizontal()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y());
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setY(m_firstLinePoint.Y());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setZ(m_firstLinePoint.Z());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
} else if (m_viewport->isSnappingVertical()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
@@ -418,13 +418,13 @@ void LineTool::paintGL()
QVector3D mouseVec = currentMouseWorldPos - startPos;
double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
double refAngleForQuadrant;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngleForQuadrant;
@@ -441,11 +441,11 @@ void LineTool::paintGL()
}
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
refAngle = atan2(refDir.z(), refDir.x());
lineAngle = atan2(lineVec.z(), lineVec.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
refAngle = atan2(refDir.y(), refDir.x());
lineAngle = atan2(lineVec.y(), lineVec.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
refAngle = atan2(refDir.z(), refDir.x());
lineAngle = atan2(lineVec.z(), lineVec.x());
} else { // YZ
refAngle = atan2(refDir.z(), refDir.y());
lineAngle = atan2(lineVec.z(), lineVec.y());
@@ -461,9 +461,9 @@ void LineTool::paintGL()
QVector3D perpVec;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
perpVec = QVector3D(-lineVec.z(), 0, lineVec.x()).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
perpVec = QVector3D(-lineVec.y(), lineVec.x(), 0).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
perpVec = QVector3D(-lineVec.z(), 0, lineVec.x()).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
perpVec = QVector3D(0, -lineVec.z(), lineVec.y()).normalized();
}
@@ -513,8 +513,8 @@ void LineTool::paintGL()
for (int i = 0; i <= numSegments; ++i) {
double angle = refAngle + (lineAngle - refAngle) * i / numSegments;
QVector3D p;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) p = startPos + radius * QVector3D(cos(angle), 0, sin(angle));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) p = startPos + radius * QVector3D(cos(angle), sin(angle), 0);
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) p = startPos + radius * QVector3D(cos(angle), sin(angle), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) p = startPos + radius * QVector3D(cos(angle), 0, sin(angle));
else p = startPos + radius * QVector3D(0, cos(angle), sin(angle));
vertices << p.x() << p.y() << p.z();
}
@@ -535,11 +535,11 @@ void LineTool::paintGL()
double endAngle = lineAngle;
QVector3D radialDir_end, tangentDir_end;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
radialDir_end = QVector3D(cos(endAngle), 0, sin(endAngle));
tangentDir_end = QVector3D(-sin(endAngle), 0, cos(endAngle));
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
radialDir_end = QVector3D(cos(endAngle), sin(endAngle), 0);
tangentDir_end = QVector3D(-sin(endAngle), cos(endAngle), 0);
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
radialDir_end = QVector3D(cos(endAngle), 0, sin(endAngle));
tangentDir_end = QVector3D(-sin(endAngle), 0, cos(endAngle));
} else {
radialDir_end = QVector3D(0, cos(endAngle), sin(endAngle));
tangentDir_end = QVector3D(0, -sin(endAngle), cos(endAngle));
@@ -555,11 +555,11 @@ void LineTool::paintGL()
double startAngle = refAngle;
QVector3D radialDir_start, tangentDir_start;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
radialDir_start = QVector3D(cos(startAngle), 0, sin(startAngle));
tangentDir_start = QVector3D(-sin(startAngle), 0, cos(startAngle));
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
radialDir_start = QVector3D(cos(startAngle), sin(startAngle), 0);
tangentDir_start = QVector3D(-sin(startAngle), cos(startAngle), 0);
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
radialDir_start = QVector3D(cos(startAngle), 0, sin(startAngle));
tangentDir_start = QVector3D(-sin(startAngle), 0, cos(startAngle));
} else {
radialDir_start = QVector3D(0, cos(startAngle), sin(startAngle));
tangentDir_start = QVector3D(0, -sin(startAngle), cos(startAngle));
@@ -584,22 +584,22 @@ void LineTool::paintGL()
const float indicatorOffset = 0.02f * -m_viewport->camera()->zoom();
if (m_viewport->isSnappingHorizontal()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
vertices << midPoint.x() - indicatorSize << midPoint.y() << midPoint.z() + indicatorOffset;
vertices << midPoint.x() + indicatorSize << midPoint.y() << midPoint.z() + indicatorOffset;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << midPoint.x() - indicatorSize << midPoint.y() + indicatorOffset << midPoint.z();
vertices << midPoint.x() + indicatorSize << midPoint.y() + indicatorOffset << midPoint.z();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << midPoint.x() - indicatorSize << midPoint.y() << midPoint.z() + indicatorOffset;
vertices << midPoint.x() + indicatorSize << midPoint.y() << midPoint.z() + indicatorOffset;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
vertices << midPoint.x() << midPoint.y() - indicatorSize << midPoint.z() + indicatorOffset;
vertices << midPoint.x() << midPoint.y() + indicatorSize << midPoint.z() + indicatorOffset;
}
} else { // m_isSnappingVertical
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
vertices << midPoint.x() + indicatorOffset << midPoint.y() << midPoint.z() - indicatorSize;
vertices << midPoint.x() + indicatorOffset << midPoint.y() << midPoint.z() + indicatorSize;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << midPoint.x() + indicatorOffset << midPoint.y() - indicatorSize << midPoint.z();
vertices << midPoint.x() + indicatorOffset << midPoint.y() + indicatorSize << midPoint.z();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
vertices << midPoint.x() + indicatorOffset << midPoint.y() << midPoint.z() - indicatorSize;
vertices << midPoint.x() + indicatorOffset << midPoint.y() << midPoint.z() + indicatorSize;
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
vertices << midPoint.x() << midPoint.y() + indicatorOffset << midPoint.z() - indicatorSize;
vertices << midPoint.x() << midPoint.y() + indicatorOffset << midPoint.z() + indicatorSize;
@@ -655,13 +655,13 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
QVector3D mouseVec = currentMouseWorldPos - startPos;
double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
double refAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngle;
@@ -681,8 +681,8 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
QVector3D finalDir;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
if (lengthFromInput) {
@@ -714,8 +714,8 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
} else if (m_viewport->isSnappingVertex()) {
worldPos.setX(m_viewport->snapVertex().X()); worldPos.setY(m_viewport->snapVertex().Y()); worldPos.setZ(m_viewport->snapVertex().Z());
} else if (m_viewport->isSnappingHorizontal()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y());
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setY(m_firstLinePoint.Y());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) worldPos.setZ(m_firstLinePoint.Z());
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
} else if (m_viewport->isSnappingVertical()) {
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
@@ -742,13 +742,13 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
if (angleFromInput) {
if (mouseVecForText.length() > 1e-6) {
double mouseAngle;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.y(), mouseVecForText.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.y(), mouseVecForText.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.x()));
else mouseAngle = qRadiansToDegrees(atan2(mouseVecForText.z(), mouseVecForText.y()));
double refAngleForQuadrant;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
else refAngleForQuadrant = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
double relativeMouseAngle = mouseAngle - refAngleForQuadrant;
@@ -766,11 +766,11 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
}
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
refAngle = atan2(refDir.z(), refDir.x());
lineAngle = atan2(lineVec.z(), lineVec.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
refAngle = atan2(refDir.y(), refDir.x());
lineAngle = atan2(lineVec.y(), lineVec.x());
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
refAngle = atan2(refDir.z(), refDir.x());
lineAngle = atan2(lineVec.z(), lineVec.x());
} else { // YZ
refAngle = atan2(refDir.z(), refDir.y());
lineAngle = atan2(lineVec.z(), lineVec.y());
@@ -783,9 +783,9 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
QVector3D perpVec;
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) {
perpVec = QVector3D(-lineVec.z(), 0, lineVec.x()).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
perpVec = QVector3D(-lineVec.y(), lineVec.x(), 0).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) {
perpVec = QVector3D(-lineVec.z(), 0, lineVec.x()).normalized();
} else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::YZ) {
perpVec = QVector3D(0, -lineVec.z(), lineVec.y()).normalized();
}
@@ -831,8 +831,8 @@ void LineTool::paint2D(QPainter& painter, const QMatrix4x4& modelView, const QMa
QVector3D textPos3DAngle;
float textOffset = 0.035f * -m_viewport->camera()->zoom();
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), 0, sin(midAngle));
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), sin(midAngle), 0);
if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XY) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), sin(midAngle), 0);
else if (m_viewport->currentPlane() == ViewportWidget::SketchPlane::XZ) textPos3DAngle = startPos + (radius + textOffset) * QVector3D(cos(midAngle), 0, sin(midAngle));
else textPos3DAngle = startPos + (radius + textOffset) * QVector3D(0, cos(midAngle), sin(midAngle));
QVector3D screenPosAngle = m_viewport->project(textPos3DAngle, modelView, projection, m_viewport->rect());