refactor: Extract view cube rendering to dedicated class
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
@@ -14,6 +14,7 @@ add_executable(OpenCAD
|
||||
src/main.cpp
|
||||
src/MainWindow.cpp
|
||||
src/ViewportWidget.cpp
|
||||
src/ViewCube.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(OpenCAD PRIVATE Qt6::Widgets Qt6::OpenGLWidgets)
|
||||
|
||||
138
src/ViewCube.cpp
Normal file
138
src/ViewCube.cpp
Normal file
@@ -0,0 +1,138 @@
|
||||
#include "ViewCube.h"
|
||||
#include <QPainter>
|
||||
#include <QFont>
|
||||
|
||||
ViewCube::ViewCube()
|
||||
{
|
||||
}
|
||||
|
||||
void ViewCube::initializeGL()
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
createFaceTextures();
|
||||
}
|
||||
|
||||
void ViewCube::paintGL(const QMatrix4x4& viewMatrix, int width, int height)
|
||||
{
|
||||
int viewCubeSize = 150;
|
||||
glViewport(width - viewCubeSize, height - viewCubeSize, viewCubeSize, viewCubeSize);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
QMatrix4x4 viewCubeProjection;
|
||||
viewCubeProjection.ortho(-2, 2, -2, 2, -10, 10);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(viewCubeProjection.constData());
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadMatrixf(viewMatrix.constData());
|
||||
|
||||
drawViewCube();
|
||||
drawAxes();
|
||||
}
|
||||
|
||||
void ViewCube::createFaceTextures()
|
||||
{
|
||||
QStringList labels = {"FRONT", "BACK", "TOP", "BOTTOM", "RIGHT", "LEFT"};
|
||||
glGenTextures(6, faceTextures);
|
||||
|
||||
for (int i = 0; i < 6; ++i) {
|
||||
QImage image(128, 128, QImage::Format_RGBA8888);
|
||||
image.fill(qRgba(204, 204, 204, 255)); // light gray background
|
||||
|
||||
QPainter painter(&image);
|
||||
painter.setPen(Qt::black);
|
||||
painter.setFont(QFont("Arial", 24, QFont::Bold));
|
||||
painter.drawText(image.rect(), Qt::AlignCenter, labels[i]);
|
||||
|
||||
QImage glImage = image.mirrored(false, true);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glImage.width(), glImage.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits());
|
||||
}
|
||||
}
|
||||
|
||||
void ViewCube::drawViewCube()
|
||||
{
|
||||
float size = 0.75;
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glColor3f(1.0, 1.0, 1.0); // Use white so texture colors are not modulated
|
||||
|
||||
// Front face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[0]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(-size, -size, size);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(size, -size, size);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(size, size, size);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(-size, size, size);
|
||||
glEnd();
|
||||
|
||||
// Back face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[1]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(-size, -size, -size);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(-size, size, -size);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(size, size, -size);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(size, -size, -size);
|
||||
glEnd();
|
||||
|
||||
// Top face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[2]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(-size, size, -size);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(-size, size, size);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(size, size, size);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(size, size, -size);
|
||||
glEnd();
|
||||
|
||||
// Bottom face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[3]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(-size, -size, -size);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(size, -size, -size);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(size, -size, size);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(-size, -size, size);
|
||||
glEnd();
|
||||
|
||||
// Right face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[4]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(size, -size, -size);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(size, size, -size);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(size, size, size);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(size, -size, size);
|
||||
glEnd();
|
||||
|
||||
// Left face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[5]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(-size, -size, -size);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(-size, -size, size);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(-size, size, size);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(-size, size, -size);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void ViewCube::drawAxes()
|
||||
{
|
||||
glLineWidth(2.0f);
|
||||
glBegin(GL_LINES);
|
||||
// X-axis (red)
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glVertex3f(1.5, 0.0, 0.0);
|
||||
// Y-axis (green)
|
||||
glColor3f(0.0, 1.0, 0.0);
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glVertex3f(0.0, 1.5, 0.0);
|
||||
// Z-axis (blue)
|
||||
glColor3f(0.0, 0.0, 1.0);
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glVertex3f(0.0, 0.0, 1.5);
|
||||
glEnd();
|
||||
glLineWidth(1.0f);
|
||||
}
|
||||
24
src/ViewCube.h
Normal file
24
src/ViewCube.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#ifndef VIEWCUBE_H
|
||||
#define VIEWCUBE_H
|
||||
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QMatrix4x4>
|
||||
#include <QtOpenGL/qgl.h> // For GLuint
|
||||
|
||||
class ViewCube : protected QOpenGLFunctions
|
||||
{
|
||||
public:
|
||||
ViewCube();
|
||||
|
||||
void initializeGL();
|
||||
void paintGL(const QMatrix4x4& viewMatrix, int width, int height);
|
||||
|
||||
private:
|
||||
void createFaceTextures();
|
||||
void drawViewCube();
|
||||
void drawAxes();
|
||||
|
||||
GLuint faceTextures[6];
|
||||
};
|
||||
|
||||
#endif // VIEWCUBE_H
|
||||
@@ -1,14 +1,18 @@
|
||||
#include "ViewportWidget.h"
|
||||
#include "ViewCube.h"
|
||||
#include <QMouseEvent>
|
||||
#include <QWheelEvent>
|
||||
#include <QApplication>
|
||||
#include <QPainter>
|
||||
#include <QFontMetrics>
|
||||
#include <QVector3D>
|
||||
|
||||
ViewportWidget::ViewportWidget(QWidget *parent)
|
||||
: QOpenGLWidget(parent)
|
||||
{
|
||||
m_viewCube = new ViewCube();
|
||||
}
|
||||
|
||||
ViewportWidget::~ViewportWidget()
|
||||
{
|
||||
delete m_viewCube;
|
||||
}
|
||||
|
||||
void ViewportWidget::initializeGL()
|
||||
@@ -16,7 +20,7 @@ void ViewportWidget::initializeGL()
|
||||
initializeOpenGLFunctions();
|
||||
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
createFaceTextures();
|
||||
m_viewCube->initializeGL();
|
||||
}
|
||||
|
||||
void ViewportWidget::paintGL()
|
||||
@@ -40,26 +44,11 @@ void ViewportWidget::paintGL()
|
||||
|
||||
drawCube();
|
||||
|
||||
// View cube rendering in top right
|
||||
int viewCubeSize = 150;
|
||||
glViewport(width() - viewCubeSize, height() - viewCubeSize, viewCubeSize, viewCubeSize);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
QMatrix4x4 viewCubeProjection;
|
||||
viewCubeProjection.ortho(-2, 2, -2, 2, -10, 10);
|
||||
|
||||
// View cube rendering
|
||||
QMatrix4x4 viewCubeModel;
|
||||
viewCubeModel.rotate(xRot / 16.0f, 1, 0, 0);
|
||||
viewCubeModel.rotate(yRot / 16.0f, 0, 1, 0);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(viewCubeProjection.constData());
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadMatrixf(viewCubeModel.constData());
|
||||
|
||||
drawViewCube();
|
||||
drawAxes();
|
||||
m_viewCube->paintGL(viewCubeModel, width(), height());
|
||||
|
||||
glViewport(0, 0, width(), height());
|
||||
}
|
||||
@@ -104,112 +93,6 @@ void ViewportWidget::wheelEvent(QWheelEvent *event)
|
||||
update();
|
||||
}
|
||||
|
||||
void ViewportWidget::createFaceTextures()
|
||||
{
|
||||
QStringList labels = {"FRONT", "BACK", "TOP", "BOTTOM", "RIGHT", "LEFT"};
|
||||
glGenTextures(6, faceTextures);
|
||||
|
||||
for (int i = 0; i < 6; ++i) {
|
||||
QImage image(128, 128, QImage::Format_RGBA8888);
|
||||
image.fill(qRgba(204, 204, 204, 255)); // light gray background
|
||||
|
||||
QPainter painter(&image);
|
||||
painter.setPen(Qt::black);
|
||||
painter.setFont(QFont("Arial", 24, QFont::Bold));
|
||||
painter.drawText(image.rect(), Qt::AlignCenter, labels[i]);
|
||||
|
||||
QImage glImage = image.mirrored(false, true);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glImage.width(), glImage.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits());
|
||||
}
|
||||
}
|
||||
|
||||
void ViewportWidget::drawViewCube()
|
||||
{
|
||||
float size = 0.75;
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glColor3f(1.0, 1.0, 1.0); // Use white so texture colors are not modulated
|
||||
|
||||
// Front face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[0]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(-size, -size, size);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(size, -size, size);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(size, size, size);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(-size, size, size);
|
||||
glEnd();
|
||||
|
||||
// Back face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[1]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(-size, -size, -size);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(-size, size, -size);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(size, size, -size);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(size, -size, -size);
|
||||
glEnd();
|
||||
|
||||
// Top face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[2]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(-size, size, -size);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(-size, size, size);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(size, size, size);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(size, size, -size);
|
||||
glEnd();
|
||||
|
||||
// Bottom face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[3]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(-size, -size, -size);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(size, -size, -size);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(size, -size, size);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(-size, -size, size);
|
||||
glEnd();
|
||||
|
||||
// Right face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[4]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(size, -size, -size);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(size, size, -size);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(size, size, size);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(size, -size, size);
|
||||
glEnd();
|
||||
|
||||
// Left face
|
||||
glBindTexture(GL_TEXTURE_2D, faceTextures[5]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0, 0.0); glVertex3f(-size, -size, -size);
|
||||
glTexCoord2f(1.0, 0.0); glVertex3f(-size, -size, size);
|
||||
glTexCoord2f(1.0, 1.0); glVertex3f(-size, size, size);
|
||||
glTexCoord2f(0.0, 1.0); glVertex3f(-size, size, -size);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void ViewportWidget::drawAxes()
|
||||
{
|
||||
glLineWidth(2.0f);
|
||||
glBegin(GL_LINES);
|
||||
// X-axis (red)
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glVertex3f(1.5, 0.0, 0.0);
|
||||
// Y-axis (green)
|
||||
glColor3f(0.0, 1.0, 0.0);
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glVertex3f(0.0, 1.5, 0.0);
|
||||
// Z-axis (blue)
|
||||
glColor3f(0.0, 0.0, 1.0);
|
||||
glVertex3f(0.0, 0.0, 0.0);
|
||||
glVertex3f(0.0, 0.0, 1.5);
|
||||
glEnd();
|
||||
glLineWidth(1.0f);
|
||||
}
|
||||
|
||||
void ViewportWidget::drawCube()
|
||||
{
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
@@ -6,12 +6,15 @@
|
||||
#include <QMatrix4x4>
|
||||
#include <QPoint>
|
||||
|
||||
class ViewCube;
|
||||
|
||||
class ViewportWidget : public QOpenGLWidget, protected QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ViewportWidget(QWidget *parent = nullptr);
|
||||
~ViewportWidget();
|
||||
|
||||
protected:
|
||||
void initializeGL() override;
|
||||
@@ -24,12 +27,9 @@ protected:
|
||||
|
||||
private:
|
||||
void drawCube();
|
||||
void drawViewCube();
|
||||
void drawAxes();
|
||||
void createFaceTextures();
|
||||
|
||||
QMatrix4x4 projection;
|
||||
GLuint faceTextures[6];
|
||||
ViewCube* m_viewCube;
|
||||
|
||||
float xRot = 0;
|
||||
float yRot = 0;
|
||||
|
||||
Reference in New Issue
Block a user