feat: Update SketchGrid to use shaders and re-enable drawing
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
@@ -1,4 +1,6 @@
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#include "SketchGrid.h"
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#include <QOpenGLShaderProgram>
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#include <QVector>
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SketchGrid::SketchGrid()
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{
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@@ -11,102 +13,107 @@ SketchGrid::~SketchGrid()
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void SketchGrid::initializeGL()
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{
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initializeOpenGLFunctions();
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m_vao.create();
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
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m_vbo.create();
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m_vbo.bind();
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m_vbo.allocate(nullptr, 0); // Allocate when drawing
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), nullptr);
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m_vbo.release();
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}
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void SketchGrid::paintGL(SketchPlane plane, const QMatrix4x4& projection, const QMatrix4x4& modelview)
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void SketchGrid::paintGL(SketchPlane plane, QOpenGLShaderProgram* shaderProgram, int colorLoc)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadMatrixf(projection.constData());
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glMatrixMode(GL_MODELVIEW);
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glLoadMatrixf(modelview.constData());
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glPushAttrib(GL_LINE_BIT | GL_POINT_BIT | GL_CURRENT_BIT);
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
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glDisable(GL_DEPTH_TEST);
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drawGridLines(plane);
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drawAxes(plane);
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drawGridLines(plane, shaderProgram, colorLoc);
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drawAxes(plane, shaderProgram, colorLoc);
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glEnable(GL_DEPTH_TEST);
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glPopAttrib();
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}
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void SketchGrid::drawGridLines(SketchPlane plane)
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void SketchGrid::drawGridLines(SketchPlane plane, QOpenGLShaderProgram* shaderProgram, int colorLoc)
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{
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const int gridSize = 50;
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const float darkFactor = 0.8f;
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QVector<GLfloat> lightLines;
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QVector<GLfloat> darkLines;
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// Lighter lines
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glColor3f(0.5f, 0.5f, 0.5f);
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glLineWidth(1.0f);
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glBegin(GL_LINES);
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for (int i = -gridSize; i <= gridSize; ++i)
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{
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if (i == 0 || i % 5 == 0) continue;
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if (plane == XY) {
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glVertex3f(i, 0, -gridSize); glVertex3f(i, 0, gridSize);
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glVertex3f(-gridSize, 0, i); glVertex3f(gridSize, 0, i);
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} else if (plane == XZ) {
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glVertex3f(i, -gridSize, 0); glVertex3f(i, gridSize, 0);
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glVertex3f(-gridSize, i, 0); glVertex3f(gridSize, i, 0);
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} else { // YZ
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glVertex3f(0, i, -gridSize); glVertex3f(0, i, gridSize);
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glVertex3f(0, -gridSize, i); glVertex3f(0, gridSize, i);
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}
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}
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glEnd();
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// Darker lines
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glColor3f(0.5f * darkFactor, 0.5f * darkFactor, 0.5f * darkFactor);
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glLineWidth(1.5f);
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glBegin(GL_LINES);
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for (int i = -gridSize; i <= gridSize; i += 5)
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{
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if (i == 0) continue;
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QVector<GLfloat>& current_vector = (i % 5 == 0) ? darkLines : lightLines;
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if (plane == XY) {
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glVertex3f(i, 0, -gridSize); glVertex3f(i, 0, gridSize);
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glVertex3f(-gridSize, 0, i); glVertex3f(gridSize, 0, i);
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current_vector << i << 0 << -gridSize << i << 0 << gridSize;
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current_vector << -gridSize << 0 << i << gridSize << 0 << i;
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} else if (plane == XZ) {
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glVertex3f(i, -gridSize, 0); glVertex3f(i, gridSize, 0);
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glVertex3f(-gridSize, i, 0); glVertex3f(gridSize, i, 0);
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current_vector << i << -gridSize << 0 << i << gridSize << 0;
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current_vector << -gridSize << i << 0 << gridSize << i << 0;
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} else { // YZ
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glVertex3f(0, i, -gridSize); glVertex3f(0, i, gridSize);
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glVertex3f(0, -gridSize, i); glVertex3f(0, gridSize, i);
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current_vector << 0 << i << -gridSize << 0 << i << gridSize;
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current_vector << 0 << -gridSize << i << 0 << gridSize << i;
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}
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}
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glEnd();
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m_vbo.bind();
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// Draw lighter lines
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shaderProgram->setUniformValue(colorLoc, QVector4D(0.5f, 0.5f, 0.5f, 1.0f));
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glLineWidth(1.0f);
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m_vbo.allocate(lightLines.constData(), lightLines.size() * sizeof(GLfloat));
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glDrawArrays(GL_LINES, 0, lightLines.size() / 3);
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// Draw darker lines
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shaderProgram->setUniformValue(colorLoc, QVector4D(0.5f * darkFactor, 0.5f * darkFactor, 0.5f * darkFactor, 1.0f));
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glLineWidth(1.5f);
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m_vbo.allocate(darkLines.constData(), darkLines.size() * sizeof(GLfloat));
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glDrawArrays(GL_LINES, 0, darkLines.size() / 3);
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}
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void SketchGrid::drawAxes(SketchPlane plane)
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void SketchGrid::drawAxes(SketchPlane plane, QOpenGLShaderProgram* shaderProgram, int colorLoc)
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{
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const int axisLength = 50;
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QVector<GLfloat> vertices;
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glLineWidth(2.0f);
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glBegin(GL_LINES);
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m_vbo.bind();
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// X Axis (Red)
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if (plane == XY || plane == XZ) {
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glColor3f(1.0f, 0.0f, 0.0f);
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glVertex3f(-axisLength, 0, 0);
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glVertex3f(axisLength, 0, 0);
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vertices.clear();
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vertices << -axisLength << 0 << 0 << axisLength << 0 << 0;
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shaderProgram->setUniformValue(colorLoc, QVector4D(1.0f, 0.0f, 0.0f, 1.0f));
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m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat));
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glDrawArrays(GL_LINES, 0, 2);
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}
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// Y Axis (Green)
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if (plane == XY || plane == YZ) {
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glColor3f(0.0f, 1.0f, 0.0f);
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glVertex3f(0, 0, -axisLength);
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glVertex3f(0, 0, axisLength);
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vertices.clear();
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vertices << 0 << 0 << -axisLength << 0 << 0 << axisLength;
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shaderProgram->setUniformValue(colorLoc, QVector4D(0.0f, 1.0f, 0.0f, 1.0f));
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m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat));
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glDrawArrays(GL_LINES, 0, 2);
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}
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// Z Axis (Blue)
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if (plane == XZ || plane == YZ) {
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glColor3f(0.0f, 0.0f, 1.0f);
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glVertex3f(0, -axisLength, 0);
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glVertex3f(0, axisLength, 0);
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vertices.clear();
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vertices << 0 << -axisLength << 0 << 0 << axisLength << 0;
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shaderProgram->setUniformValue(colorLoc, QVector4D(0.0f, 0.0f, 1.0f, 1.0f));
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m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat));
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glDrawArrays(GL_LINES, 0, 2);
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}
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glEnd();
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// Origin dot
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glPointSize(5.0f);
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glColor3f(1.0f, 1.0f, 1.0f); // White
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glBegin(GL_POINTS);
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glVertex3f(0, 0, 0);
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glEnd();
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vertices.clear();
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vertices << 0.0f << 0.0f << 0.0f;
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shaderProgram->setUniformValue(colorLoc, QVector4D(1.0f, 1.0f, 1.0f, 1.0f)); // White
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m_vbo.allocate(vertices.constData(), vertices.size() * sizeof(GLfloat));
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glDrawArrays(GL_POINTS, 0, 1);
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}
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@@ -3,6 +3,10 @@
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#include <QOpenGLFunctions>
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#include <QMatrix4x4>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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class QOpenGLShaderProgram;
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class SketchGrid : protected QOpenGLFunctions
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{
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@@ -17,11 +21,14 @@ public:
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~SketchGrid();
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void initializeGL();
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void paintGL(SketchPlane plane, const QMatrix4x4& projection, const QMatrix4x4& modelview);
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void paintGL(SketchPlane plane, QOpenGLShaderProgram* shaderProgram, int colorLoc);
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private:
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void drawGridLines(SketchPlane plane);
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void drawAxes(SketchPlane plane);
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void drawGridLines(SketchPlane plane, QOpenGLShaderProgram* shaderProgram, int colorLoc);
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void drawAxes(SketchPlane plane, QOpenGLShaderProgram* shaderProgram, int colorLoc);
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QOpenGLVertexArrayObject m_vao;
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QOpenGLBuffer m_vbo;
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};
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#endif // SKETCHGRID_H
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@@ -108,15 +108,15 @@ void ViewportWidget::paintGL()
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
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// Sketch grid rendering - temporarily disabled as it uses the fixed-function pipeline
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// if (m_isSelectingPlane) {
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// if (m_highlightedPlane != SketchPlane::NONE) {
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// m_sketchGrid->paintGL(static_cast<SketchGrid::SketchPlane>(m_highlightedPlane), projection, model);
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// }
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// }
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// if (m_currentPlane != SketchPlane::NONE) {
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// m_sketchGrid->paintGL(static_cast<SketchGrid::SketchPlane>(m_currentPlane), projection, model);
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// }
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// Sketch grid rendering
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if (m_isSelectingPlane) {
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if (m_highlightedPlane != SketchPlane::NONE) {
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m_sketchGrid->paintGL(static_cast<SketchGrid::SketchPlane>(m_highlightedPlane), m_shaderProgram, m_colorLoc);
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}
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}
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if (m_currentPlane != SketchPlane::NONE) {
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m_sketchGrid->paintGL(static_cast<SketchGrid::SketchPlane>(m_currentPlane), m_shaderProgram, m_colorLoc);
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}
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if (m_isSelectingPlane) {
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drawSelectionPlanes();
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