feat: Update SketchGrid to use shaders and re-enable drawing

Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
2026-02-15 13:08:21 -07:00
parent 0f43715c6b
commit 6843a85135
3 changed files with 85 additions and 71 deletions

View File

@@ -3,6 +3,10 @@
#include <QOpenGLFunctions>
#include <QMatrix4x4>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
class QOpenGLShaderProgram;
class SketchGrid : protected QOpenGLFunctions
{
@@ -17,11 +21,14 @@ public:
~SketchGrid();
void initializeGL();
void paintGL(SketchPlane plane, const QMatrix4x4& projection, const QMatrix4x4& modelview);
void paintGL(SketchPlane plane, QOpenGLShaderProgram* shaderProgram, int colorLoc);
private:
void drawGridLines(SketchPlane plane);
void drawAxes(SketchPlane plane);
void drawGridLines(SketchPlane plane, QOpenGLShaderProgram* shaderProgram, int colorLoc);
void drawAxes(SketchPlane plane, QOpenGLShaderProgram* shaderProgram, int colorLoc);
QOpenGLVertexArrayObject m_vao;
QOpenGLBuffer m_vbo;
};
#endif // SKETCHGRID_H