fix: Destroy OpenGL resources before context cleanup
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
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@@ -49,12 +49,12 @@ ViewportWidget::~ViewportWidget()
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{
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{
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makeCurrent();
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makeCurrent();
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delete m_shaderProgram;
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delete m_shaderProgram;
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delete m_viewCube;
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delete m_sketchGrid;
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m_vbo.destroy();
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m_vbo.destroy();
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m_vao.destroy();
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m_vao.destroy();
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doneCurrent();
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doneCurrent();
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delete m_viewCube;
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delete m_sketchGrid;
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delete m_featureBrowser;
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delete m_featureBrowser;
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}
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}
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