feat: Add top-right viewport view cube with axis and face labels

Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
2026-02-09 15:57:03 -07:00
parent 9584471932
commit 6198236db3
2 changed files with 129 additions and 0 deletions

View File

@@ -2,6 +2,9 @@
#include <QMouseEvent>
#include <QWheelEvent>
#include <QApplication>
#include <QPainter>
#include <QFontMetrics>
#include <QVector3D>
ViewportWidget::ViewportWidget(QWidget *parent)
: QOpenGLWidget(parent)
@@ -17,6 +20,8 @@ void ViewportWidget::initializeGL()
void ViewportWidget::paintGL()
{
// Main scene rendering
glViewport(0, 0, width(), height());
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QMatrix4x4 model;
@@ -33,6 +38,63 @@ void ViewportWidget::paintGL()
glLoadMatrixf(model.constData());
drawCube();
// View cube rendering in top right
int viewCubeSize = 150;
glViewport(width() - viewCubeSize, height() - viewCubeSize, viewCubeSize, viewCubeSize);
glClear(GL_DEPTH_BUFFER_BIT);
QMatrix4x4 viewCubeProjection;
viewCubeProjection.ortho(-2, 2, -2, 2, -10, 10);
QMatrix4x4 viewCubeModel;
viewCubeModel.rotate(xRot / 16.0f, 1, 0, 0);
viewCubeModel.rotate(yRot / 16.0f, 0, 1, 0);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(viewCubeProjection.constData());
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(viewCubeModel.constData());
drawViewCube();
drawAxes();
glViewport(0, 0, width(), height());
// Text rendering with QPainter
QPainter painter(this);
painter.setPen(Qt::white);
painter.setFont(QFont("Arial", 10));
struct Face {
QString name;
QVector3D center;
QVector3D normal;
};
QVector<Face> faces = {
{"FRONT", {0, 0, 1.0}, {0, 0, 1}},
{"BACK", {0, 0, -1.0}, {0, 0, -1}},
{"TOP", {0, 1.0, 0}, {0, 1, 0}},
{"BOTTOM",{0, -1.0, 0}, {0, -1, 0}},
{"RIGHT", {1.0, 0, 0}, {1, 0, 0}},
{"LEFT", {-1.0, 0, 0}, {-1, 0, 0}}
};
for (const auto& face : faces) {
QVector3D transformedNormal = viewCubeModel.mapVector(face.normal);
// Use a small epsilon for floating point comparison
if (transformedNormal.z() > 0.1) { // Simple back-face culling
QRect viewportRect(width() - viewCubeSize, 0, viewCubeSize, viewCubeSize);
QVector3D pos2D = face.center.project(viewCubeModel, viewCubeProjection, viewportRect);
QFontMetrics metrics(painter.font());
int textWidth = metrics.horizontalAdvance(face.name);
int textHeight = metrics.height();
QRect textRect(pos2D.x() - textWidth / 2, pos2D.y() - textHeight / 2, textWidth, textHeight);
painter.drawText(textRect, Qt::AlignCenter, face.name);
}
}
}
void ViewportWidget::resizeGL(int w, int h)
@@ -75,6 +137,71 @@ void ViewportWidget::wheelEvent(QWheelEvent *event)
update();
}
void ViewportWidget::drawViewCube()
{
float size = 0.75;
glBegin(GL_QUADS);
// All faces are light gray
glColor3f(0.8, 0.8, 0.8);
// Front face
glVertex3f(-size, -size, size);
glVertex3f(size, -size, size);
glVertex3f(size, size, size);
glVertex3f(-size, size, size);
// Back face
glVertex3f(-size, -size, -size);
glVertex3f(-size, size, -size);
glVertex3f(size, size, -size);
glVertex3f(size, -size, -size);
// Top face
glVertex3f(-size, size, -size);
glVertex3f(-size, size, size);
glVertex3f(size, size, size);
glVertex3f(size, size, -size);
// Bottom face
glVertex3f(-size, -size, -size);
glVertex3f(size, -size, -size);
glVertex3f(size, -size, size);
glVertex3f(-size, -size, size);
// Right face
glVertex3f(size, -size, -size);
glVertex3f(size, size, -size);
glVertex3f(size, size, size);
glVertex3f(size, -size, size);
// Left face
glVertex3f(-size, -size, -size);
glVertex3f(-size, -size, size);
glVertex3f(-size, size, size);
glVertex3f(-size, size, -size);
glEnd();
}
void ViewportWidget::drawAxes()
{
glLineWidth(2.0f);
glBegin(GL_LINES);
// X-axis (red)
glColor3f(1.0, 0.0, 0.0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(1.5, 0.0, 0.0);
// Y-axis (green)
glColor3f(0.0, 1.0, 0.0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 1.5, 0.0);
// Z-axis (blue)
glColor3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 0.0, 1.5);
glEnd();
glLineWidth(1.0f);
}
void ViewportWidget::drawCube()
{
glBegin(GL_QUADS);

View File

@@ -24,6 +24,8 @@ protected:
private:
void drawCube();
void drawViewCube();
void drawAxes();
QMatrix4x4 projection;