fix: Apply typed dimensions/angles on mouse click for lines
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
@@ -733,25 +733,101 @@ void ViewportWidget::mousePressEvent(QMouseEvent *event)
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if (m_currentPlane != SketchPlane::NONE && m_activeTool == static_cast<int>(ApplicationController::ToolType::Line)) {
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gp_Pnt p;
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if (m_isSnappingOrigin) {
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p.SetCoord(0, 0, 0);
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} else if (m_isSnappingVertex) {
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p = m_snapVertex;
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} else {
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QVector3D worldPos = unproject(event->pos(), m_currentPlane);
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if (m_isSnappingHorizontal) {
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if (m_currentPlane == SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z());
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else if (m_currentPlane == SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y());
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else if (m_currentPlane == SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
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} else if (m_isSnappingVertical) {
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if (m_currentPlane == SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
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else if (m_currentPlane == SketchPlane::XZ) worldPos.setX(m_firstLinePoint.X());
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else if (m_currentPlane == SketchPlane::YZ) worldPos.setY(m_firstLinePoint.Y());
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}
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p.SetCoord(worldPos.x(), worldPos.y(), worldPos.z());
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}
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QString dimInput = property("dimensionInput").toString();
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QString angleInput = property("angleInput").toString();
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bool lengthFromInput = false;
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bool angleFromInput = false;
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double inputLength = 0;
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double inputAngleDegrees = 0;
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if (!m_isDefiningLine) {
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if (m_isDefiningLine) {
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if (!dimInput.isEmpty()) {
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bool ok;
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inputLength = dimInput.toDouble(&ok);
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if (ok) lengthFromInput = true;
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}
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if (!angleInput.isEmpty()) {
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bool ok;
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inputAngleDegrees = angleInput.toDouble(&ok);
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if (ok) angleFromInput = true;
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}
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}
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if (m_isDefiningLine && (lengthFromInput || angleFromInput)) {
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QVector3D worldPos;
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QVector3D startPos(m_firstLinePoint.X(), m_firstLinePoint.Y(), m_firstLinePoint.Z());
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if (angleFromInput) {
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QVector3D refDir;
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if (property("isChainedLine").toBool()) {
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refDir = property("previousLineDirection").value<QVector3D>();
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} else {
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if (m_currentPlane == SketchPlane::XY || m_currentPlane == SketchPlane::XZ) refDir = QVector3D(1, 0, 0);
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else refDir = QVector3D(0, 1, 0);
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}
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QVector3D currentMouseWorldPos = unproject(event->pos(), m_currentPlane);
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QVector3D mouseVec = currentMouseWorldPos - startPos;
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double mouseAngle;
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if (m_currentPlane == SketchPlane::XY) mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.x()));
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else if (m_currentPlane == SketchPlane::XZ) mouseAngle = qRadiansToDegrees(atan2(mouseVec.y(), mouseVec.x()));
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else mouseAngle = qRadiansToDegrees(atan2(mouseVec.z(), mouseVec.y()));
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double refAngle;
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if (m_currentPlane == SketchPlane::XY) refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.x()));
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else if (m_currentPlane == SketchPlane::XZ) refAngle = qRadiansToDegrees(atan2(refDir.y(), refDir.x()));
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else refAngle = qRadiansToDegrees(atan2(refDir.z(), refDir.y()));
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double relativeMouseAngle = mouseAngle - refAngle;
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while (relativeMouseAngle <= -180.0) relativeMouseAngle += 360.0;
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while (relativeMouseAngle > 180.0) relativeMouseAngle -= 360.0;
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double snappedAngle = 0;
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if (relativeMouseAngle >= -45 && relativeMouseAngle < 45) snappedAngle = inputAngleDegrees;
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else if (relativeMouseAngle >= 45 && relativeMouseAngle < 135) snappedAngle = 180 - inputAngleDegrees;
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else if (relativeMouseAngle >= 135 || relativeMouseAngle < -135) snappedAngle = inputAngleDegrees + 180.0;
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else snappedAngle = 360 - inputAngleDegrees;
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double finalAngleRad = qDegreesToRadians(refAngle + snappedAngle);
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QVector3D finalDir;
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if (m_currentPlane == SketchPlane::XY) finalDir = QVector3D(cos(finalAngleRad), 0, sin(finalAngleRad));
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else if (m_currentPlane == SketchPlane::XZ) finalDir = QVector3D(cos(finalAngleRad), sin(finalAngleRad), 0);
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else finalDir = QVector3D(0, cos(finalAngleRad), sin(finalAngleRad));
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double lineLength;
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if (lengthFromInput) lineLength = inputLength;
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else {
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lineLength = QVector3D::dotProduct(mouseVec, finalDir);
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if (lineLength < 0) lineLength = 0;
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}
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worldPos = startPos + lineLength * finalDir;
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} else if (lengthFromInput) {
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QVector3D currentMouseWorldPos = unproject(event->pos(), m_currentPlane);
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QVector3D dir = (currentMouseWorldPos - startPos);
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if (dir.length() > 1e-6) {
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dir.normalize();
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worldPos = startPos + inputLength * dir;
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} else {
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if (m_currentPlane == SketchPlane::XY || m_currentPlane == SketchPlane::XZ) worldPos = startPos + QVector3D(inputLength, 0, 0);
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else worldPos = startPos + QVector3D(0, inputLength, 0);
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}
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}
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p.SetCoord(worldPos.x(), worldPos.y(), worldPos.z());
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} else {
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if (m_isSnappingOrigin) {
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p.SetCoord(0, 0, 0);
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} else if (m_isSnappingVertex) {
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p = m_snapVertex;
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} else {
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QVector3D worldPos = unproject(event->pos(), m_currentPlane);
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if (m_isSnappingHorizontal) {
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if (m_currentPlane == SketchPlane::XY) worldPos.setZ(m_firstLinePoint.Z());
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else if (m_currentPlane == SketchPlane::XZ) worldPos.setY(m_firstLinePoint.Y());
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else if (m_currentPlane == SketchPlane::YZ) worldPos.setZ(m_firstLinePoint.Z());
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} else if (m_isSnappingVertical) {
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if (m_currentPlane == SketchPlane::XY) worldPos.setX(m_firstLinePoint.X());
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else if (m_currentPlane == SketchPlane::XZ) worldPos.setX(m_firstLinePoint.X());
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else if (m_currentPlane == SketchPlane::YZ) worldPos.setY(m_firstLinePoint.Y());
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}
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p.SetCoord(worldPos.x(), worldPos.y(), worldPos.z());
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}
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}
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if (!m_isDefiningLine) {
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m_firstLinePoint = p;
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m_isDefiningLine = true;
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setProperty("dimensionInput", QVariant(""));
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