fix: Correct snap rectangle orientation for XY and XZ sketch planes
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
@@ -146,15 +146,15 @@ void ViewportWidget::paintGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBegin(GL_LINE_LOOP);
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glBegin(GL_LINE_LOOP);
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if (m_currentPlane == SketchPlane::XY) {
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if (m_currentPlane == SketchPlane::XY) {
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glVertex3f(-rectSize, -rectSize, 0);
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glVertex3f( rectSize, -rectSize, 0);
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glVertex3f( rectSize, rectSize, 0);
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glVertex3f(-rectSize, rectSize, 0);
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} else if (m_currentPlane == SketchPlane::XZ) {
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glVertex3f(-rectSize, 0, -rectSize);
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glVertex3f(-rectSize, 0, -rectSize);
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glVertex3f( rectSize, 0, -rectSize);
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glVertex3f( rectSize, 0, -rectSize);
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glVertex3f( rectSize, 0, rectSize);
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glVertex3f( rectSize, 0, rectSize);
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glVertex3f(-rectSize, 0, rectSize);
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glVertex3f(-rectSize, 0, rectSize);
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} else if (m_currentPlane == SketchPlane::XZ) {
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glVertex3f(-rectSize, -rectSize, 0);
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glVertex3f( rectSize, -rectSize, 0);
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glVertex3f( rectSize, rectSize, 0);
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glVertex3f(-rectSize, rectSize, 0);
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} else if (m_currentPlane == SketchPlane::YZ) {
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} else if (m_currentPlane == SketchPlane::YZ) {
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glVertex3f(0, -rectSize, -rectSize);
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glVertex3f(0, -rectSize, -rectSize);
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glVertex3f(0, rectSize, -rectSize);
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glVertex3f(0, rectSize, -rectSize);
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@@ -170,15 +170,15 @@ void ViewportWidget::paintGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBegin(GL_LINE_LOOP);
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glBegin(GL_LINE_LOOP);
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if (m_currentPlane == SketchPlane::XY) {
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if (m_currentPlane == SketchPlane::XY) {
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glVertex3f(m_snapVertex.X() - rectSize, m_snapVertex.Y() - rectSize, m_snapVertex.Z());
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glVertex3f(m_snapVertex.X() + rectSize, m_snapVertex.Y() - rectSize, m_snapVertex.Z());
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glVertex3f(m_snapVertex.X() + rectSize, m_snapVertex.Y() + rectSize, m_snapVertex.Z());
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glVertex3f(m_snapVertex.X() - rectSize, m_snapVertex.Y() + rectSize, m_snapVertex.Z());
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} else if (m_currentPlane == SketchPlane::XZ) {
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glVertex3f(m_snapVertex.X() - rectSize, m_snapVertex.Y(), m_snapVertex.Z() - rectSize);
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glVertex3f(m_snapVertex.X() - rectSize, m_snapVertex.Y(), m_snapVertex.Z() - rectSize);
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glVertex3f(m_snapVertex.X() + rectSize, m_snapVertex.Y(), m_snapVertex.Z() - rectSize);
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glVertex3f(m_snapVertex.X() + rectSize, m_snapVertex.Y(), m_snapVertex.Z() - rectSize);
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glVertex3f(m_snapVertex.X() + rectSize, m_snapVertex.Y(), m_snapVertex.Z() + rectSize);
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glVertex3f(m_snapVertex.X() + rectSize, m_snapVertex.Y(), m_snapVertex.Z() + rectSize);
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glVertex3f(m_snapVertex.X() - rectSize, m_snapVertex.Y(), m_snapVertex.Z() + rectSize);
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glVertex3f(m_snapVertex.X() - rectSize, m_snapVertex.Y(), m_snapVertex.Z() + rectSize);
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} else if (m_currentPlane == SketchPlane::XZ) {
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glVertex3f(m_snapVertex.X() - rectSize, m_snapVertex.Y() - rectSize, m_snapVertex.Z());
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glVertex3f(m_snapVertex.X() + rectSize, m_snapVertex.Y() - rectSize, m_snapVertex.Z());
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glVertex3f(m_snapVertex.X() + rectSize, m_snapVertex.Y() + rectSize, m_snapVertex.Z());
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glVertex3f(m_snapVertex.X() - rectSize, m_snapVertex.Y() + rectSize, m_snapVertex.Z());
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} else if (m_currentPlane == SketchPlane::YZ) {
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} else if (m_currentPlane == SketchPlane::YZ) {
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glVertex3f(m_snapVertex.X(), m_snapVertex.Y() - rectSize, m_snapVertex.Z() - rectSize);
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glVertex3f(m_snapVertex.X(), m_snapVertex.Y() - rectSize, m_snapVertex.Z() - rectSize);
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glVertex3f(m_snapVertex.X(), m_snapVertex.Y() + rectSize, m_snapVertex.Z() - rectSize);
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glVertex3f(m_snapVertex.X(), m_snapVertex.Y() + rectSize, m_snapVertex.Z() - rectSize);
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