refactor: Migrate ViewportWidget to shader-based OpenGL rendering (FFP disabled)
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
10
src/shaders/simple.frag
Normal file
10
src/shaders/simple.frag
Normal file
@@ -0,0 +1,10 @@
|
||||
#version 330 core
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
uniform vec4 objectColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = objectColor;
|
||||
}
|
||||
Reference in New Issue
Block a user