refactor: Migrate ViewportWidget to shader-based OpenGL rendering (FFP disabled)

Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
This commit is contained in:
2026-02-15 13:03:37 -07:00
parent af121ce6eb
commit 0f43715c6b
5 changed files with 223 additions and 146 deletions

6
src/shaders/shaders.qrc Normal file
View File

@@ -0,0 +1,6 @@
<RCC>
<qresource prefix="/shaders">
<file>simple.vert</file>
<file>simple.frag</file>
</qresource>
</RCC>

10
src/shaders/simple.frag Normal file
View File

@@ -0,0 +1,10 @@
#version 330 core
out vec4 FragColor;
uniform vec4 objectColor;
void main()
{
FragColor = objectColor;
}

11
src/shaders/simple.vert Normal file
View File

@@ -0,0 +1,11 @@
#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
void main()
{
gl_Position = projectionMatrix * modelViewMatrix * vec4(aPos, 1.0);
}