refactor: Migrate ViewportWidget to shader-based OpenGL rendering (FFP disabled)
Co-authored-by: aider (gemini/gemini-2.5-pro) <aider@aider.chat>
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6
src/shaders/shaders.qrc
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6
src/shaders/shaders.qrc
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<RCC>
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<qresource prefix="/shaders">
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<file>simple.vert</file>
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<file>simple.frag</file>
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</qresource>
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</RCC>
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src/shaders/simple.frag
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src/shaders/simple.frag
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#version 330 core
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out vec4 FragColor;
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uniform vec4 objectColor;
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void main()
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{
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FragColor = objectColor;
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}
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src/shaders/simple.vert
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11
src/shaders/simple.vert
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#version 330 core
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layout (location = 0) in vec3 aPos;
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uniform mat4 modelViewMatrix;
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uniform mat4 projectionMatrix;
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void main()
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{
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gl_Position = projectionMatrix * modelViewMatrix * vec4(aPos, 1.0);
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}
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