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51 lines
1.1 KiB
51 lines
1.1 KiB
import * as THREE from 'three'; |
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const LASER_SIZE = 0.5; |
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const BULLET_SPREAD = 0.1; |
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const geometry = new THREE.BoxGeometry( |
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LASER_SIZE * 0.03, |
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LASER_SIZE * 0.03, |
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LASER_SIZE |
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); |
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const badLaserMat = new THREE.MeshStandardMaterial(0xffffff, { |
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flatShading: true, |
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color: new THREE.Color(`hsl(0,100%,70%)`), |
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}); |
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const goodLaserMat = new THREE.MeshStandardMaterial(0xffffff, { |
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flatShading: true, |
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color: new THREE.Color(`hsl(180,100%,70%)`), |
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}); |
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export class Laser { |
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constructor(ship, count) { |
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const position = new THREE.Vector3(); |
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this.direction = ship.direction; |
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this.kill = false; |
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this.life = 10; |
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this.stepX = (Math.random() - 0.5) * BULLET_SPREAD; |
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this.stepY = (Math.random() - 0.5) * BULLET_SPREAD; |
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ship.mesh.getWorldPosition(position); |
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this.mesh = new THREE.Mesh( |
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geometry, |
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ship.direction > 0 ? goodLaserMat : badLaserMat, |
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count |
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); |
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this.mesh.position.set(position.x, position.y, position.z); |
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} |
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update({ deltaTime }) { |
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this.mesh.position.x += this.stepX; |
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this.mesh.position.y += this.stepY; |
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this.mesh.position.z += 0.5 * this.direction; |
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this.life -= deltaTime; |
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if (this.life < 0) this.kill = true; |
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} |
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}
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