diff --git a/content/Design Guidelines.md b/content/Design Guidelines.md new file mode 100644 index 0000000..361a297 --- /dev/null +++ b/content/Design Guidelines.md @@ -0,0 +1,33 @@ +Title: Design Guidelines for Solarpunk Projects +Date: 2023-03-26 +Category: Notes +Summary: Elements of successful solarpunk projects + +#### Follow Pete Seeger's advice as much as you can: + > If it can't be reduced, reused, repaired, rebuilt, refurbished, refinished, resold, recycled, or composted, then it should be restricted, designed or removed from production. + +#### Select components that are common or sourced in bulk +Common or bulk materials means lots of supply, which means low cost and high availability. +Don't force builders to search out substitutes. + +#### Parameterize designs +Parameterized designs allow to be flexible and adaptable + +#### Keep designs modular +Modular designs are easy to repair and remix. +Damaged components can be easily swapped out or repaired + +#### Keep failure-prone or high-wear components accessible +So they are easy to service. +Prefer low-wear and low-failure prone components, materials and designs. + +#### Avoid extraneous components +The most reliable component is one that doesn't exist. + +#### Designs should be implementable +Designs should be implementable without having to remake the earth or having to learn an entire field of study. +If you do ask your user or builder to learn something, make it something high-value. + +#### Prefer designs that help users develop useful conceptual models +A conceptual model is an explanation, usually simplified, of how something works. +Completeness or accuracy is less important than usefulness.