0aa0656d0dgameSave and gameLoad added to access left dual port RAM only use with pinball machine off
main
Tim Gopaul
2023-04-07 13:21:55 -0600
d4aa2c749cAdd the commands gameSaveMemory and gameLoadMemory The main loop will now have three input modes CommandMode DataMode - to direct Hex-file format input to the shadow memory gameDataMode - to direct Hex-file format input to game memory
Tim Gopaul
2023-02-19 23:12:15 -0700
79c30b9d0fCEL2_ CEL_ OEL_ and RWL_ moved to Atmega1284 Port C PIN_PC7 PIN_PC6 PIN_PC5 PIN_4 Port PD2 and PD3 used for Interrupts to count the Busy signals. BusyFaultCount and ShadowFaultCount commands added to display the number interrupts since the last Atmega1284 reboot. BusyFault is counted when the live game RAM issues a busy to the Pinball 6802. BusyFault would indicate a potential game crash. ShadowFaultCount is recorded to get an idea how often the shadow memory might be getting out of step with the game RAM. The Shadow memory is updated with every read or write by the 6802. The Shadow memory is not updated by a read or write to the game RAM from the memory port left side Left side memory ports are for the ATMEGA 1284.
Tim Gopaul
2023-02-19 14:01:08 -0700
b56f142ac7control lines moved to PortC
Tim Gopaul
2023-02-06 20:31:58 -0700
ad9d74fae7start test move controls to PC port
Tim Gopaul
2023-02-05 18:52:53 -0700
e01c48c50eadd .ino and .h file
Tim Gopaul
2023-02-05 18:30:01 -0700