Add the commands gameSaveMemory and gameLoadMemory

The main loop will now have three input modes
	CommandMode
	DataMode - to direct Hex-file format input to the shadow memory
	gameDataMode - to direct Hex-file format input to game memory
This commit is contained in:
Tim Gopaul 2023-02-19 23:12:15 -07:00
parent 79c30b9d0f
commit d4aa2c749c
2 changed files with 111 additions and 105 deletions

View File

@ -109,8 +109,10 @@ void dumpRange(unsigned int addrStart, unsigned int addrCount);
void gameDumpRange(unsigned int addrStart, unsigned int addrCount);
void dumpBuffRange(unsigned int addrStart, unsigned int addrCount);
void saveMemory(unsigned int addrStart, unsigned int addrCount);
void gameSaveMemory(unsigned int addrStart, unsigned int addrCount);
void testMemory(unsigned int addrStart, unsigned int addrCount);
void loadMemory();
void gameLoadMemory();
int helpText();
void testMemory(unsigned int addrStart, unsigned int addrCount, int testLoops);
@ -153,6 +155,8 @@ const char *testMemoryCommandToken = "testmemory"; // destructive test
const char *gameReadCommandToken = "gameread"; // read address ignore
const char *gameWriteCommandToken = "gamewrite"; // write address byte
const char *gameDumpCommandToken = "gameDump"; // Dumps game memory from starting address with byte count
const char *gameSaveMemoryCommandToken = "gamesave"; // creates Intel Hex output from ram range.
const char *gameLoadMemoryCommandToken = "gameload"; // takes an Intel Hex formatted line and writes it to RAM
const char *BusyFaultCountToken = "busyfaultcount"; // displays the accumulative count of the busy interrupts
const char *ShadowFaultCountToken = "shadowfaultcount"; // displays the accumulative count of the busy interrupts
@ -346,6 +350,21 @@ int loadMemoryCommand() {
return 0;
}
// ***** gameSaveMemoryCommand *****
int gameSaveMemoryCommand() {
unsigned int addrStart = readNumber();
unsigned int addrCount = readNumber();
gameSaveMemory(addrStart, addrCount);
return 0;
}
// ***** gameLoadMemoryCommand *****
int gameLoadMemoryCommand() {
gameLoadMemory();
return 0;
}
// ***** Help Text *****
int helpCommand() {
helpText();
@ -401,7 +420,7 @@ int testMemoryCommand(){
DoMyHexLine
*/
bool
DoMyHexLine(char * HexLine) {
DoMyHexLine(char * HexLine, int writeMode) {
// char * endOfFile = ":00000001FF"; //For Intel Hex file transfer a the final line must match.. to switch to command inputMode
@ -451,7 +470,16 @@ DoMyHexLine(char * HexLine) {
int address = addrStart;
HLBIndex =4; //Data starts at index 4 in HexLineBytes
for(unsigned int i = 0; i < hexCount; i++){
switch(writeMode){
case DataMode:
writeAddress( address++, HexLineBytes[HLBIndex++]);
break;
case gameDataMode:
gameWriteAddress( address++, HexLineBytes[HLBIndex++]);
break;
default:
break;
}
}
}
@ -531,7 +559,13 @@ DoMyCommand(char * commandLine) {
else if (strcasecmp(ptrToCommandName, loadMemoryCommandToken) == 0) { //Modify here
result = loadMemoryCommand();
}
else if (strcasecmp(ptrToCommandName, gameSaveMemoryCommandToken) == 0) { //Modify here
result = saveMemoryCommand();
Serial.println();
}
else if (strcasecmp(ptrToCommandName, gameLoadMemoryCommandToken) == 0) { //Modify here
result = loadMemoryCommand();
}
else if (strcasecmp(ptrToCommandName, helpCommandToken) == 0) { //Modify here
result = helpText();
}

View File

@ -1,7 +1,7 @@
// Protospace is running code version PinBallMemoryPort20230201
// The next version of code starts dated 2023 02 05
//
// 2023-02-18 Tim Gopaul, trouble getting PCINT30 working. changed to interruptPin = PIN_PD2 which gives digitalPinToInterrupt(interruptPin) as 0
// 2023-02-18 Tim Gopaul, trouble getting PCINT30 working. changed to interrup Pin = PIN_PD2 which gives digitalPinToInterrupt(interruptPin) as 0
// 2023-02-14 Tim Gopaul, attach an interrupt low edge to pin 20 PD6 PCINT30
// connect interrupt to _BusyRight to indicate the Pinball live memory was issued a wait.. which likey corrupted game ram
// What to do. ..maybe save high score to portal then restart the pinball machine or issue a warning to the LCD screen
@ -55,14 +55,17 @@
/* email address in distributed copies, and let me know about any bugs */
//#define _DEBUG_
#define MAXHEXLINE 16 // for Hex record length
const int ramSize = 2048;
const int ramSize = 2048; // don't change this without also defining address bits PORTC has limited bits available
#define CommandMode 1 //inputMode will flip between command and data entry
#define DataMode 2 // 2023-01-09 Tim Gopaul
int inputMode = 1;
#define CommandMode 1 // inputMode will flip between command and data entry, commands defined in CommandLine.h file
#define DataMode 2 // 2023-01-09 Tim Gopaul.. in DataMode the UART stream is read as an Intel HEX file
#define gameDataMode 3 // 2023-01-09 Tim Gopaul.. in DataMode the UART stream is read as an Intel HEX file
#include "CommandLine.h"
int inputMode = CommandMode; // on startup the input is waiting for commands
// PORTB alternates between input and output for use by data read and write.
#define DDRB_Output DDRB = B11111111 // all 1's is output for Atmega1284 PortB to write to IDC-7132 RAM
@ -119,9 +122,10 @@ void ramBufferInit(){
}
}
// ****** helpText *****
int helpText(){
Serial.println(">**********************************");
Serial.println(">****************************************");
Serial.println(">* *");
Serial.printf(">* Compile Date: %s\n", __DATE__ );
Serial.printf(">* Compile Time: %s\n", __TIME__ );
@ -159,12 +163,14 @@ int helpText(){
Serial.println(">* *");
Serial.println(">* BusyFaultCount will give the *");
Serial.println(">* count of Busy Interruptes *");
Serial.println(">* PIN_PD2 IRQ 0 *");
Serial.println(">* *");
Serial.println(">* ShadowFaultCount gives the *");
Serial.println(">* count of Shadow Busy *");
Serial.println(">* Interruptes *");
Serial.println(">* count of Shadow Busy Interruptes *");
Serial.println(">* PIN_PD3 IRQ 1 *");
Serial.println(">* *");
Serial.println(">**********************************");
Serial.println(">* *");
Serial.println(">****************************************");
Serial.println();
return(0);
}
@ -173,6 +179,7 @@ unsigned int smaller( unsigned int a, unsigned int b){
return (b < a) ? b : a;
}
#include "CommandLine.h"
// ****** writeAddress *****
void writeAddress(unsigned int address, byte dataByte){
@ -371,66 +378,16 @@ void gameRefreshBuffer(unsigned int addrStart, unsigned int addrCount){
}
} // void refreshBuffer(unsigned int addrStart, unsigned int addrCount){
// ***** dumpBuffRange *****
void gameDumpBuffRange(unsigned int addrStart, unsigned int addrCount){
gameRefreshBuffer(addrStart, addrCount); // The buffer has read the memory now dump to the screen
unsigned int addrEnd = smaller((addrStart + addrCount), ramSize); //bounds check on gameRamBuffer index
Serial.printf("> Dump Buffer: 0x%04X: To Address Data: 0x%04X: \n", addrStart, addrEnd -1);
if ((addrStart % 16) != 0) Serial.printf("\n0x%04X: ", addrStart);
for (unsigned int address = addrStart; address < addrEnd; address++) {
if ((address % 16) == 0) Serial.printf("\n0x%04X: ", address);
Serial.printf("0x%02X ", gameRamBuffer[address]);
#ifdef _DEBUG_
Serial.printf("Reading Address: 0x%04X: Data: 0x%02X\n", address, gameRamBuffer[address]);
#endif
}
Serial.println();
Serial.println();
//Dump the buffer displaying contents as ASCII if printable
Serial.printf("> Dump Buffer ASCII: 0x%04X: To Address Data: 0x%04X: \n", addrStart, addrEnd -1);
Serial.println();
//creat column headings from low address nibble
Serial.print(" "); //print some leading space
for (unsigned int i = 0; i <= 0x0f;i++)
Serial.printf( "%1X ",i);
if ((addrStart % 16) != 0) Serial.printf("\n0x%04X: ", addrStart);
for (unsigned int address = addrStart; address < addrEnd ; address++) {
if ((address % 16) == 0) Serial.printf("\n0x%04X: ", address);
if (isPrintable(gameRamBuffer[address]))
Serial.printf("%c ", (char)gameRamBuffer[address]);
else
Serial.printf("%c ", ' ');
}
Serial.println();
Serial.println();
//call the saveMemory function to see if it displays the buffer properly
gameSaveMemory(addrStart, addrCount);
} //void gameDumpBuffRange(unsigned int addrStart, unsigned int addrCount)
} // void game refreshBuffer(unsigned int addrStart, unsigned int addrCount){
// 2023-02-19 Tim Gopaul remove the GameDumpBuffer that accesses the live RAM
// ***** gameSaveMemory *****
void gameSaveMemory(unsigned int addrStart, unsigned int addrCount){
gameRefreshBuffer(addrStart, addrCount); //This will copy the physical IDC7132 RAM to the Atmel gameRamBuffer[2048]
// Only refresh the buffer with the range of bytes needed to avoid contention.
// Only refresh the buffer with the range of bytes needed (to avoid contention.)
// copy the RAM memory to a buffer array before processing output
// Global array is used gameRamBuffer[2048]
@ -743,6 +700,18 @@ void loadMemory(){
// .. add CTRL-C and esc as ways to terminate the input
}
// ***** gameLoadMemory *****
void gameLoadMemory(){
Serial.printf("> Waiting for Intel Hex input records or end of file record :00000001FF\n");
inputMode = gameDataMode;
// This flips to DataMode so that main loop will dispatch input to build Intel Hex input line
// once in DataMode the main loop will add characters to a buffer line until enter is pressed Linefeed.
// in DataMode each line is interpretted as an Intel Hex record.. type 01 and type 00 supported
// to leave DataMode the input must receive the Intel Hex end of file record.
// :00000001FF
// .. add CTRL-C and esc as ways to terminate the input
}
// ***** compareBuffer *****
void compareBuffer( unsigned int addrStart, unsigned int addrCount){
@ -861,7 +830,10 @@ bool received = getCommandLineFromSerialPort(CommandLine); //global Command
DoMyCommand(CommandLine);
break;
case DataMode:
DoMyHexLine(CommandLine);
DoMyHexLine(CommandLine, DataMode);
break;
case gameDataMode:
DoMyHexLine(CommandLine, gameDataMode);
break;
default:
break;