gameSave and gameLoad added to access left dual port RAM only use with pinball machine off
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/*****************************************************************************
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/*****************************************************************************
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2023-01-18 Tim Gopaul add command BusyFaultCount to report how many Busy interrupts were generated since last reboot
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2023-01-18 Tim Gopaul add command BusyFaultCount to report how many Busy interrupts were generated since last reboot
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2023-01-11/12 Tim Gopaul Removed getHexLineFromSerialPort.. use the main parsing code get command
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2023-01-11/12 Tim Gopaul Removed getHexLineFromSerialPort.. use the main parsing code get command
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2023-01-11 Tim Gopaul added call to make commands case insensitive.
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2023-01-11 Tim Gopaul added call to make commands case insensitive.
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2023-01-08 Tim Gopaul - add load command to read in Hex format string and place in RAM memory
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2023-01-08 Tim Gopaul - add load command to read in Hex format string and place in RAM memory
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@ -1,6 +1,7 @@
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// Protospace is running code version PinBallMemoryPort20230201
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// Protospace is running code version PinBallMemoryPort20230201
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// The next version of code starts dated 2023 02 05
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// The next version of code starts dated 2023 02 05
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//
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//
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// 2023-02-19 Tim Gopaul, gameSave and gameLoad added to access game Ram.. only to be used when Pinball machine is powered off
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// 2023-02-18 Tim Gopaul, trouble getting PCINT30 working. changed to interrup Pin = PIN_PD2 which gives digitalPinToInterrupt(interruptPin) as 0
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// 2023-02-18 Tim Gopaul, trouble getting PCINT30 working. changed to interrup Pin = PIN_PD2 which gives digitalPinToInterrupt(interruptPin) as 0
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// 2023-02-14 Tim Gopaul, attach an interrupt low edge to pin 20 PD6 PCINT30
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// 2023-02-14 Tim Gopaul, attach an interrupt low edge to pin 20 PD6 PCINT30
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// connect interrupt to _BusyRight to indicate the Pinball live memory was issued a wait.. which likey corrupted game ram
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// connect interrupt to _BusyRight to indicate the Pinball live memory was issued a wait.. which likey corrupted game ram
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@ -130,7 +131,7 @@ int helpText(){
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Serial.printf(">* Compile Date: %s\n", __DATE__ );
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Serial.printf(">* Compile Date: %s\n", __DATE__ );
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Serial.printf(">* Compile Time: %s\n", __TIME__ );
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Serial.printf(">* Compile Time: %s\n", __TIME__ );
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Serial.println(">* *");
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Serial.println(">* *");
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Serial.println(">* Untility program to read RAM *");
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Serial.println(">* Utility to read Pinball RAM *");
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Serial.println(">* Tim Gopaul for Protospace *");
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Serial.println(">* Tim Gopaul for Protospace *");
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Serial.println(">* *");
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Serial.println(">* *");
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Serial.println(">* Enter numbers as baseTen,or *");
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Serial.println(">* Enter numbers as baseTen,or *");
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@ -151,12 +152,17 @@ int helpText(){
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Serial.println(">* game commands work directly *");
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Serial.println(">* game commands work directly *");
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Serial.println(">* Game RAM. *");
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Serial.println(">* Game RAM. *");
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Serial.println(">* Use only when pinball off *");
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Serial.println(">* Use only when pinball off *");
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Serial.println(">* *");
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Serial.println(">* *");
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Serial.println(">* Use game commands for direct access*");
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Serial.println(">* to the live game Ram when Pinball *");
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Serial.println(">* is powered off. *");
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Serial.println(">* gameRead address *");
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Serial.println(">* gameRead address *");
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Serial.println(">* gameWrite address databyte *");
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Serial.println(">* gameWrite address databyte *");
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Serial.println(">* gameDump start count *");
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Serial.println(">* gameDump start count *");
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Serial.println(">* *");
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Serial.println(">* gameSave startAddress count *");
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Serial.println(">* gameLoad Intelhex record line *");
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Serial.println(">* *");
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Serial.println(">* *");
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Serial.println(">* *");
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Serial.println(">* Enter numbers as decimal or *");
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Serial.println(">* Enter numbers as decimal or *");
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Serial.println(">* 0xNN 0X55 for HEX *");
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Serial.println(">* 0xNN 0X55 for HEX *");
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@ -746,13 +752,13 @@ void testMemory(unsigned int addrStart, unsigned int addrCount, int testLoops) {
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void BusyFaultWarning(){
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void BusyFaultWarning(){
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BusyStateIRQ = LOW;
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BusyStateIRQ = LOW;
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++BusyFaultCount;
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++BusyFaultCount;
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BusyFaultAddress = (((PORTC & B0000111) << 8 ) + PORTA);
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BusyFaultAddress = (((PORTC & B0000111) << 8 ) | PORTA);
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}
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}
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void ShadowFaultWarning(){
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void ShadowFaultWarning(){
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ShadowStateIRQ = LOW;
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ShadowStateIRQ = LOW;
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++ShadowFaultCount;
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++ShadowFaultCount;
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ShadowFaultAddress = (((PORTC & B0000111) << 8 ) + PORTA);
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ShadowFaultAddress = (((PORTC & B0000111) << 8 ) | PORTA);
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}
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}
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// ***** setup ***** -----------------------------------------------
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// ***** setup ***** -----------------------------------------------
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