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import re
import time
import importlib
from panda3d.core import LPoint3f
from minecraft.networking.packets import Packet, clientbound, serverbound
import utils
importlib.reload(utils)
import path
importlib.reload(path)
def handle_join_game(packet, g):
print('Connected.')
print(packet)
g.info = packet
def handle_block_change(packet, g):
l = g.local_state
if packet.block_state_id == 3887:
try:
l.goal = LPoint3f(x=packet.location[0], y=packet.location[1], z=packet.location[2])
print('new waypoint:', l.goal)
start = time.time()
solution = path.Pathfinder(g.chunks).astar(utils.pint(g.pos), utils.pint(l.goal))
if solution:
solution = list(solution)
l.path = solution
#l.jobstate.state = l.jobstate.stop
print(len(solution))
print(solution)
print(round(time.time() - start, 3), 'seconds')
else:
print('No path found')
#say(connection, 'No path found')
#l.y_v = 10.0
#l.y_a = -36.0
except BaseException as e:
import traceback
print(traceback.format_exc())
def handle_position_and_look(packet, g):
print('pos and look:')
print(packet)
p = LPoint3f(x=packet.x, y=packet.y, z=packet.z)
g.pos = p
def handle_chat(message, g):
source, text = message
reply = None
match = re.match(r'<(\w+)> (.*)', text)
if match:
sender, text = match.groups()
else:
return
if text.startswith('! '):
text = text[2:]
elif text.startswith('!'):
text = text[1:]
else:
return
if ' ' in text:
command = text.split(' ', 1)[0]
data = text.split(' ', 1)[1]
else:
command = text
if command == 'ping':
reply = 'pong'
if command == 'echo' and data:
reply = data
if command == 'respawn':
packet = serverbound.play.ClientStatusPacket()
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
g.connection.write_packet(packet)
reply = 'ok'
if command == 'pos':
reply = str(utils.pint(g.pos))[1:-1]
if command == 'afk':
reply = '/afk'
if command == 'error':
reply = 'ok'
raise
if reply:
print(reply)
g.chat.send(reply)