147 lines
3.8 KiB
Python
147 lines
3.8 KiB
Python
import re
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import time
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import importlib
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import random
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from itertools import count
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from math import hypot, floor
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from minecraft.networking.types import BlockFace
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from mosfet.protocol.managers import ChunkNotLoadedException
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from mosfet import utils
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from mosfet import path
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from mosfet import blocks
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from mosfet import items
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from mosfet import mcdata
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from mosfet import mobs
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class GatherCropStates:
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def idle(self):
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return None
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def init(self):
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self.state = self.find_new_crop
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def find_new_crop(self):
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print('Finding new crop...')
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w = self.g.world
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p = utils.pint(self.g.pos)
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mature_crops = [
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blocks.MATURE_WHEAT_ID,
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blocks.MATURE_POTATO_ID,
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blocks.MATURE_CARROT_ID,
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blocks.MATURE_BEETROOT_ID,
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]
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for crop in w.find_blocks_3d(p, mature_crops, 50, 20):
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print('Found crop:', crop)
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if crop not in self.bad_crops:
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break
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else: # for
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print('No good crops left, aborting.')
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self.state = self.cleanup
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return
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self.crop = crop
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self.type_id = w.block_at(*crop)
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self.state = self.nav_to_crop
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def nav_to_crop(self):
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w = self.g.world
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p = utils.pint(self.g.pos)
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navpath = w.path_to_place(p, self.crop)
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if navpath:
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self.g.path = navpath
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self.g.look_at = utils.padd(self.crop, path.BLOCK_BELOW)
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self.state = self.going_to_crop
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else:
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self.bad_crops.append(self.crop)
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self.wait_time = 0.5
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self.state = self.wait_to_restart
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def wait_to_restart(self):
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# prevent timeouts
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if self.wait_time > 0:
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self.wait_time -= utils.TICK
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else:
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self.state = self.find_new_crop
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def going_to_crop(self):
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if utils.pint(self.g.pos) == self.crop:
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print('At the crop')
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self.state = self.break_crop
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def break_crop(self):
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self.g.game.break_block(self.crop)
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self.wait_time = 0.5
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self.state = self.wait
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def wait(self):
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# wait for the item
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if self.wait_time > 0:
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self.wait_time -= utils.TICK
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else:
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self.state = self.select_seed
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def select_seed(self):
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p = utils.pint(self.g.pos)
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crop_seeds = {
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blocks.MATURE_WHEAT_ID: items.WHEAT_SEEDS_ID,
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blocks.MATURE_POTATO_ID: items.POTATO_ID,
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blocks.MATURE_CARROT_ID: items.CARROT_ID,
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blocks.MATURE_BEETROOT_ID: items.BEETROOT_SEEDS_ID,
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}
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if self.g.game.select_item([crop_seeds[self.type_id]]):
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self.state = self.wait_select
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self.wait_time = 0.5
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else:
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print('Aborting planting, no crop')
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self.state = self.cleanup
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def wait_select(self):
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# wait a bit to select
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if self.wait_time > 0:
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self.wait_time -= utils.TICK
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else:
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self.state = self.place_crop
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def place_crop(self):
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p = utils.pint(self.g.pos)
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self.g.game.place_block(p, BlockFace.TOP)
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print('Placed crop')
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self.state = self.wait_place
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self.wait_time = 0.5
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def wait_place(self):
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# wait a bit for chunk data to update
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if self.wait_time > 0:
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self.wait_time -= utils.TICK
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else:
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self.state = self.cleanup
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def cleanup(self):
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self.g.look_at = None
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self.state = self.done
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def done(self):
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# never gets ran, placeholder
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return None
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def __init__(self, global_state):
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self.g = global_state
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self.state = self.idle
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self.crop = None
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self.type_id = None
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self.bad_crops = []
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self.wait_time = 0
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def run(self):
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self.state()
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