976 lines
26 KiB
Python
976 lines
26 KiB
Python
import os
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import time
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import functools
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from math import ceil, floor, hypot, sqrt
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from itertools import count
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import blocks
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import minecraft
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from minecraft import authentication
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from minecraft.exceptions import YggdrasilError
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from minecraft.networking.connection import Connection
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from minecraft.networking.packets import Packet, clientbound, serverbound
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from minecraft.networking.types import BlockFace, VarInt, Position, Boolean, Byte
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from minecraft.compat import input
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from minecraft.managers import ChunksManager
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#class AcknowledgePlayerDiggingPacket(Packet):
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# @staticmethod
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# def get_id(context):
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# return 0x08
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#
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# packet_name = 'acknowledge player digging'
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# definition = [
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# {'status': VarInt},
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# {'location': Position},
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# {'face': VarInt},
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# {'successful': Boolean},
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# ]
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#
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#class BlockBreakAnimationPacket(Packet):
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# @staticmethod
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# def get_id(context):
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# return 0x09
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#
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# packet_name = 'block break animation'
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# definition = [
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# {'entity_id': VarInt},
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# {'location': Position},
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# {'destroy_stage': Byte},
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# ]
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#
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#def get_packets(old_get_packets):
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# def wrapper(func, context):
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# packets = func(context)
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# packets.add(AcknowledgePlayerDiggingPacket)
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# packets.add(BlockBreakAnimationPacket)
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# print(packets)
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# return packets
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# return lambda x: wrapper(old_get_packets, x)
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#
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#minecraft.networking.packets.clientbound.play.get_packets = get_packets(minecraft.networking.packets.clientbound.play.get_packets)
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#
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#def qot(x):
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# print('qot.')
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# return set()
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#
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#minecraft.networking.packets.clientbound.play.get_packets = qot
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class PlayerDiggingPacket(Packet):
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# used when player mines / breaks blocks
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# https://wiki.vg/Protocol#Player_Digging
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@staticmethod
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def get_id(context):
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return 0x1A
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packet_name = 'player digging'
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definition = [
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{'status': VarInt},
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{'location': Position},
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{'face': VarInt},
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]
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STARTED = 0
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CANCELLED = 1
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FINISHED = 2
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# PlayerBlockPlacementPacket.Face is an alias for BlockFace.
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Face = BlockFace
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class AStarTimeout(Exception):
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pass
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class DataManager:
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def __init__(self):
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self.blocks_states = {}
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self.blocks_properties = {}
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self.registries = {}
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self.biomes = {}
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self.entity_type = {}
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self.blocks = {}
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from panda3d.core import *
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from astar import AStar
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BLOCK_ABOVE = (0, +1, 0)
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BLOCK_ABOVE2 = (0, +2, 0)
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BLOCK_ABOVE3 = (0, +3, 0)
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BLOCK_ABOVE4 = (0, +4, 0)
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BLOCK_BELOW = (0, -1, 0)
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TRAVERSE_NORTH = (0, 0, -1)
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TRAVERSE_SOUTH = (0, 0, +1)
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TRAVERSE_EAST = (+1, 0, 0)
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TRAVERSE_WEST = (-1, 0, 0)
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ASCEND_NORTH = (0, +1, -1)
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ASCEND_SOUTH = (0, +1, +1)
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ASCEND_EAST = (+1, +1, 0)
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ASCEND_WEST = (-1, +1, 0)
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DESCEND_EAST = (+1, -1, 0)
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DESCEND_WEST = (-1, -1, 0)
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DESCEND_NORTH = (0, -1, -1)
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DESCEND_SOUTH = (0, -1, +1)
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DESCEND2_EAST = (+1, -2, 0)
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DESCEND2_WEST = (-1, -2, 0)
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DESCEND2_NORTH = (0, -2, -1)
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DESCEND2_SOUTH = (0, -2, +1)
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DESCEND3_EAST = (+1, -3, 0)
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DESCEND3_WEST = (-1, -3, 0)
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DESCEND3_NORTH = (0, -3, -1)
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DESCEND3_SOUTH = (0, -3, +1)
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DIAGONAL_NORTHEAST = (+1, 0, -1)
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DIAGONAL_NORTHWEST = (-1, 0, -1)
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DIAGONAL_SOUTHEAST = (+1, 0, +1)
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DIAGONAL_SOUTHWEST = (-1, 0, +1)
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PARKOUR_NORTH = (0, 0, -2)
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PARKOUR_SOUTH = (0, 0, +2)
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PARKOUR_EAST = (+2, 0, 0)
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PARKOUR_WEST = (-2, 0, 0)
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TRAVERSE = [
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TRAVERSE_NORTH,
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TRAVERSE_SOUTH,
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TRAVERSE_EAST,
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TRAVERSE_WEST,
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]
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ASCEND = [
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ASCEND_NORTH,
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ASCEND_SOUTH,
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ASCEND_EAST,
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ASCEND_WEST,
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]
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DESCEND = [
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DESCEND_EAST,
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DESCEND_WEST,
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DESCEND_NORTH,
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DESCEND_SOUTH,
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]
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DESCEND2 = [
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DESCEND2_EAST,
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DESCEND2_WEST,
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DESCEND2_NORTH,
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DESCEND2_SOUTH,
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]
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DESCEND3 = [
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DESCEND3_EAST,
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DESCEND3_WEST,
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DESCEND3_NORTH,
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DESCEND3_SOUTH,
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]
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DIAGONAL = [
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DIAGONAL_NORTHEAST,
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DIAGONAL_NORTHWEST,
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DIAGONAL_SOUTHEAST,
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DIAGONAL_SOUTHWEST,
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]
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PARKOUR = [
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PARKOUR_NORTH,
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PARKOUR_SOUTH,
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PARKOUR_EAST,
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PARKOUR_WEST,
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]
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HALF_PARKOUR = {
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(0, 0, -2): (0, 0, -1),
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(0, 0, 2): (0, 0, 1),
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(2, 0, 0): (1, 0, 0),
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(-2, 0, 0): (-1, 0, 0),
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}
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HYPOT_LUT = {
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(0, -1): 1.0,
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(0, 1): 1.0,
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(1, 0): 1.0,
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(-1, 0): 1.0,
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(1, -1): 1.414,
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(-1, -1): 1.414,
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(1, 1): 1.414,
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(-1, 1): 1.414,
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(0, 2): 2.0,
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(-2, 0): 2.0,
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(2, 0): 2.0,
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(0, -2): 2.0,
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}
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def padd(p1, p2):
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return (p1[0] + p2[0], p1[1] + p2[1], p1[2] + p2[2])
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def psub(p1, p2):
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return (p1[0] - p2[0], p1[1] - p2[1], p1[2] - p2[2])
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def pint(p):
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return (int(p[0]), int(p[1]), int(p[2]))
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# larger started being slower
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BLOCK_CACHE_SIZE = 2**14
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class MazeSolver(AStar):
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def __init__(self, chunks):
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self.chunks = chunks
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self.start_time = time.time()
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@functools.lru_cache(maxsize=BLOCK_CACHE_SIZE)
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def bair(self, p):
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return self.chunks.get_block_at(*p) in blocks.NON_SOLID_IDS
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@functools.lru_cache(maxsize=BLOCK_CACHE_SIZE)
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def bavoid(self, p):
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return self.chunks.get_block_at(*p) in blocks.AVOID_IDS
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def check_traverse(self, node, offset):
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dest = padd(node, offset)
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if not self.bair(dest):
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return False
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if self.bair(padd(dest, BLOCK_BELOW)):
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return False
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if not self.bair(padd(dest, BLOCK_ABOVE)):
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return False
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if self.bavoid(dest):
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return False
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if self.bavoid(padd(dest, BLOCK_BELOW)):
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return False
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if self.bavoid(padd(dest, BLOCK_ABOVE)):
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return False
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return True
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def check_diagonal(self, node, offset):
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if not self.check_traverse(node, offset):
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return False
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dest = padd(node, offset)
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thru1 = (node[0], node[1], dest[2])
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thru2 = (dest[0], node[1], node[2])
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if not self.bair(thru1):
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return False
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if not self.bair(padd(thru1, BLOCK_ABOVE)):
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return False
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if self.bavoid(padd(thru1, BLOCK_BELOW)):
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return False
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if not self.bair(thru2):
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return False
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if not self.bair(padd(thru2, BLOCK_ABOVE)):
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return False
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if self.bavoid(padd(thru2, BLOCK_BELOW)):
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return False
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return True
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def check_ascend(self, node, offset):
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if not self.check_traverse(node, offset):
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return False
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dest = padd(node, offset)
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if not self.bair(padd(node, BLOCK_ABOVE2)):
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return False
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if not self.bair(padd(dest, BLOCK_ABOVE2)):
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return False
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return True
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def check_descend(self, node, offset):
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if not self.check_traverse(node, offset):
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return False
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dest = padd(node, offset)
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if not self.bair(padd(dest, BLOCK_ABOVE2)):
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return False
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return True
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def check_descend2(self, node, offset):
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if not self.check_descend(node, offset):
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return False
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dest = padd(node, offset)
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if not self.bair(padd(dest, BLOCK_ABOVE3)):
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return False
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return True
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def check_descend3(self, node, offset):
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if not self.check_descend2(node, offset):
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return False
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dest = padd(node, offset)
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if not self.bair(padd(dest, BLOCK_ABOVE4)):
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return False
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return True
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def check_parkour(self, node, offset):
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dest = padd(node, offset)
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half_offset = HALF_PARKOUR[offset]
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middle = padd(node, half_offset)
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# dont jump if we can walk instead
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if not self.bair(padd(middle, BLOCK_BELOW)):
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return False
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if not self.check_ascend(node, offset):
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return False
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if not self.bair(padd(middle, BLOCK_ABOVE)):
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return False
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if not self.bair(padd(middle, BLOCK_ABOVE2)):
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return False
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return True
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def neighbors(self, node):
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results = []
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for offset in TRAVERSE:
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if self.check_traverse(node, offset):
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results.append(padd(node, offset))
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for offset in DIAGONAL:
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if self.check_diagonal(node, offset):
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results.append(padd(node, offset))
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for offset in ASCEND:
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if self.check_ascend(node, offset):
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results.append(padd(node, offset))
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for offset in DESCEND:
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if self.check_descend(node, offset):
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results.append(padd(node, offset))
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for offset in DESCEND2:
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if self.check_descend2(node, offset):
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results.append(padd(node, offset))
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for offset in DESCEND3:
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if self.check_descend3(node, offset):
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results.append(padd(node, offset))
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for offset in PARKOUR:
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if self.check_parkour(node, offset):
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results.append(padd(node, offset))
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if not results:
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if time.time() - self.start_time > 2.0:
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raise(AStarTimeout)
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return results
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def distance_between(self, n1, n2):
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(x1, y1, z1) = n1
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(x2, y2, z2) = n2
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return HYPOT_LUT[x2 - x1, z2 - z1]
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def heuristic_cost_estimate(self, n1, n2):
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(x1, y1, z1) = n1
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(x2, y2, z2) = n2
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return hypot(x2 - x1, z2 - z1)
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def spiral(n):
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# return x, 0, z coords along a spiral at step n
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n += 1
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k = ceil((sqrt(n)-1)/2)
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t = 2 * k + 1
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m = t**2
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t = t - 1
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if n >= m-t:
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return k-(m-n), 0, -k
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else:
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m = m-t
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if n >= m-t:
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return -k, 0, -k+(m-n)
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else:
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m = m-t
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if n >= m-t:
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return -k+(m-n), 0, k
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else:
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return k, 0, k-(m-n-t)
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def alternate(n, amount):
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# return 0, y, 0 where y alternates +/- by amount
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# example: 0, 2, -2, 4, -4, 6, -6 for amount = 2
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sign = 1 if n % 2 else -1
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return (0, ceil(n/2) * sign * amount, 0)
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def diffrange(n):
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# same as range(n+1) but can go negative
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sign = 1 if n >= 0 else -1
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return range(0, n+sign, sign)
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def break_block(connection, coords, time):
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packet = PlayerDiggingPacket()
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packet.status = 0
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packet.location = coords
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packet.face = 1
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connection.write_packet(packet)
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s['break_finished_packet'] = PlayerDiggingPacket()
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s['break_finished_packet'].status = 2
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s['break_finished_packet'].location = coords
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s['break_finished_packet'].face = 1
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s['break_time'] = time
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BLOCK_ABOVE = (0, +1, 0)
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BLOCK_BELOW = (0, -1, 0)
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CHECK_NORTH = (0, 0, -1)
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CHECK_SOUTH = (0, 0, +1)
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CHECK_EAST = (+1, 0, 0)
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CHECK_WEST = (-1, 0, 0)
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CHECK_DIRECTIONS = [
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CHECK_NORTH,
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CHECK_SOUTH,
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CHECK_EAST,
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CHECK_WEST,
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]
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class MCWorld:
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def __init__(self, chunks):
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self.chunks = chunks
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def block_at(self, x, y, z):
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return self.chunks.get_block_at(x, y, z)
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def find_blocks(self, center, distance, block_ids, limit=0):
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# search in a spiral from center to all blocks with ID
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result = []
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for n in count():
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offset = spiral(n)
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check = padd(center, offset)
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if self.block_at(*check) in block_ids:
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if hypot(*offset) < distance:
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result.append(check)
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if limit and len(result) == limit:
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return result
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if offset[0] > distance:
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return result
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|
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def find_tree(self, center, distance):
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logs = []
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for i in range(5):
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check = padd(center, alternate(i, 4))
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logs.extend(self.find_blocks(center, distance, blocks.LOG_IDS, 5))
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for log in logs:
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# crawl to the top log
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log_count = 1
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while self.block_at(*padd(log, BLOCK_ABOVE)) in blocks.LOG_IDS:
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log = padd(log, BLOCK_ABOVE)
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log_count += 1
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# make sure it's a good tree
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if self.block_at(*padd(log, BLOCK_ABOVE)) in blocks.LEAF_IDS and log_count > 2:
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break
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else: # for
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return None
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|
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# crawl to the bottom log
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while self.block_at(*padd(log, BLOCK_BELOW)) in blocks.LOG_IDS:
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log = padd(log, BLOCK_BELOW)
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return log
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def find_tree_openings(self, tree):
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# returns coords in a cardinal direction where we can stand by tree
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maze_solver = MazeSolver(self.chunks)
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result = []
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|
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for distance in range(5):
|
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for direction in CHECK_DIRECTIONS:
|
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offset = (0, 0, 0)
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for _ in range(distance):
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offset = padd(offset, direction)
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if maze_solver.check_traverse(tree, offset):
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result.append(padd(tree, offset))
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return result
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def path_to_opening(self, start, opening):
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maze_solver = MazeSolver(self.chunks)
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try:
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s = maze_solver.astar(start, opening)
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return list(s) if s else None
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except AStarTimeout:
|
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return None
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|
|
def path_to_base(self, start, base):
|
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maze_solver = MazeSolver(self.chunks)
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try:
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s = maze_solver.astar(start, base)
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return list(s) if s else None
|
|
except AStarTimeout:
|
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return None
|
|
|
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|
|
class LumberjackStates:
|
|
def bair(self, p):
|
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return self.player_info.chunks.get_block_at(*p) in blocks.NON_SOLID_IDS
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|
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def blog(self, p):
|
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return self.player_info.chunks.get_block_at(*p) in blocks.LOG_IDS
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|
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def idle(self):
|
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return None
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|
|
|
def find_new_tree(self):
|
|
print('Finding new tree...')
|
|
w = MCWorld(self.player_info.chunks)
|
|
p = pint(self.player_info.pos)
|
|
|
|
self.tree = w.find_tree(p, 100)
|
|
print('Found tree at:', self.tree)
|
|
|
|
openings = w.find_tree_openings(self.tree)
|
|
|
|
for o in openings:
|
|
path = w.path_to_opening(p, o)
|
|
self.opening = o
|
|
if path: break
|
|
else: # for
|
|
print('Unable to get to tree')
|
|
self.state = self.finished
|
|
|
|
s['path'] = path
|
|
self.state = self.going_to_tree
|
|
|
|
def going_to_tree(self):
|
|
d = self.player_info.pos - LPoint3f(*self.opening)
|
|
if d.length() < 1:
|
|
s['look_at'] = LPoint3f(*self.tree)
|
|
self.state = self.clear_leaves
|
|
|
|
def clear_leaves(self):
|
|
if not s['break_finished_packet']:
|
|
p = pint(self.player_info.pos)
|
|
diff = psub(self.tree, p)
|
|
|
|
for x in diffrange(diff[0]):
|
|
for z in diffrange(diff[2]):
|
|
for y in range(2):
|
|
check = padd(p, (x, y, z))
|
|
if self.blog(check):
|
|
self.state = self.clear_trunk_base
|
|
return
|
|
if not self.bair(check):
|
|
s['break'] = (check, 0.5)
|
|
return
|
|
|
|
def clear_trunk_base(self):
|
|
if not s['break_finished_packet']:
|
|
base = self.tree
|
|
above = padd(self.tree, BLOCK_ABOVE)
|
|
|
|
if self.blog(base):
|
|
s['break'] = (base, 2)
|
|
return
|
|
elif self.blog(above):
|
|
s['break'] = (above, 2)
|
|
return
|
|
else:
|
|
w = MCWorld(self.player_info.chunks)
|
|
p = pint(self.player_info.pos)
|
|
path = w.path_to_base(p, self.tree)
|
|
|
|
s['path'] = path
|
|
self.state = self.going_to_trunk_base
|
|
|
|
def going_to_trunk_base(self):
|
|
d = self.player_info.pos - LPoint3f(*self.opening)
|
|
if d.length() < 1:
|
|
s['pitch'] = -90
|
|
self.state = self.clear_trunk
|
|
|
|
def clear_trunk(self):
|
|
if not s['break_finished_packet']:
|
|
check = self.tree
|
|
|
|
count = 0
|
|
while self.bair(check) and count < 6:
|
|
check = padd(check, BLOCK_ABOVE)
|
|
count += 1
|
|
|
|
if self.blog(check):
|
|
s['break'] = (check, 2)
|
|
else:
|
|
print('Finished clearing tree')
|
|
self.state = self.finished
|
|
|
|
def finished(self):
|
|
s['pitch'] = 0 # todo, calc with look_at
|
|
s['look_at'] = None
|
|
return None
|
|
|
|
|
|
def __init__(self, player_info):
|
|
self.player_info = player_info
|
|
self.state = self.idle
|
|
|
|
self.tree = None
|
|
self.opening = None
|
|
|
|
def run(self):
|
|
self.state()
|
|
|
|
|
|
class JobStates:
|
|
def idle(self):
|
|
return None
|
|
|
|
def night_shelter(self):
|
|
return None
|
|
|
|
def lumberjack(self):
|
|
l = self.lumberjack_states
|
|
if l.state == l.idle:
|
|
l.state = l.find_new_tree
|
|
l.run()
|
|
|
|
def __init__(self, player_info):
|
|
self.player_info = player_info
|
|
self.state = self.idle
|
|
self.lumberjack_states = LumberjackStates(player_info)
|
|
|
|
def run(self):
|
|
self.state()
|
|
|
|
|
|
TICK = 0.05
|
|
ANGLE_DIR = LVector3f(x=0, y=0, z=-1)
|
|
ANGLE_REF = LVector3f(x=0, y=1, z=0)
|
|
YAW_LOOK_AHEAD = 4
|
|
|
|
running = True
|
|
get_mod_time = lambda: os.path.getmtime('bot.py')
|
|
last_mod_time = get_mod_time()
|
|
|
|
|
|
# state dictionary
|
|
s = dict()
|
|
|
|
|
|
pitch = 0
|
|
|
|
|
|
|
|
def cap(x, amount):
|
|
sign = 1 if x >= 0 else -1
|
|
return sign * min(abs(x), amount)
|
|
|
|
|
|
def tick(connection, player_info):
|
|
s['jobstate'].run()
|
|
|
|
target = None
|
|
|
|
p = player_info.pos
|
|
|
|
if len(s['path']):
|
|
target = LPoint3f(s['path'][0])
|
|
target.x += 0.5
|
|
target.z += 0.5
|
|
|
|
if target:
|
|
d = p - target
|
|
|
|
# jump up block
|
|
if d.y < -0.9 and not s['y_v']:
|
|
s['y_v'] = 10.0
|
|
s['y_a'] = -36.0
|
|
|
|
# jump gap
|
|
if d.xz.length() > 1.9 and not s['y_v']:
|
|
s['y_v'] = 10.0
|
|
s['y_a'] = -36.0
|
|
|
|
if d.length() > 0.2:
|
|
if s['y_v'] < 5:
|
|
p.x -= cap(d.x, 0.2)
|
|
p.z -= cap(d.z, 0.2)
|
|
else:
|
|
s['path'].pop(0)
|
|
|
|
if s['y_v'] or s['y_a']:
|
|
p.y += s['y_v'] * TICK
|
|
s['y_v'] += s['y_a'] * TICK
|
|
|
|
if player_info.chunks.get_block_at(int(p.x), ceil(p.y-1), int(p.z)) not in blocks.NON_SOLID_IDS:
|
|
p.y = ceil(p.y)
|
|
s['y_v'] = 0
|
|
s['y_a'] = 0
|
|
else:
|
|
s['y_a'] = -36.0
|
|
|
|
|
|
if s['look_at']:
|
|
look_at = LPoint3f(s['look_at'])
|
|
elif len(s['path']) > YAW_LOOK_AHEAD:
|
|
look_at = LPoint3f(s['path'][YAW_LOOK_AHEAD])
|
|
elif len(s['path']):
|
|
look_at = LPoint3f(s['path'][-1])
|
|
else:
|
|
look_at = None
|
|
|
|
if look_at:
|
|
look_at.x += 0.5
|
|
look_at.z += 0.5
|
|
look_at_d = p - look_at
|
|
|
|
if look_at_d.length() > 0.6:
|
|
target_yaw = look_at_d.normalized().signedAngleDeg(other=ANGLE_DIR, ref=ANGLE_REF)
|
|
target_yaw_d = target_yaw - s['yaw']
|
|
target_yaw_d = (target_yaw_d + 180) % 360 - 180
|
|
s['yaw'] += cap(target_yaw_d, 30)
|
|
|
|
|
|
|
|
packet = serverbound.play.PositionAndLookPacket(x=p.x, feet_y=p.y, z=p.z, pitch=s['pitch'], yaw=s['yaw'], on_ground=True)
|
|
connection.write_packet(packet, force=True)
|
|
|
|
if s['break']:
|
|
break_block(connection, *s['break'])
|
|
s['break'] = None
|
|
|
|
if s['break_time'] > 0:
|
|
packet = serverbound.play.AnimationPacket()
|
|
packet.hand = packet.HAND_MAIN
|
|
connection.write_packet(packet)
|
|
|
|
s['break_time'] -= TICK
|
|
elif s['break_finished_packet']:
|
|
connection.write_packet(s['break_finished_packet'])
|
|
s['break_finished_packet'] = None
|
|
|
|
|
|
|
|
|
|
def init(connection, player_info):
|
|
p = player_info.pos
|
|
|
|
s['path'] = []
|
|
s['look_at'] = None
|
|
s['y_v'] = 0
|
|
s['y_a'] = 0
|
|
s['yaw'] = 360
|
|
s['pitch'] = 0
|
|
|
|
s['break'] = None
|
|
s['break_time'] = 0
|
|
s['break_finished_packet'] = None
|
|
|
|
s['jobstate'] = JobStates(player_info)
|
|
s['jobstate'].run()
|
|
|
|
def main(connection, player_info):
|
|
def handle_join_game(join_game_packet):
|
|
print('Connected.')
|
|
print(join_game_packet)
|
|
player_info.eid = join_game_packet
|
|
|
|
connection.register_packet_listener(
|
|
handle_join_game, clientbound.play.JoinGamePacket)
|
|
|
|
def h_position_and_look(packet):
|
|
print('pos and look:')
|
|
print(packet)
|
|
p = LPoint3f(x=packet.x, y=packet.y, z=packet.z)
|
|
player_info.pos = p
|
|
|
|
connection.register_packet_listener(
|
|
h_position_and_look, clientbound.play.PlayerPositionAndLookPacket)
|
|
|
|
def x(p):
|
|
#print('block change:')
|
|
#print(p)
|
|
if p.block_state_id == 3885:
|
|
try:
|
|
s['goal'] = LPoint3f(x=p.location[0], y=p.location[1], z=p.location[2])
|
|
print('new waypoint:', s['goal'])
|
|
|
|
start = time.time()
|
|
solution = MazeSolver(player_info.chunks).astar(pint(player_info.pos), pint(s['goal']))
|
|
if solution:
|
|
solution = list(solution)
|
|
s['path'] = solution
|
|
print(len(solution))
|
|
print(round(time.time() - start, 3), 'seconds')
|
|
else:
|
|
packet = serverbound.play.ChatPacket()
|
|
packet.message = 'No path found'
|
|
connection.write_packet(packet)
|
|
|
|
#s['y_v'] = 10.0
|
|
#s['y_a'] = -36.0
|
|
except BaseException as e:
|
|
import traceback
|
|
print(traceback.format_exc())
|
|
|
|
connection.register_packet_listener(
|
|
x, clientbound.play.BlockChangePacket)
|
|
|
|
#def y(p):
|
|
# print(p)
|
|
|
|
#connection.register_packet_listener(
|
|
# y, AcknowledgePlayerDiggingPacket)
|
|
|
|
#def z(p):
|
|
# print(p)
|
|
|
|
#connection.register_packet_listener(
|
|
# z, BlockBreakAnimationPacket)
|
|
|
|
def print_chat(chat_packet):
|
|
print("Message (%s): %s" % (
|
|
chat_packet.field_string('position'), chat_packet.json_data))
|
|
|
|
if '!reload' in chat_packet.json_data:
|
|
global running
|
|
running = False
|
|
elif '!afk' in chat_packet.json_data:
|
|
packet = serverbound.play.ChatPacket()
|
|
packet.message = '/afk'
|
|
connection.write_packet(packet)
|
|
elif '!respawn' in chat_packet.json_data:
|
|
packet = serverbound.play.ClientStatusPacket()
|
|
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
|
|
connection.write_packet(packet)
|
|
elif '!chunk' in chat_packet.json_data:
|
|
print(len(player_info.chunks.chunks.keys()))
|
|
print(player_info.chunks.chunks[(38, 4, 33)].__dict__)
|
|
elif '!block' in chat_packet.json_data:
|
|
block = player_info.chunks.get_block_at(616, 78, 496)
|
|
packet = serverbound.play.ChatPacket()
|
|
packet.message = str(block)
|
|
connection.write_packet(packet)
|
|
elif '!path' in chat_packet.json_data:
|
|
try:
|
|
s['goal'] = LPoint3f(655, 86, 341)
|
|
print('new waypoint:', s['goal'])
|
|
start = time.time()
|
|
solution = MazeSolver(player_info.chunks).astar(pint(player_info.pos), pint(s['goal']))
|
|
solution = list(solution)
|
|
s['path'] = solution
|
|
print(len(solution))
|
|
print(round(time.time() - start, 3), 'seconds')
|
|
except BaseException as e:
|
|
import traceback
|
|
print(traceback.format_exc())
|
|
elif '!tree' in chat_packet.json_data:
|
|
try:
|
|
mc_world = MCWorld(player_info.chunks)
|
|
start = time.time()
|
|
coords = mc_world.find_tree(pint(player_info.pos), 100)
|
|
print(coords)
|
|
openings = mc_world.find_tree_openings(coords)
|
|
print(openings)
|
|
path = mc_world.navigate_to_opening(pint(player_info.pos), openings[0])
|
|
print(path)
|
|
print(round(time.time() - start, 3), 'seconds')
|
|
except BaseException as e:
|
|
import traceback
|
|
print(traceback.format_exc())
|
|
elif '!break' in chat_packet.json_data:
|
|
try:
|
|
coords = pint(player_info.pos)
|
|
coords = padd(coords, CHECK_NORTH)
|
|
|
|
break_block(connection, coords, 2.5)
|
|
#break_block(connection, coords, 0.35)
|
|
except BaseException as e:
|
|
import traceback
|
|
print(traceback.format_exc())
|
|
elif '!echo' in chat_packet.json_data:
|
|
try:
|
|
parts = chat_packet.json_data.split('\'')
|
|
packet = serverbound.play.ChatPacket()
|
|
packet.message = parts[1]
|
|
connection.write_packet(packet)
|
|
except BaseException as e:
|
|
import traceback
|
|
print(traceback.format_exc())
|
|
elif 'get wood' in chat_packet.json_data:
|
|
print('setting job state to lumberjack')
|
|
s['jobstate'].state = s['jobstate'].lumberjack
|
|
|
|
|
|
|
|
|
|
|
|
connection.register_packet_listener(
|
|
print_chat, clientbound.play.ChatMessagePacket)
|
|
|
|
if not player_info.chunks:
|
|
player_info.mcdata = DataManager()
|
|
player_info.chunks = ChunksManager(player_info.mcdata)
|
|
player_info.chunks.register(connection)
|
|
|
|
#packet = serverbound.play.ChatPacket()
|
|
#packet.message = '> reloaded'
|
|
#connection.write_packet(packet)
|
|
print()
|
|
print()
|
|
print('Reloaded.')
|
|
|
|
#if player_info.pos:
|
|
# print('Loaded positions', player_info.pos)
|
|
|
|
try:
|
|
while not player_info.pos:
|
|
time.sleep(TICK)
|
|
print('Player loaded.')
|
|
|
|
x, y, z = pint(player_info.pos)
|
|
while (floor(x/16), floor(y/16), floor(z/16)) not in player_info.chunks.chunks:
|
|
time.sleep(TICK)
|
|
print('Chunks loaded.')
|
|
|
|
init(connection, player_info)
|
|
|
|
while running:
|
|
tick(connection, player_info)
|
|
time.sleep(TICK)
|
|
|
|
if get_mod_time() != last_mod_time:
|
|
break
|
|
finally:
|
|
connection.packet_listeners = []
|
|
connection.early_packet_listeners = []
|
|
connection.outgoing_packet_listeners = []
|
|
connection.early_outgoing_packet_listeners = []
|