minecraft-bot/mosfet/jobs/grab_sand.py

90 lines
2.2 KiB
Python

import re
import time
import importlib
import random
from itertools import count
from math import hypot, floor
from minecraft.networking.types import BlockFace
from mosfet.protocol.managers import ChunkNotLoadedException
from mosfet import utils
from mosfet import path
from mosfet.info import blocks
from mosfet.info import items
from mosfet.info import mcdata
from mosfet.info import mobs
class GrabSandStates:
def idle(self):
return None
def init(self):
self.state = self.find_sand
print('Trying to grab sand')
def find_sand(self):
w = self.g.world
p = utils.pint(self.g.pos)
sand = w.find_objects([items.SAND_ID])
if not sand:
print('No sand objects found, aborting')
self.state = self.cleanup
return
sand.sort(key=lambda s: utils.phyp(p, (s.x, s.y, s.z)))
for s in sand:
s_pos = utils.pint((s.x, s.y, s.z))
check = utils.padd(s_pos, path.BLOCK_BELOW)
if utils.phyp(p, s_pos) > 6:
continue
# skip if the sand is floating
if self.g.chunks.get_block_at(*check) in {0}:
continue
if s.entity_id in self.eid_blacklist:
continue
self.eid_blacklist.append(s.entity_id)
navpath = w.path_to_place(p, s_pos)
if navpath:
self.g.path = navpath
self.state = self.going_to_sand
self.sand = s_pos
print('Going to sand', self.sand)
return
else:
print('Cant get to sand', self.sand)
time.sleep(0.1)
print('Cant get to any more sand, aborting')
self.state = self.cleanup
def going_to_sand(self):
if utils.pint(self.g.pos) == self.sand:
self.state = self.cleanup
def cleanup(self):
self.g.look_at = None
self.state = self.done
def done(self):
# never gets ran, placeholder
return None
def __init__(self, global_state):
self.g = global_state
self.state = self.idle
self.sand = None
self.eid_blacklist = []
def run(self):
self.state()