Files
minecraft-bot/tests/test_inventory_drain.py
T
2026-11-04 17:29:52 +00:00

60 lines
1.9 KiB
Python

import unittest
from munch import Munch
from minecraft.networking.modern import ClientTickEnd
from minecraft.networking.packets import PacketBuffer
from mosfet.game import ContainerClickDropPacket, Game
from mosfet.protocol.types import Slot
class FakeConnection:
def __init__(self):
self.packets = []
def write_packet(self, packet, force=False):
self.packets.append((packet, force))
class TestInventoryDrain(unittest.TestCase):
def test_drop_packet_encodes_throw_whole_stack(self):
packet = ContainerClickDropPacket(
container_id=0, state_id=7, slot=45)
payload = PacketBuffer()
packet.write_fields(payload)
self.assertEqual(packet.id, 0x12)
self.assertEqual(payload.get_writable(), bytes.fromhex(
'0007002d01040000'))
def test_drain_waits_for_authoritative_slot_update(self):
connection = FakeConnection()
game = Game.__new__(Game)
game.g = Munch(
inv={36: Slot(True, 62, 3)},
inventory_state_ids={0: 5},
connection=connection,
draining=False,
)
self.assertEqual(game.start_drain(), 1)
game._tick_drain()
self.assertTrue(game.g.draining)
self.assertEqual(game.g.drain_waiting['slot'], 36)
self.assertIsInstance(connection.packets[0][0],
ContainerClickDropPacket)
self.assertEqual(connection.packets[0][0].state_id, 5)
self.assertIsInstance(connection.packets[1][0], ClientTickEnd)
# InventoryManager updates the state id and slot from server packets.
game.g.inventory_state_ids[0] = 6
game.g.inv[36] = Slot(False)
game._tick_drain()
self.assertFalse(game.g.draining)
self.assertEqual(game.g.drain_dropped, 1)
self.assertIsNone(game.g.drain_error)
if __name__ == '__main__':
unittest.main()