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117 lines
3.1 KiB
117 lines
3.1 KiB
import re |
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import time |
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import importlib |
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import random |
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from itertools import count |
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from math import hypot, floor |
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from minecraft.networking.types import BlockFace |
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from mosfet.protocol.managers import ChunkNotLoadedException |
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from mosfet import utils |
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from mosfet import path |
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from mosfet import blocks |
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from mosfet import items |
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from mosfet import mcdata |
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from mosfet import mobs |
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class FindGappleStates: |
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def idle(self): |
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return None |
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def init(self): |
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self.state = self.go_spectator |
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def go_spectator(self): |
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print('Going spectator...') |
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self.g.chat.send('/gamemode spectator') |
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self.state = self.tp_to_coord |
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def tp_to_coord(self): |
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step = utils.spiral(self.count) |
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step_scaled = utils.pmul(step, 192) |
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self.coord = utils.padd(self.origin, step_scaled) |
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self.coord = (self.coord[0], 50, self.coord[2]) |
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print('count:', self.count, 'teleporting to:', self.coord) |
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self.g.chat.send('/tp {} {} {}'.format(*self.coord)) |
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self.g.command_lock = True |
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self.state = self.wait_for_load |
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def wait_for_load(self): |
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if self.g.command_lock: |
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return |
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if self.g.chunks.check_loaded(self.g.pos, 169): |
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print('chunks have been loaded') |
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self.state = self.pick_chest |
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def pick_chest(self): |
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chest_list = [] |
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for chest_id in blocks.CHEST_IDS: |
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chest_list.extend(self.g.chunks.index.get(chest_id, [])) |
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for chest in chest_list: |
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if chest in self.checked_chests: |
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# slow but simple |
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continue |
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if utils.phyp_king(self.coord, chest) > 96: |
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# skip because we can't detect item drops |
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continue |
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self.current_chest = chest |
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self.checked_chests.append(self.current_chest) |
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self.state = self.break_chest |
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break |
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else: # for |
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print('exhausted chest list') |
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self.state = self.cleanup |
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def break_chest(self): |
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print('Breaking chest', self.current_chest) |
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self.g.command_lock = True |
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self.g.item_lock = True |
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self.g.chat.send('/setblock {} {} {} air destroy'.format(*self.current_chest)) |
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self.wait_time = 0.5 |
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self.state = self.wait_for_items |
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def wait_for_items(self): |
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# wait for command to execute |
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if self.g.command_lock: |
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return |
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# wait for items to drop |
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if self.wait_time > 0: |
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self.wait_time -= utils.TICK |
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else: |
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print('done waiting for items') |
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self.state = self.pick_chest |
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def cleanup(self): |
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self.count += 1 |
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self.state = self.done |
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def done(self): |
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# never gets ran, placeholder |
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return None |
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def __init__(self, global_state): |
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self.g = global_state |
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self.state = self.idle |
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self.origin = utils.pint(self.g.pos) |
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self.count = 0 |
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self.coord = None |
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self.current_chest = None |
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self.checked_chests = [] |
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self.wait_time = 0 |
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def run(self): |
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self.state() |
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