30 lines
1.2 KiB
Python
30 lines
1.2 KiB
Python
import minecraft.networking.packets
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from .protocol import packets
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def get_packets(old_get_packets):
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def wrapper(func, context):
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print('Monkey-patch worked.')
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mc_packets = func(context)
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# add any custom CLIENTBOUND packets here
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mc_packets.add(packets.ChunkDataPacket)
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mc_packets.add(packets.AcknowledgePlayerDiggingPacket)
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mc_packets.add(packets.BlockBreakAnimationPacket)
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mc_packets.add(packets.SetSlotPacket)
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mc_packets.add(packets.OpenWindowPacket)
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mc_packets.add(packets.ClientWindowConfirmationPacket)
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mc_packets.add(packets.EntityMetadataPacket)
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mc_packets.add(packets.SpawnLivingEntityPacket)
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mc_packets.add(packets.EntityPositionRotationPacket)
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mc_packets.add(packets.DestroyEntitiesPacket)
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mc_packets.add(packets.EntityTeleport)
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mc_packets.add(packets.TradeListPacket)
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mc_packets.add(packets.DisconnectPacket)
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mc_packets.add(packets.UnloadChunkPacket)
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return mc_packets
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return lambda x: wrapper(old_get_packets, x)
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minecraft.networking.packets.clientbound.play.get_packets = get_packets(minecraft.networking.packets.clientbound.play.get_packets)
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