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49 lines
1.3 KiB
49 lines
1.3 KiB
import time |
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import importlib |
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from panda3d.core import LPoint3f |
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import utils |
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importlib.reload(utils) |
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import path |
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importlib.reload(path) |
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def handle_join_game(packet, g): |
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print('Connected.') |
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print(packet) |
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g.info = packet |
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def handle_block_change(packet, g): |
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l = g.local_state |
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print('block change:') |
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print(packet) |
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if packet.block_state_id == 3887: |
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try: |
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l.goal = LPoint3f(x=packet.location[0], y=packet.location[1], z=packet.location[2]) |
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print('new waypoint:', l.goal) |
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start = time.time() |
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solution = path.Pathfinder(g.chunks).astar(utils.pint(g.pos), utils.pint(l.goal)) |
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if solution: |
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solution = list(solution) |
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l.path = solution |
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#l.jobstate.state = l.jobstate.stop |
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print(len(solution)) |
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print(solution) |
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print(round(time.time() - start, 3), 'seconds') |
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else: |
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print('No path found') |
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#say(connection, 'No path found') |
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#l.y_v = 10.0 |
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#l.y_a = -36.0 |
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except BaseException as e: |
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import traceback |
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print(traceback.format_exc()) |
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def handle_position_and_look(packet, g): |
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print('pos and look:') |
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print(packet) |
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p = LPoint3f(x=packet.x, y=packet.y, z=packet.z) |
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g.pos = p
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