294 lines
6.9 KiB
Python
294 lines
6.9 KiB
Python
import importlib
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import functools
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import time
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from math import hypot, sqrt
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from astar import AStar
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import blocks
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importlib.reload(blocks)
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import utils
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importlib.reload(utils)
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class AStarTimeout(Exception):
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pass
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BLOCK_ABOVE = (0, +1, 0)
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BLOCK_ABOVE2 = (0, +2, 0)
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BLOCK_ABOVE3 = (0, +3, 0)
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BLOCK_ABOVE4 = (0, +4, 0)
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BLOCK_BELOW = (0, -1, 0)
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BLOCK_BELOW2 = (0, -2, 0)
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TRAVERSE_NORTH = (0, 0, -1)
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TRAVERSE_SOUTH = (0, 0, +1)
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TRAVERSE_EAST = (+1, 0, 0)
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TRAVERSE_WEST = (-1, 0, 0)
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ASCEND_NORTH = (0, +1, -1)
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ASCEND_SOUTH = (0, +1, +1)
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ASCEND_EAST = (+1, +1, 0)
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ASCEND_WEST = (-1, +1, 0)
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DESCEND_EAST = (+1, -1, 0)
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DESCEND_WEST = (-1, -1, 0)
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DESCEND_NORTH = (0, -1, -1)
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DESCEND_SOUTH = (0, -1, +1)
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DESCEND2_EAST = (+1, -2, 0)
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DESCEND2_WEST = (-1, -2, 0)
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DESCEND2_NORTH = (0, -2, -1)
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DESCEND2_SOUTH = (0, -2, +1)
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DESCEND3_EAST = (+1, -3, 0)
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DESCEND3_WEST = (-1, -3, 0)
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DESCEND3_NORTH = (0, -3, -1)
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DESCEND3_SOUTH = (0, -3, +1)
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DIAGONAL_NORTHEAST = (+1, 0, -1)
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DIAGONAL_NORTHWEST = (-1, 0, -1)
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DIAGONAL_SOUTHEAST = (+1, 0, +1)
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DIAGONAL_SOUTHWEST = (-1, 0, +1)
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PARKOUR_NORTH = (0, 0, -2)
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PARKOUR_SOUTH = (0, 0, +2)
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PARKOUR_EAST = (+2, 0, 0)
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PARKOUR_WEST = (-2, 0, 0)
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CHECK_NORTH = (0, 0, -1)
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CHECK_SOUTH = (0, 0, +1)
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CHECK_EAST = (+1, 0, 0)
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CHECK_WEST = (-1, 0, 0)
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CHECK_DIRECTIONS = [
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CHECK_NORTH,
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CHECK_SOUTH,
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CHECK_EAST,
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CHECK_WEST,
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]
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TRAVERSE = [
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TRAVERSE_NORTH,
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TRAVERSE_SOUTH,
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TRAVERSE_EAST,
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TRAVERSE_WEST,
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]
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ASCEND = [
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ASCEND_NORTH,
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ASCEND_SOUTH,
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ASCEND_EAST,
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ASCEND_WEST,
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]
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DESCEND = [
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DESCEND_EAST,
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DESCEND_WEST,
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DESCEND_NORTH,
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DESCEND_SOUTH,
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]
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DESCEND2 = [
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DESCEND2_EAST,
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DESCEND2_WEST,
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DESCEND2_NORTH,
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DESCEND2_SOUTH,
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]
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DESCEND3 = [
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DESCEND3_EAST,
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DESCEND3_WEST,
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DESCEND3_NORTH,
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DESCEND3_SOUTH,
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]
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DIAGONAL = [
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DIAGONAL_NORTHEAST,
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DIAGONAL_NORTHWEST,
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DIAGONAL_SOUTHEAST,
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DIAGONAL_SOUTHWEST,
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]
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PARKOUR = [
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PARKOUR_NORTH,
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PARKOUR_SOUTH,
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PARKOUR_EAST,
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PARKOUR_WEST,
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]
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HALF_PARKOUR = {
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(0, 0, -2): (0, 0, -1),
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(0, 0, 2): (0, 0, 1),
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(2, 0, 0): (1, 0, 0),
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(-2, 0, 0): (-1, 0, 0),
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}
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# larger started being slower
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BLOCK_CACHE_SIZE = 2**14
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class Pathfinder(AStar):
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def __init__(self, chunks):
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self.chunks = chunks
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self.start_time = time.time()
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@functools.lru_cache(maxsize=BLOCK_CACHE_SIZE)
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def bair(self, p):
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return self.chunks.get_block_at(*p) in blocks.NON_SOLID_IDS
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@functools.lru_cache(maxsize=BLOCK_CACHE_SIZE)
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def bavoid(self, p):
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return self.chunks.get_block_at(*p) in blocks.AVOID_IDS or p[1] < 0
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def check_traverse(self, node, offset):
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dest = utils.padd(node, offset)
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if not self.bair(dest):
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return False
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if self.bair(utils.padd(dest, BLOCK_BELOW)):
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return False
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if not self.bair(utils.padd(dest, BLOCK_ABOVE)):
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return False
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if self.bavoid(dest):
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return False
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if self.bavoid(utils.padd(dest, BLOCK_BELOW)):
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return False
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if self.bavoid(utils.padd(dest, BLOCK_ABOVE)):
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return False
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return True
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def check_diagonal(self, node, offset):
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if not self.check_traverse(node, offset):
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return False
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dest = utils.padd(node, offset)
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thru1 = (node[0], node[1], dest[2])
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thru2 = (dest[0], node[1], node[2])
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if not self.bair(thru1):
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return False
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if not self.bair(utils.padd(thru1, BLOCK_ABOVE)):
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return False
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if self.bavoid(utils.padd(thru1, BLOCK_BELOW)):
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return False
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if not self.bair(thru2):
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return False
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if not self.bair(utils.padd(thru2, BLOCK_ABOVE)):
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return False
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if self.bavoid(utils.padd(thru2, BLOCK_BELOW)):
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return False
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return True
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def check_ascend(self, node, offset):
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dest = utils.padd(node, offset)
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if not self.bair(utils.padd(node, BLOCK_ABOVE2)):
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return False
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if not self.check_traverse(node, offset):
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return False
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return True
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def check_descend(self, node, offset):
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dest = utils.padd(node, offset)
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if not self.bair(utils.padd(dest, BLOCK_ABOVE2)):
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return False
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if not self.check_traverse(node, offset):
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return False
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return True
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def check_descend2(self, node, offset):
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dest = utils.padd(node, offset)
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if not self.bair(utils.padd(dest, BLOCK_ABOVE3)):
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return False
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if not self.check_descend(node, offset):
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return False
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return True
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def check_descend3(self, node, offset):
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dest = utils.padd(node, offset)
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if not self.bair(utils.padd(dest, BLOCK_ABOVE4)):
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return False
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if not self.check_descend2(node, offset):
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return False
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return True
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def check_parkour(self, node, offset):
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dest = utils.padd(node, offset)
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half_offset = HALF_PARKOUR[offset]
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middle = utils.padd(node, half_offset)
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# dont jump if we can walk instead
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if not self.bair(utils.padd(middle, BLOCK_BELOW)):
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return False
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if not self.check_ascend(node, offset):
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return False
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if not self.bair(utils.padd(dest, BLOCK_ABOVE2)):
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return False
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if not self.bair(utils.padd(middle, BLOCK_ABOVE)):
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return False
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if not self.bair(utils.padd(middle, BLOCK_ABOVE2)):
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return False
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return True
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def neighbors(self, node):
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results = []
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for offset in TRAVERSE:
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if self.check_traverse(node, offset):
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results.append(utils.padd(node, offset))
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for offset in DIAGONAL:
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if self.check_diagonal(node, offset):
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results.append(utils.padd(node, offset))
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for offset in ASCEND:
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if self.check_ascend(node, offset):
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results.append(utils.padd(node, offset))
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for offset in DESCEND:
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if self.check_descend(node, offset):
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results.append(utils.padd(node, offset))
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for offset in DESCEND2:
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if self.check_descend2(node, offset):
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results.append(utils.padd(node, offset))
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for offset in DESCEND3:
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if self.check_descend3(node, offset):
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results.append(utils.padd(node, offset))
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for offset in PARKOUR:
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if self.check_parkour(node, offset):
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results.append(utils.padd(node, offset))
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if not results:
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if time.time() - self.start_time > 2.0:
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raise(AStarTimeout)
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return results
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def distance_between(self, n1, n2):
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(x1, y1, z1) = n1
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(x2, y2, z2) = n2
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return hypot(x2-x1, y2-y1, z2-z1)
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def heuristic_cost_estimate(self, n1, n2):
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(x1, y1, z1) = n1
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(x2, y2, z2) = n2
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return abs(x2-x1) + abs(y2-y1) + abs(z2-z1)
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