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110 lines
2.9 KiB
110 lines
2.9 KiB
import re |
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import time |
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import importlib |
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import random |
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from itertools import count |
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from math import floor |
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from minecraft.networking.types import BlockFace |
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from mosfet.protocol.managers import ChunkNotLoadedException |
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from mosfet import utils |
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from mosfet import path |
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from mosfet.info import blocks |
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from mosfet.info import items |
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from mosfet.info import mcdata |
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from mosfet.info import mobs |
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class PlantTreeStates: |
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def idle(self): |
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return None |
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def init(self): |
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if self.g.chopped_tree: |
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self.state = self.check_feet |
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else: |
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print('Aborting planting, did not plant') |
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self.state = self.cleanup |
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def check_feet(self): |
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p = utils.pint(self.g.pos) |
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# check for air at feet |
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if self.g.chunks.get_block_at(*p) in [0]: |
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self.state = self.select_sapling |
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else: |
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print('Aborting planting, feet not air') |
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self.state = self.cleanup |
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def select_sapling(self): |
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p = utils.pint(self.g.pos) |
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sapling_type = self.g.chopped_tree + '_sapling' |
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sapling_item = items.get_id(sapling_type) |
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if self.g.game.select_item([sapling_item]): |
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self.g.look_at = utils.padd(p, path.BLOCK_BELOW) |
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self.state = self.wait_select |
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self.wait_time = 1 |
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else: |
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print('Aborting planting, no', sapling_type) |
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self.state = self.cleanup |
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def wait_select(self): |
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# wait a bit to look down |
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if self.wait_time > 0: |
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self.wait_time -= utils.TICK |
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else: |
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self.state = self.place_sapling |
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def place_sapling(self): |
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p = utils.pint(self.g.pos) |
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self.g.game.place_block(p, BlockFace.TOP) |
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print('Placed sapling') |
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self.state = self.wait_place |
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self.wait_time = 1 |
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def wait_place(self): |
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# wait a bit for chunk data to update |
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if self.wait_time > 0: |
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self.wait_time -= utils.TICK |
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else: |
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self.state = self.find_open_spot |
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def find_open_spot(self): |
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w = self.g.world |
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p = utils.pint(self.g.pos) |
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for opening in w.find_tree_openings(p)[::-1]: |
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print('trying sapling opening', opening) |
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navpath = w.path_to_place(p, opening) |
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if navpath: |
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self.g.path = navpath |
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self.area = opening |
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self.state = self.going_to_area |
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return |
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else: # for |
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print('cant escape sapling') |
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self.state = self.cleanup |
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def going_to_area(self): |
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if utils.pint(self.g.pos) == self.area: |
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self.state = self.cleanup |
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def cleanup(self): |
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self.g.look_at = None |
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self.state = self.done |
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def done(self): |
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# never gets ran, placeholder |
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return None |
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def __init__(self, global_state): |
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self.g = global_state |
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self.state = self.idle |
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self.wait_time = 0 |
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self.area = None |
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def run(self): |
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self.state()
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