import re import time import importlib import random from itertools import count from math import floor from minecraft.networking.types import BlockFace from mosfet.protocol.managers import ChunkNotLoadedException from mosfet import utils from mosfet import path from mosfet.info import blocks from mosfet.info import items from mosfet.info import mcdata from mosfet.info import mobs class GatherCropStates: def idle(self): return None def init(self): self.state = self.find_new_crop def find_new_crop(self): print('Finding new crop...') w = self.g.world p = utils.pint(self.g.pos) mature_crops = [ blocks.MATURE_WHEAT_ID, blocks.MATURE_POTATO_ID, blocks.MATURE_CARROT_ID, blocks.MATURE_BEETROOT_ID, ] candidates = w.find_blocks_indexed(p, mature_crops, 50) for crop in candidates: if crop not in self.bad_crops: break else: # for print('No good crops left; retrying after a short wait.') self.retry_after = time.monotonic() + 15.0 self.state = self.wait_for_crops return print('Found crop:', crop) self.crop = crop self.type_id = w.block_at(*crop) self.state = self.nav_to_crop def wait_for_crops(self): if time.monotonic() >= self.retry_after: self.state = self.find_new_crop def nav_to_crop(self): w = self.g.world p = utils.pint(self.g.pos) navpath = w.path_to_place(p, self.crop) if navpath: print('Going to crop', self.crop) self.g.path = navpath self.g.look_at = utils.padd(self.crop, path.BLOCK_BELOW) self.state = self.going_to_crop else: print('Cant get to it, blacklisting') time.sleep(0.1) self.bad_crops.append(self.crop) self.state = self.find_new_crop def going_to_crop(self): if utils.pint(self.g.pos) == self.crop: print('At the crop') self.state = self.break_crop def break_crop(self): print('Requesting crop break at {}: block={}, mode={}, held={}'.format( self.crop, self.g.world.block_at(*self.crop), self.g.get('game_mode'), self.g.get('holding'))) if self.g.game.break_block(self.crop): print('Started breaking crop {} (state {})'.format( self.crop, self.type_id)) self.break_deadline = time.time() + 5.0 self.state = self.wait_break else: print('Break request skipped; current block is', self.g.world.block_at(*self.crop)) self.bad_crops.append(self.crop) self.state = self.find_new_crop def wait_break(self): current_state = self.g.world.block_at(*self.crop) if current_state != self.type_id: print('Crop break confirmed at {}: {} -> {}'.format( self.crop, self.type_id, current_state)) self.seed_deadline = time.monotonic() + 8.0 self.seed_wait_logged = False self.state = self.select_seed elif time.time() > self.break_deadline: print('Crop break timed out at {}: expected state {}, server still has {}'.format( self.crop, self.type_id, current_state)) print('Crop did not break; blacklisting', self.crop) self.bad_crops.append(self.crop) self.state = self.find_new_crop def select_seed(self): p = utils.pint(self.g.pos) crop_seeds = { blocks.MATURE_WHEAT_ID: items.WHEAT_SEEDS_ID, blocks.MATURE_POTATO_ID: items.POTATO_ID, blocks.MATURE_CARROT_ID: items.CARROT_ID, blocks.MATURE_BEETROOT_ID: items.BEETROOT_SEEDS_ID, } self.target_seed = crop_seeds[self.type_id] if self.g.game.select_item([self.target_seed]): self.seed_deadline = None self.state = self.wait_select else: if (self.seed_deadline is not None and time.monotonic() > self.seed_deadline): print('No seed collected for crop; skipping', self.crop) self.bad_crops.append(self.crop) self.seed_deadline = None self.state = self.find_new_crop elif not getattr(self, 'seed_wait_logged', False): print('Waiting for crop seed {} in inventory/hotbar'.format( self.target_seed)) self.seed_wait_logged = True return def wait_select(self): if self.target_seed != self.g.holding: return else: self.state = self.place_crop def place_crop(self): p = utils.padd(self.crop, path.BLOCK_BELOW) self.place_deadline = time.time() + 3.0 self.g.game.place_block(p, BlockFace.TOP) print('Placed crop') self.state = self.wait_place def wait_place(self): w = self.g.world current_state = w.block_at(*self.crop) crop_name = blocks.BLOCKS.get(self.type_id) replanted = (current_state not in (None, blocks.AIR) and blocks.BLOCKS.get(current_state) == crop_name and current_state != self.type_id) if replanted: self.state = self.cleanup elif time.time() > getattr(self, 'place_deadline', 0): print('Crop did not replant; blacklisting', self.crop) self.bad_crops.append(self.crop) self.state = self.find_new_crop def cleanup(self): self.g.look_at = None self.state = self.done def done(self): # never gets ran, placeholder return None def __init__(self, global_state): self.g = global_state self.state = self.idle self.crop = None self.type_id = None self.target_seed = None self.seed_deadline = None self.seed_wait_logged = False self.retry_after = 0.0 self.bad_crops = [] def run(self): self.state()