import minecraft.networking.packets from protocol import packets def get_packets(old_get_packets): def wrapper(func, context): print('Monkey-patch worked.') mc_packets = func(context) # add any custom CLIENTBOUND packets here mc_packets.add(packets.ChunkDataPacket) mc_packets.add(packets.AcknowledgePlayerDiggingPacket) mc_packets.add(packets.BlockBreakAnimationPacket) mc_packets.add(packets.SetSlotPacket) #mc_packets.add(packets.PlayerDiggingPacket) #mc_packets.add(packets.PickItemPacket) #mc_packets.add(packets.HeldItemChangePacket) mc_packets.add(packets.OpenWindowPacket) #mc_packets.add(packets.CloseWindowPacket) #mc_packets.add(packets.ClickWindowPacket) mc_packets.add(packets.ClientWindowConfirmationPacket) #mc_packets.add(packets.ServerWindowConfirmationPacket) mc_packets.add(packets.EntityMetadataPacket) mc_packets.add(packets.SpawnLivingEntityPacket) mc_packets.add(packets.EntityPositionRotationPacket) mc_packets.add(packets.DestroyEntitiesPacket) #mc_packets.add(packets.EntityActionPacket) mc_packets.add(packets.SpawnPlayerPacket) return mc_packets return lambda x: wrapper(old_get_packets, x) minecraft.networking.packets.clientbound.play.get_packets = get_packets(minecraft.networking.packets.clientbound.play.get_packets)