import io import unittest from munch import Munch from minecraft.networking.modern import ClientTickEnd, ContainerOpenPacket from minecraft.networking.packets import PacketBuffer from mosfet.game import ( ContainerClickDropPacket, ContainerClickQuickMovePacket, Game, ) from mosfet.protocol.types import Slot class FakeConnection: def __init__(self): self.packets = [] def write_packet(self, packet, force=False): self.packets.append((packet, force)) class TestInventoryDrain(unittest.TestCase): def test_drop_packet_encodes_throw_whole_stack(self): packet = ContainerClickDropPacket( container_id=0, state_id=7, slot=45) payload = PacketBuffer() packet.write_fields(payload) self.assertEqual(packet.id, 0x12) self.assertEqual(payload.get_writable(), bytes.fromhex( '0007002d01040000')) def test_quick_move_packet_encodes_shift_click(self): packet = ContainerClickQuickMovePacket( container_id=3, state_id=7, slot=42) payload = PacketBuffer() packet.write_fields(payload) self.assertEqual(packet.id, 0x12) self.assertEqual(payload.get_writable(), bytes.fromhex( '0307002a00010000')) def test_open_window_packet_decodes_container_metadata(self): # window id, menu type, empty anonymous-NBT title packet = ContainerOpenPacket() packet.read(io.BytesIO(bytes.fromhex('010200'))) self.assertEqual(packet.window_id, 1) self.assertEqual(packet.inventory_type, 2) self.assertIsNone(packet.title) def test_drain_waits_for_authoritative_slot_update(self): connection = FakeConnection() game = Game.__new__(Game) game.g = Munch( inv={36: Slot(True, 62, 3)}, inventory_state_ids={0: 5}, connection=connection, draining=False, ) self.assertEqual(game.start_drain(), 1) game._tick_drain() self.assertTrue(game.g.draining) self.assertEqual(game.g.drain_waiting['slot'], 36) self.assertIsInstance(connection.packets[0][0], ContainerClickDropPacket) self.assertEqual(connection.packets[0][0].state_id, 5) self.assertIsInstance(connection.packets[1][0], ClientTickEnd) # InventoryManager updates the state id and slot from server packets. game.g.inventory_state_ids[0] = 6 game.g.inv[36] = Slot(False) game._tick_drain() self.assertFalse(game.g.draining) self.assertEqual(game.g.drain_dropped, 1) self.assertIsNone(game.g.drain_error) if __name__ == '__main__': unittest.main()